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CCC-GSP01-01 A Dragon's Breath
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CCC-GSP01-01 A Dragon's Breath


From now through November 29th, this digital title has been marked down for the Black Friday/Cyber Monday weekend! For more savings, visit our Black Friday/Cyber Monday page.

Ragvala, also known as the "Coinmaker" is an ancient gold dragon who wishes to mend his broken friendship with his old adventuring buddy. Recently, there are rumors that his friend’s old magical instrument has resurfaced in the Quivering Forest. Unable to change shape anymore, the dragon needs the help of skilled adventurers who can join him on his quest. Part 1 of the Clover Group Series.

A Four-Hour Adventure for Level 1-4 Characters. Optimized for Average Party Level 2.

This product includes the following:

  • PDF file of the adventure
  • Original PDF file of the adventure when it was first released.
  • .Jpg files for maps
  • Poster photos of the cover art
  • Magic Item AL certificate

You can play this adventure as a one-shot, a supplement for a campaign, or play as the first adventure of the Clover Group Series. This adventure is legal for Adventurers League play and is also great for homebrew!

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Reviews (16)
Discussions (7)
Customer avatar
Brian J June 04, 2020 4:46 am UTC
I've ran this module twice now, and both times I've cried at the end. A wonderfully written module that offers challenging combat, plenty of opportunity to roleplay, and a finale that tugs at your heartstrings. I give it a 30 out of 5 stars.
Customer avatar
Paul G May 09, 2020 12:28 pm UTC
May 9, 2020 - New Update! I've added a new version of the PDF file with a new layout. Hope you all like it! Thank you for purchasing A Dragon's Breath!
Customer avatar
Roxanne T February 16, 2020 3:01 pm UTC
Absolutely love this adventure. I've ran it several times and my players always have a blast. Twice I've had players run off at the first combat to get guards to help them and then they have this poor hapless peasant with a sword joining them on a grand quest.
Customer avatar
Paul G February 17, 2020 5:19 am UTC
Thank you! This adventure came out about a year and a half ago and I'm ecstatic to see that there are still people who are enjoying it. I hope you get the chance to play/run the next adventures, Brotherhood and Tainted Love if you haven't yet.
Customer avatar
Roxanne T February 28, 2020 7:47 pm UTC
I was over the moon when I realized there were more adventures! I've bought both and can't wait to run them!
Customer avatar
Charles C June 07, 2020 9:48 am UTC
I have gotten all 3 of these adventurers. I have not gotten to run them as of yet. My party has not made it to the Quivering Forest just yet. These look Freaking amazing....I can not wait to run these when we get there. The story line is SOLID, and well told. This looks to be a great time for as a DM, and my party when I finally get to tell the story of the gem of a trilogy. MAKE MORE STUFF!!! Still waitiong for the seconc half of the Thar series :)
Customer avatar
Tom P July 15, 2019 4:13 pm UTC
Played this module a few months back at a point where I was starting to get bored with AL. This adventure brought it all back though. The sense of wonder and excitement all came back.
I was told there would be a follow up adventure to it. Wondering if you have an estimated release date and what tier it will be set to. Holding back my rogue/bard at lv4 so I don't miss it.
Customer avatar
Paul G July 16, 2019 1:32 am UTC
Hi Tom! Thank you for this heart warming feedback! I am glad you stayed playing AL. There are lots of good adventures and CCCs out there! CCC-GSP01-02 Brotherhood already premiered last May. Currently it is in the final stages of upload approval from the AL admins. If there's nothing more to edit, you should see it here in DMsGuild hopefully by next week!
Customer avatar
Mark W June 25, 2019 4:02 pm UTC
-Major Spoilers Ahead-

