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The Madhouse of Tasha's Kiss - Adventure
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The Madhouse of Tasha's Kiss - Adventure

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The Madhouse of Tasha's Kiss

An adventure by Remley Farr and Jeff C. Stevens

Product Overview

Can you survive the Madhouse of Tasha’s Kiss? Or will you go mad trying?

3 to 5 hours for four to six characters.

Scalable for 3rd-10th level.

High-resolution maps of the madhouse.

7 new monsters, including Red Tiles and the Winnower of Souls!

A fantastic adventure to place in your Domain of Dread, Ravenloft, Curse of Strahd, or home campaign!

Madness tracker handouts, memory enchange mechanics, encounter variants to suit any playstyle, and more!

Checkered jester with black eyes and horns
Tasha's WagonGiant head with a portal in its gaping mouthFaceless woman

"I dare not look in a mirror… What will stare back?"

A small village, empty of villagers except for one boy found sitting and weeping next to a jester’s pageant wagon. The boy explains that the villagers, including his family, followed a jester into the wagon and never came out.

A portal to a pocket dimension is found inside the wagon, leading to a brass door with the word Madhouse etched into it. What lays beyond the door? What madness could the adventurers face? Can they save the villagers, or will they go mad trying?

Content Warning: Grim horror, horrific details, animal humanoids.

Laughing man getting his soul sucked out
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This is the PDF version of the module. If you are looking for the Fantasy Grounds VTT - click here.

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If you are interested in the complete Freak Show Trilogy of adventures, you might enjoy the compiled product Freak Show Collection - available as PDF and in PRINT!

Freak Show Collection PDF and PRINT

You might also enjoy my other products:

Happy Jack's Funhouse CoverAdventures from the Potbellied Kobold CoverBlibdoolpoolp Rising Cover

 
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Reviews (35)
Discussions (25)
Customer avatar
Danara S October 03, 2021 7:57 pm UTC
PURCHASER
Sadly I can't see the answer to Peter O's question from last year, but since he described my problem pretty well I will just copy the question again:

"The villagers that have had their souls removed by Deggmir are physically dead, right? The ones who make it past him are still alive with souls intact up till the point where they get to Area 9 (Pigs Pies and Puddings) when I am assuming that so they die when they fall into the machine and have their souls put into the pies etc...
So - is Tasha's kiss eating souls (and regurgitating these when she takes damage)? If so then who is actually saved when Tasha's Kiss is destroyed? Is it just the Villagers who have survived physically who can return to the village? Are the souls from the jars and the bed just released?

I might have missed something as the text refers to Tasha's kiss regurgitating souls which can fight as NPCs and regurgitating bodies once defeated.... I'm just a bit confused as to how these villagers have survived...See more
Customer avatar
Jeff S October 07, 2021 1:36 am UTC
CREATOR
Hello Danara! If Tasha's dies, she basically coughs up the souls and bodies, some of which may be alive or very weak depending on how you want to handle them. Think of bodies as being restored once she's defeated.

