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The Madhouse of Tasha's Kiss - Adventure
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The Madhouse of Tasha's Kiss - Adventure

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The Madhouse of Tasha's Kiss

An adventure by Remley Farr and Jeff C. Stevens

Product Overview

Can you survive the Madhouse of Tasha’s Kiss? Or will you go mad trying?

3 to 5 hours for four to six characters.

Scalable for 3rd-10th level.

High-resolution maps of the madhouse.

7 new monsters, including Red Tiles and the Winnower of Souls!

Madness tracker handouts, memory enchange mechanics, encounter variants to suit any playstyle, and more!

Checkered jester with black eyes and horns
Tasha's WagonGiant head with a portal in its gaping mouthFaceless woman

"I dare not look in a mirror… What will stare back?"

A small village, empty of villagers except for one boy found sitting and weeping next to a jester’s pageant wagon. The boy explains that the villagers, including his family, followed a jester into the wagon and never came out.

A portal to a pocket dimension is found inside the wagon, leading to a brass door with the word Madhouse etched into it. What lays beyond the door? What madness could the adventurers face? Can they save the villagers, or will they go mad trying?

Content Warning: Grim horror, horrific details, animal humanoids.

Laughing man getting his soul sucked out
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This is the PDF version of the module. If you are looking for the Fantasy Grounds VTT - click here.

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Reviews (29)
Discussions (20)
Customer avatar
Pat D December 03, 2020 8:17 pm UTC
PURCHASER
Just finished running this with my group for a Halloween side story. We absolutely loved it. I love the design of each encounter but a word of advice to DM's, The mirror room comes up quick and you *NEED TO PREPARE FOR THIS*. Not combat heavy but character tailored and fantastic opportunity to mess with them using their past. Thankfully I only had one player in that room but it resulted in some phenomenal roleplay and that player giving me the finger for bringing up a campaign defining mistake.

They loved every NPC and even took Deggmir home with them. Tasha's Kiss barely made it out and the big boss...well, lets just say there was a horde of zombie chefs and TK doesnt exactly deal with hordes of undead well >.>

Every encounter here is packed with horror and flavor. There are multiple solutions and some very clever observations from the author on letting players explore certain locale in ways I didnt expect.

I love this authors work and I will wholeheartedly...See more
Customer avatar
Peter O November 17, 2020 10:58 pm UTC
PURCHASER
Hi Jeff, I love the sound of this adventure and am due to run it with some friends but I'm very new to DM-ing (this'll be 2nd time)
I read through the story and just had a general question about the fate of the villagers- please excuse me if I've missed something obvious -

The villagers that have had their souls removed by Deggmir are physically dead, right? The ones who make it past him are still alive with souls intact up till the point where they get to Area 9 (Pigs Pies and Puddings) when I am assuming that so they die when they fall into the machine and have their souls put into the pies etc...
So - is Tasha's kiss eating souls (and regurgitating these when she takes damage)? If so then who is actually saved when Tasha's Kiss is destroyed? Is it just the Villagers who have survived physically who can return to the village? Are the souls from the jars and the bed just released?

I might have missed something as the text refers to Tasha's kiss regurgitating souls which...See more
Customer avatar
Peter O November 17, 2020 11:00 pm UTC
PURCHASER
oooh - I forgot - do you think the pile of villagers' bodies could be resuscitated in any way after Deggmir had removed the souls - I take it this would need a high-level transmutation wizard to somehow have found their way into the pocket dimension? cheers
Customer avatar
Jeff C. S November 19, 2020 1:38 pm UTC
CREATOR
If you think it should be possible, by all means let it be. You can decide what is needed for the party to do that. I think it sounds like a great idea.
Customer avatar
Jeff C. S November 19, 2020 1:48 pm UTC
CREATOR
Not every creature visits Deggmir. His taking of their soul doesn't kill them, either. Some of these soulless creatures may be in the banquet hall, or they may have been consumed by Tasha's Kiss (only they weren't as sweet).