I just played through this adventure as a player, and while I loved the story of it, this entire adventure is WAY too strong for a T1 party. I played through it as a level 1 character, but due to the number of players we had and some of the other characters' levels, we were considered a Strong party.
As others have mentioned, the encounter with the redcaps is extremely dangerous, but so is the encounter with the Guard Drakes. Even just one of them had more health than half our party combined, and there were 5 total. Furthermore, the hexcrawl takes FOREVER. Most areas contain an extremely dangerous fight, take upwards of 45 minutes, and there's no telling how many hexes the party will go through while looking for the item. Our DM ended up having to fiat us through most of the encounters and basically teleport us to find the final area, and we still nearly ran over 4 hours. Our party didn't encounter the pixies to save time, and scared off the Griffon because, due to our...See more
Customer avatar
Paul G June 26, 2019 3:38 am UTC
Hi Mark. It is unfortunate to hear that the adventure was not enjoyable for you and your party when you played it. I really appreciate the feedback that you have given and I'll see how I can incorporate some of what you said to my future adventures. Thank you for taking the time and being detailed enough to actually tell me what transpired.
Customer avatar
Paul G June 26, 2019 4:03 am UTC
As for addressing some of your concerns (Spoilers ahead):
- It is intentional that the monsters in the Quivering Forests are lethal. Except for the redcaps, other combat encounters actually have alternative solutions in case players meet some of the requirements. For example if there is a character that can speak draconic, an intimidation check can be made to scare off the drakes and avoid combat altogether.
- Out of the 11 hex map, only 3 of them have combat encounters (excluding the weakened oni), the rest are more for exploration and social interaction. The DM also have the right to rearrange these hexes to make sure the players get a balance of all types of encounters.
- There are places in the hex map where you can rest. You can also long rest in between chapters since Ragvala did not really give a specific time as to when you need to get the item back.
- The final fight with Ragvala and the roc is actually optional. Especially if the players are pressed for time, this encounter is...See more
Customer avatar
Mark W June 27, 2019 9:18 pm UTC
Thanks for the reply! It's great to see designers still keeping tabs on their old modules.
I will say that a lot of that is stuff that us players don't get to see, especially in situations where we are being rushed through the module due to time constraints. In my playthrough, we ended up *only* seeing the combat encounters, so I would never have known that the encounters that we went through were the only ones in the map. I will also note that the version that we played through was acquired before the updated version was released, so we encountered 4 redcaps instead of the 2 you changed it to.

I do believe that my note regarding the length of the adventure still stands; in a game that's supposed to last 4 hours, there just isn't enough time to guess your way through a hexcrawl. While the DM can shuffle the hexes around (which ours did because we were going the absolute wrong direction), I will say that it is a little daunting as a player to see a hexcrawl when you only have 2.5 hours left,...See more
Customer avatar
Marcello V May 28, 2019 6:49 pm UTC
Fun module! I was wondering why the save DCs for players were so high for movement during the climatic battle. DC 20 saves for Tier One parties are beyond deadly! :) The Greasy Snitches? Are these retired player characters that are NPCs in adventures now? They have the feel of them. Will you present more tales of the other Five Leaf Clover's? I think that they are well put together! I also heard about your recent streaming venture and wish you good fortune there!
Customer avatar
Paul G May 29, 2019 12:18 am UTC
First of all, thank you for running my adventure! It fills my heart with joy whenever I see players and DMs enjoy A Dragon's Breath. Now let's go through your questions!

DC 20 - (Spoilers) This is meant to add a bit of realism to the encounter. Participating in an ancient dragon vs roc battle 20,000ft in the air is not a tier 1 battle! We call the tier 3 or tier 4 adventurers for these crazy things! However, this module gives our t1 heroes an opportunity to experience that, at a great risk. Are they willing to help their dragon friend even though there's a high chance that they will die as well? Are they sure? This is also a great way to show that solving encounters (like in part 3), can gain them benefits in the story later on, like not having to worry about falling off the dragon's back because they have a cool griffon mount or a pixie casting fly on them.

Greasy Snitches - Yes! I am part of a group called the Greasy Snitches that runs conventions and other ttprg events. But before...See more
Customer avatar
Josh L June 04, 2019 6:19 am UTC
From the perspective of a player and a new GM, I'm not crazy about the answer to this question. Even including the option to assist the dragon in its fight for Tier 1 adventurers at the peril of a check that is literally guaranteed to kill the average tier 1 player at least 70% of the time (being generous in assuming a +3 mod in a stat and proficiency, not including expertise) in order to railroad a narrative battle where the GM is advised to describe the fight that they maybe could have participated in... you may as well write a book, because the players are either very likely to die, or they're not participating in the story, which is the point of having players.

Also, the Griffon encounter seems more like a stump-the-chump than a puzzle. When a creature makes a nose-dive at players, they're gonna defend themselves. That's a basic instinct. Rolling an Insight check to see that the creature is hungry is just going to make them want to defend themselves even more. I'm sorry, but those parts of the...See more
Customer avatar
Paul G June 04, 2019 3:44 pm UTC
No no no, don't say sorry. Thank you for taking your time to provide feedback! This is great! These are things that I can keep in mind when writing future modules. Your points are actually valid and I guess not everyone enjoyed the last part of the adventure based on the mechanics I placed. Also, regarding the griffon part, you are right about it having basic instinct which would probably add more realism to the adventure.
Customer avatar
Paul G October 23, 2018 1:12 am UTC
Hi Everyone! Just a minor, but important update. There are only 2 monsters for a normal encounter in Part 4, Area 3 of the adventure instead of 4. I will make the changes once I am able to update the adventure in DMsGuild. Thank you!
Customer avatar
Paul G November 20, 2018 8:46 am UTC
Update complete. The file is now in version 1.2. The items mentioned above have now been fixed.
Customer avatar
Paul G September 05, 2019 7:07 am UTC
With a new cover and minor corrections update on the adventure. It is now in version 1.4!
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File Last Updated:
August 28, 2020
This title was added to our catalog on October 12, 2018.