I think it would be fantastic if one of your friends is turned into a pie! That would be something they'd remember. If Tasha is defeated, they could be restored when she dies.
Customer avatar
Victor G August 24, 2021 3:35 am UTC
We've played Happy Jack already. Would this go before or after? Are they connected?
Customer avatar
Jeff S August 24, 2021 9:44 am UTC
CREATOR
Hello Victor! We wrote these to be loosely connected. Tasha's was written first, but can certainly be played after. You don't even have to mention the connection to Happy Jack's if you don't want to do so.
Customer avatar
Stephen L April 23, 2021 3:30 pm UTC
PURCHASER
Are there any artwork examples of Tasha's Kiss to illustrate her transformed form? I'm kind of picturing a drider but then again, not quite.
Customer avatar
Jeff S April 24, 2021 1:50 pm UTC
CREATOR
Good day! We don't have any artwork for the transformed Tasha. I think your picture of a drider-like Tasha is perfect.
Customer avatar
Jeff S August 24, 2021 9:45 am UTC
CREATOR
Stephen, we've added a picture of Tasha in the latest update. You should see an updated version in your library.
Customer avatar
Daniel K February 20, 2021 9:33 pm UTC
PURCHASER
I'm starting up my own CoS campaign soon and I would LOVE to roll this and the following 2 adventures into it somehow. Do you have a recommended space to 'insert' them or is it more just as they reach a certain level I can drop a random encounter along the road and have it branch out into this and likewise with the following 3 adventures you have (including the Blinksy shop).
Customer avatar
David H February 01, 2021 6:14 am UTC
Definitely give a body horror etc. content warning if you plan to run this as is—may be too much for some folks. I read through it and it sounds very fun and dark... gave me chills and made my skin crawl. My kind of twisted. But I’ll have to save it for another group, or alter it, as a couple parts would be too disturbing/ grotesque for mine.
Customer avatar
Pat D December 03, 2020 8:17 pm UTC
PURCHASER
Just finished running this with my group for a Halloween side story. We absolutely loved it. I love the design of each encounter but a word of advice to DM's, The mirror room comes up quick and you *NEED TO PREPARE FOR THIS*. Not combat heavy but character tailored and fantastic opportunity to mess with them using their past. Thankfully I only had one player in that room but it resulted in some phenomenal roleplay and that player giving me the finger for bringing up a campaign defining mistake.

They loved every NPC and even took Deggmir home with them. Tasha's Kiss barely made it out and the big boss...well, lets just say there was a horde of zombie chefs and TK doesnt exactly deal with hordes of undead well >.>

Every encounter here is packed with horror and flavor. There are multiple solutions and some very clever observations from the author on letting players explore certain locale in ways I didnt expect.

I love this authors work and I will wholeheartedly...See more
Customer avatar
CHRIS F February 07, 2021 5:20 pm UTC
PURCHASER
House of the Midnight Violet was fantastic. I used it as a one shot, but it morphed into a campaign. Such a great author.
Customer avatar
Peter O November 17, 2020 10:58 pm UTC
PURCHASER
Hi Jeff, I love the sound of this adventure and am due to run it with some friends but I'm very new to DM-ing (this'll be 2nd time)
I read through the story and just had a general question about the fate of the villagers- please excuse me if I've missed something obvious -

The villagers that have had their souls removed by Deggmir are physically dead, right? The ones who make it past him are still alive with souls intact up till the point where they get to Area 9 (Pigs Pies and Puddings) when I am assuming that so they die when they fall into the machine and have their souls put into the pies etc...
So - is Tasha's kiss eating souls (and regurgitating these when she takes damage)? If so then who is actually saved when Tasha's Kiss is destroyed? Is it just the Villagers who have survived physically who can return to the village? Are the souls from the jars and the bed just released?

I might have missed something as the text refers to Tasha's kiss regurgitating souls which...See more
Customer avatar
Peter O November 17, 2020 11:00 pm UTC
PURCHASER
oooh - I forgot - do you think the pile of villagers' bodies could be resuscitated in any way after Deggmir had removed the souls - I take it this would need a high-level transmutation wizard to somehow have found their way into the pocket dimension? cheers
Customer avatar
Peter O November 20, 2020 11:57 pm UTC
PURCHASER
Great - thanks very much for that Jeff
Customer avatar
Remley F November 21, 2020 3:48 pm UTC
PURCHASER
She can also regurgitate Annalyse's soul, which gives your players a hook for Annalyse's Revenge!
Customer avatar
MORRIE B October 28, 2020 3:20 pm UTC
PURCHASER
I have a naive question about the scaling of skill checks and saving throws. The table provides checks/save DCs by APL, but shouldn't it be presented as an offset like +1, +2. -1 to what is given in the adventure? For example if a save DC in the adventure is 12 or 14 or 16 and my APL is 8, what do I do? Move them all up, down, don't move them at all? By how much? It doesn't mention what "default" APL the checks/save DCs in the adventure pertain to. I don't want the DCs too high so as to frustrate my players, but at the same time a certain level of non-triviality is fun.

