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The Madhouse of Tasha's Kiss - Adventure
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The Madhouse of Tasha's Kiss - Adventure

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Can you survive the Madhouse of Tasha’s Kiss? Or will you go mad trying?

A small village, empty of villagers except for one boy found sitting and weeping next to a jester’s pageant wagon. The boy explains that the villagers, including his family, followed a jester into the wagon and never came out.

A portal to a pocket dimension is found inside the wagon, leading to a brass door with the word Madhouse etched into it.  What lays beyond the door? What madness could the adventurers face? Can they save the villagers, or will they go mad trying?

A three to five-hour adventure for a party of four to five characters of 3rd thru 10th level.

This is the PDF version of the adventure. For the Fantasy Grounds version click here!

 
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Reviews (14)
Discussions (16)
Customer avatar
Vincent G October 16, 2019 8:33 pm UTC
PURCHASER
Not sure but I think your area 8 section has a minor spelling error unless they are saying their own race :)
Customer avatar
Aaron B September 06, 2019 8:08 pm UTC
PURCHASER
Hi, quick question: the answer is probably in the book itself, but what are the squiggle lines on the map (Areas 7 and 8/9)? I'm really trying to figure it out, and feel stumped...
Customer avatar
Jeff C. S September 06, 2019 9:25 pm UTC
CREATOR
If I recall, they are curtains or room dividers.
Customer avatar
Jeffrey G August 10, 2019 11:08 am UTC
PURCHASER
Ran this recently with my group going through a highly customized Curse of Strahd campaign. Have to say, this ran beautifully and fits into the theme perfectly. The thought and time put into this adventure is masterfully crafted. I only disagree on some of the time estimations for various parts of the module, but that is really a minor thing and specific to each playgroup. Mine is large and plays the ultra-safe, scouty, stealthy, let's plan for every circumstance approach kinda group, so time ran long, which isn't even a bad thing as it presents more content and more time enjoyed. My playgroup loved every second of the Madhouse, as there is a ton of variety, each taking a unique, well thought out mini-scenario in each room. Madness plays a huge role in the adventure, adding rarely used mechanics that spice up everything and plays into the overall Strahd campaign in the best possible ways. The scaling elements included in the adventure were a welcomed addition that was pretty spot on. Only monster scaling...See more
Customer avatar
Bryan C August 22, 2019 12:58 am UTC
PURCHASER
Same here! And to top it off, one of Madam Evas Tarot Cards said one of the 3 treasures is with the man in the carnival wagon so they were so eager to check out Tasha's Kiss wagon, only in the end to find it was a red herring to the one they actually need which is part of the official CoS campaign. Goos times all around.
Customer avatar
James B August 02, 2019 7:36 pm UTC
PURCHASER
Hi Jeff C. S! Ran this last week for my group and we all had a great time. Thank you for the adventure - and honestly... if you ever put this into a non-pdf/ hard or softcover format - I'd buy it again just to have it on my shelf! Thank you, Sir!
Customer avatar
Mikko K July 31, 2019 11:50 am UTC
PURCHASER
Customer avatar
Alexander O July 12, 2019 9:31 am UTC
So I don't know if anyone has noticed this, but I think its a pretty big oversight. With Maestro, the magical lyre, the first part says you gain +1 to magical attack rolls. But there is literally no bard spell or bard cantrip that makes an attack roll until 5th level (animate objects). This seems pretty useless as every spell and cantrip that does damage has the targets making saving throws.
Customer avatar
Jeff C. S July 12, 2019 11:30 am UTC
CREATOR
Alexander, you are correct about the bard spells. However, bards may learn other cantrips and spells via Feats or leveling which may require an attack roll. It may not be a powerful trait for the item but I don’t believe it’s useless.
Customer avatar
Dominic R June 13, 2019 3:48 pm UTC
PURCHASER
Hi there, I had a question for you. I ran the first half of Tasha's Kiss for one of my groups and I was really unsure as to how the mirror maze encounter was supposed to work. I am running it again for a different group this week, and I was wondering if there was any additional information for this encounter? Is there a way to get them to have to touch the mirrors, such as dexterity saves if they try to rush through the maze as opposed to taking their time? It notes in the adventure that after 10 minutes, they start making madness saves, is this based off the standard 6 second rounds or some other way of keeping time?
Customer avatar
Jeff C. S June 14, 2019 9:08 pm UTC
CREATOR
You can certainly add DEX checks to see if they touch the mirrors if you like. But if the characters are being smart about not touching the mirrors, I wouldn’t punish them for that.