Tasha's Kiss can regurgitate whoever you like. She has a lot of souls. It can be villagers, or other humanoids as you see fit. This might be a good time to introduce a lost friend or loved one to the party. Someone who disappeared suddenly.
Customer avatar
Peter O November 20, 2020 11:57 pm UTC
PURCHASER
Great - thanks very much for that Jeff
Customer avatar
Remley F November 21, 2020 3:48 pm UTC
PURCHASER
She can also regurgitate Annalyse's soul, which gives your players a hook for Annalyse's Revenge!
Customer avatar
MORRIE B October 28, 2020 3:20 pm UTC
PURCHASER
I have a naive question about the scaling of skill checks and saving throws. The table provides checks/save DCs by APL, but shouldn't it be presented as an offset like +1, +2. -1 to what is given in the adventure? For example if a save DC in the adventure is 12 or 14 or 16 and my APL is 8, what do I do? Move them all up, down, don't move them at all? By how much? It doesn't mention what "default" APL the checks/save DCs in the adventure pertain to. I don't want the DCs too high so as to frustrate my players, but at the same time a certain level of non-triviality is fun.

P.S. A couple of minor variants anyone might want to consider to reduce drama in their play through.
(1) Allow PCs to choose which saving throw ability (STR, DEX, etc.) they want to use as their "will of protection" against madness rolls (usually their best and profficient save). Otherwise, PCs with Wisdom as a dump stat can feel singled out, or a crutch, for the whole adventure. Consider up'ing the...See more
Customer avatar
Jeff C. S October 28, 2020 3:41 pm UTC
CREATOR
Morrie, That's a good point about the table. I'll try to keep that in mind and create a better table in the future.

Regarding the variants you mention, DMs are always free to make these changes. I encourage it. You know the strengths and weaknesses of the characters. Adjust my adventures as you like! Thank you for these options.
Customer avatar
Cody W December 14, 2019 5:03 pm UTC
PURCHASER
Hi! Question for the publisher. Do you mind if I convert this to the Cypher System?
Customer avatar
Jeff C. S December 14, 2019 5:11 pm UTC
CREATOR
It sounds like a great idea but the license of the DMs Guild doesn’t allow it to be sold for other systems or converted to other systems.
Customer avatar
Vincente G October 16, 2019 8:33 pm UTC
PURCHASER
Not sure but I think your area 8 section has a minor spelling error unless they are saying their own race :)
Customer avatar
Aaron B September 06, 2019 8:08 pm UTC
PURCHASER
Hi, quick question: the answer is probably in the book itself, but what are the squiggle lines on the map (Areas 7 and 8/9)? I'm really trying to figure it out, and feel stumped...
Customer avatar
Jeff C. S September 06, 2019 9:25 pm UTC
CREATOR
If I recall, they are curtains or room dividers.
Customer avatar
Jeffrey G August 10, 2019 11:08 am UTC
PURCHASER
Ran this recently with my group going through a highly customized Curse of Strahd campaign. Have to say, this ran beautifully and fits into the theme perfectly. The thought and time put into this adventure is masterfully crafted. I only disagree on some of the time estimations for various parts of the module, but that is really a minor thing and specific to each playgroup. Mine is large and plays the ultra-safe, scouty, stealthy, let's plan for every circumstance approach kinda group, so time ran long, which isn't even a bad thing as it presents more content and more time enjoyed. My playgroup loved every second of the Madhouse, as there is a ton of variety, each taking a unique, well thought out mini-scenario in each room. Madness plays a huge role in the adventure, adding rarely used mechanics that spice up everything and plays into the overall Strahd campaign in the best possible ways. The scaling elements included in the adventure were a welcomed addition that was pretty spot on. Only monster scaling...See more
Customer avatar
Bryan C August 22, 2019 12:58 am UTC
PURCHASER
Same here! And to top it off, one of Madam Evas Tarot Cards said one of the 3 treasures is with the man in the carnival wagon so they were so eager to check out Tasha's Kiss wagon, only in the end to find it was a red herring to the one they actually need which is part of the official CoS campaign. Goos times all around.
Customer avatar
James B August 02, 2019 7:36 pm UTC
PURCHASER
Hi Jeff C. S! Ran this last week for my group and we all had a great time. Thank you for the adventure - and honestly... if you ever put this into a non-pdf/ hard or softcover format - I'd buy it again just to have it on my shelf! Thank you, Sir!
Customer avatar
Mikko K July 31, 2019 11:50 am UTC
PURCHASER
Customer avatar
Alexander O July 12, 2019 9:31 am UTC
So I don't know if anyone has noticed this, but I think its a pretty big oversight. With Maestro, the magical lyre, the first part says you gain +1 to magical attack rolls. But there is literally no bard spell or bard cantrip that makes an attack roll until 5th level (animate objects). This seems pretty useless as every spell and cantrip that does damage has the targets making saving throws.
Customer avatar
Jeff C. S July 12, 2019 11:30 am UTC
CREATOR
Alexander, you are correct about the bard spells. However, bards may learn other cantrips and spells via Feats or leveling which may require an attack roll. It may not be a powerful trait for the item but I don’t believe it’s useless.
Customer avatar
Dominic R June 13, 2019 3:48 pm UTC
PURCHASER
Hi there, I had a question for you. I ran the first half of Tasha's Kiss for one of my groups and I was really unsure as to how the mirror maze encounter was supposed to work. I am running it again for a different group this week, and I was wondering if there was any additional information for this encounter? Is there a way to get them to have to touch the mirrors, such as dexterity saves if they try to rush through the maze as opposed to taking their time? It notes in the adventure that after 10 minutes, they start making madness saves, is this based off the standard 6 second rounds or some other way of keeping time?
Customer avatar
Jeff C. S June 14, 2019 9:08 pm UTC
CREATOR
You can certainly add DEX checks to see if they touch the mirrors if you like. But if the characters are being smart about not touching the mirrors, I wouldn’t punish them for that.