P.S. A couple of minor variants anyone might want to consider to reduce drama in their play through.
(1) Allow PCs to choose which saving throw ability (STR, DEX, etc.) they want to use as their "will of protection" against madness rolls (usually their best and profficient save). Otherwise, PCs with Wisdom as a dump stat can feel singled out, or a crutch, for the whole adventure. Consider up'ing the...See more
Customer avatar
Cody W December 14, 2019 5:03 pm UTC
PURCHASER
Hi! Question for the publisher. Do you mind if I convert this to the Cypher System?
Customer avatar
Vincente G October 16, 2019 8:33 pm UTC
PURCHASER
Not sure but I think your area 8 section has a minor spelling error unless they are saying their own race :)
Customer avatar
Aaron B September 06, 2019 8:08 pm UTC
PURCHASER
Hi, quick question: the answer is probably in the book itself, but what are the squiggle lines on the map (Areas 7 and 8/9)? I'm really trying to figure it out, and feel stumped...
Customer avatar
Jeffrey G August 10, 2019 11:08 am UTC
PURCHASER
Ran this recently with my group going through a highly customized Curse of Strahd campaign. Have to say, this ran beautifully and fits into the theme perfectly. The thought and time put into this adventure is masterfully crafted. I only disagree on some of the time estimations for various parts of the module, but that is really a minor thing and specific to each playgroup. Mine is large and plays the ultra-safe, scouty, stealthy, let's plan for every circumstance approach kinda group, so time ran long, which isn't even a bad thing as it presents more content and more time enjoyed. My playgroup loved every second of the Madhouse, as there is a ton of variety, each taking a unique, well thought out mini-scenario in each room. Madness plays a huge role in the adventure, adding rarely used mechanics that spice up everything and plays into the overall Strahd campaign in the best possible ways. The scaling elements included in the adventure were a welcomed addition that was pretty spot on. Only monster scaling...See more
Customer avatar
Bryan C August 22, 2019 12:58 am UTC
PURCHASER
Same here! And to top it off, one of Madam Evas Tarot Cards said one of the 3 treasures is with the man in the carnival wagon so they were so eager to check out Tasha's Kiss wagon, only in the end to find it was a red herring to the one they actually need which is part of the official CoS campaign. Goos times all around.
Customer avatar
James B August 02, 2019 7:36 pm UTC
PURCHASER
Hi Jeff C. S! Ran this last week for my group and we all had a great time. Thank you for the adventure - and honestly... if you ever put this into a non-pdf/ hard or softcover format - I'd buy it again just to have it on my shelf! Thank you, Sir!
Customer avatar
Mikko K July 31, 2019 11:50 am UTC
PURCHASER
Customer avatar
Alexander O July 12, 2019 9:31 am UTC
So I don't know if anyone has noticed this, but I think its a pretty big oversight. With Maestro, the magical lyre, the first part says you gain +1 to magical attack rolls. But there is literally no bard spell or bard cantrip that makes an attack roll until 5th level (animate objects). This seems pretty useless as every spell and cantrip that does damage has the targets making saving throws.
Customer avatar
Dominic R June 13, 2019 3:48 pm UTC
PURCHASER
Hi there, I had a question for you. I ran the first half of Tasha's Kiss for one of my groups and I was really unsure as to how the mirror maze encounter was supposed to work. I am running it again for a different group this week, and I was wondering if there was any additional information for this encounter? Is there a way to get them to have to touch the mirrors, such as dexterity saves if they try to rush through the maze as opposed to taking their time? It notes in the adventure that after 10 minutes, they start making madness saves, is this based off the standard 6 second rounds or some other way of keeping time?
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Adamantine seller
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Pages
38
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File Last Updated:
July 21, 2021
This title was added to our catalog on October 15, 2018.