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Clerics of Civilization and Circumstance

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At the heart of faith is belief in beings or philosophies that care about the concerns pertinent to living. As the mortal races expand across the world, these concerns shift, change, and multiply.

Cities fill with people asking about their purpose, their destiny, their fate, people no longer with a future set by their birth due to the expanded opportunities around them. Clerics of luck and fortune ministrate to these concerned souls, but also to any who worry about how the vagaries of life will treat them.

The roads, rivers, seas, and sometimes even skies fill with ever more people journeying to new hopes and new homes. Asking if they will even make it to the other end, they turn to gods of the crossroads and byways, and the travel clerics who worship them.

In the cities themselves, commerce booms with population, and money becomes its own end, for good or ill. Clerics dedicated to the understanding, distribution, and yes, accumulation, of wealth spring up to preach to the guild members, craftspeople, and even kings and queens worried about the funding for their civic endeavors.

Within these pages are Cleric Subclass rules for three new Divine Domains; Luck, Travel, and Wealth, to be used by characters in your games.

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Pages
3
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Original electronic Click for more information
Scanned image
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For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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File Last Updated:
October 07, 2018
This title was added to our catalog on October 07, 2018.