The time limit is more for the DM to determine. You could use real time to gauge your decision on if they’ve spent 10 minutes in the maze. It’s difficult to write time limit mechanics in an adventure.
Customer avatar
EVGENY M June 13, 2019 5:29 am UTC
PURCHASER
Hi there! I just recently started DMing for my friends and while running this adventure, wanted to prepare some monster tokens for them. In PDF file there are only images of few custom monsters (dream weavers, Deggmir). Is it possible to add image of Tasha's Kiss (demon) form?
Customer avatar
Jeff C. S June 13, 2019 10:35 am UTC
CREATOR
Other than the image on the cover, I don’t believe we’ll be adding another image of Tasha’s Kiss. Sorry.
Customer avatar
Bart V June 12, 2019 1:47 pm UTC
Is there going to be a softcover release?
Customer avatar
Jeff C. S June 13, 2019 10:36 am UTC
CREATOR
I’d love to but that option currently isn’t available for us with the DMs Guild. Maybe in the future.
Customer avatar
Shayla K May 29, 2019 4:44 pm UTC
PURCHASER
Do you think it would be possible for the party to take a long or short rest while in the pocket dimension?
Customer avatar
Jeff C. S May 29, 2019 5:09 pm UTC
CREATOR
I’m sure they could get a short rest. I don’t think it would make much sense for them to be able to take a long rest without being interrupted. But, that’s up to the DM.
Customer avatar
Adam D April 24, 2019 7:41 pm UTC
PURCHASER
I was glancing through the PDF and did not actually see any stat blocks for the monsters in it. I was wondering if those are not available until I make the purchase, or are the monsters in a different book, or am I just an idiot? I love everything I saw in the campaign so far, but I only skimmed to area 2 when I noticed no stat block written for Deggmir and glanced through the rest and did not see any for any future creatures.
Edit: Honestly I am likely to buy it either way and just figure out monster stats, but I feel like there are stat blocks I am just missing and I feel like they will be 10x better than whatever I come up with.
Edit Pt. 2: Did buy it and all the stat blocks were on the end. Excited to run it.
Customer avatar
Jeff C. S April 24, 2019 7:46 pm UTC
CREATOR
Adam, stat blocks are included for the custom monsters at the end of the adventure.
Customer avatar
Ryan L January 07, 2019 1:51 pm UTC
PURCHASER
"The Madhouse of Tasha’s Kiss is a near perfect thriller adventure that undoubtedly deserves the 5 Stars I’m giving it. It is Highly Recommended for parties 3rd-10th level (though anything 1-15 will technically do) who enjoy the horror setting. In fact, the only people who shouldn’t play this are people with low threshold for horror environment, or who may be easily triggered by torture. "

Read the whole review at the link below:

https://ttlevelup.com/short-module-review-the-madhouse-of-tashas-kiss-remley-farr-jeff-c-stevens-5-stars/
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File Last Updated:
October 05, 2020
This title was added to our catalog on October 15, 2018.