The time limit is more for the DM to determine. You could use real time to gauge your decision on if they’ve spent 10 minutes in the maze. It’s difficult to write time limit mechanics in an adventure.
Customer avatar
EVGENY M June 13, 2019 5:29 am UTC
PURCHASER
Hi there! I just recently started DMing for my friends and while running this adventure, wanted to prepare some monster tokens for them. In PDF file there are only images of few custom monsters (dream weavers, Deggmir). Is it possible to add image of Tasha's Kiss (demon) form?
Customer avatar
Jeff C. S June 13, 2019 10:35 am UTC
CREATOR
Other than the image on the cover, I don’t believe we’ll be adding another image of Tasha’s Kiss. Sorry.
Customer avatar
Bart V June 12, 2019 1:47 pm UTC
Is there going to be a softcover release?
Customer avatar
Jeff C. S June 13, 2019 10:36 am UTC
CREATOR
I’d love to but that option currently isn’t available for us with the DMs Guild. Maybe in the future.
Customer avatar
Shayla K May 29, 2019 4:44 pm UTC
PURCHASER
Do you think it would be possible for the party to take a long or short rest while in the pocket dimension?
Customer avatar
Jeff C. S May 29, 2019 5:09 pm UTC
CREATOR
I’m sure they could get a short rest. I don’t think it would make much sense for them to be able to take a long rest without being interrupted. But, that’s up to the DM.
Customer avatar
Adam D April 24, 2019 7:41 pm UTC
PURCHASER
I was glancing through the PDF and did not actually see any stat blocks for the monsters in it. I was wondering if those are not available until I make the purchase, or are the monsters in a different book, or am I just an idiot? I love everything I saw in the campaign so far, but I only skimmed to area 2 when I noticed no stat block written for Deggmir and glanced through the rest and did not see any for any future creatures.
Edit: Honestly I am likely to buy it either way and just figure out monster stats, but I feel like there are stat blocks I am just missing and I feel like they will be 10x better than whatever I come up with.
Edit Pt. 2: Did buy it and all the stat blocks were on the end. Excited to run it.
Customer avatar
Jeff C. S April 24, 2019 7:46 pm UTC
CREATOR
Adam, stat blocks are included for the custom monsters at the end of the adventure.
Customer avatar
Ryan L January 07, 2019 1:51 pm UTC
PURCHASER
"The Madhouse of Tasha’s Kiss is a near perfect thriller adventure that undoubtedly deserves the 5 Stars I’m giving it. It is Highly Recommended for parties 3rd-10th level (though anything 1-15 will technically do) who enjoy the horror setting. In fact, the only people who shouldn’t play this are people with low threshold for horror environment, or who may be easily triggered by torture. "

Read the whole review at the link below:

https://ttlevelup.com/short-module-review-the-madhouse-of-tashas-kiss-remley-farr-jeff-c-stevens-5-stars/
Customer avatar
Bob B December 08, 2018 3:59 pm UTC
PURCHASER
I have a party of 4 lvl 6 players. Can I adjust the adventure to their levels accordingly?
Customer avatar
Jeff C. S December 08, 2018 5:51 pm UTC
CREATOR
Yes. We’ve included scaling suggestions which should help you.
Customer avatar
Panu U November 30, 2018 1:35 am UTC
Just finished playing this with our group. Good adventure, everybody had loads of fun!

Customer avatar
Derek H November 01, 2018 1:36 am UTC
Is this AL legal?
Customer avatar
Jeff C. S November 01, 2018 1:44 am UTC
CREATOR
No, it is not AL legal. Sorry.
Customer avatar
Jeff C. S October 16, 2018 12:00 am UTC
CREATOR
I've corrected a few spelling errors and layout issues. PDF ver 1.1 has been uploaded.
Customer avatar
Jeff C. S October 17, 2018 8:53 am UTC
CREATOR
Version 1.2 has now been uploaded. Minor layout change, additional combat scaling suggestions, and a few additions.
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Product Information
Mithral seller
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Pages
38
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Original electronic
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File Last Updated:
November 30, 2019
This title was added to our catalog on October 15, 2018.