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It's a Zoo in There! An Adventure in Waterdeep or any Urban Setting
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It's a Zoo in There! An Adventure in Waterdeep or any Urban Setting

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It’s a Zoo in There! is an urban adventure for 2nd-4th level characters offering multiple paths of exploration leading to a chilling ethical dilemma with multiple endings depending on the choices your players make. 

As a single-session adventure for low level characters, It’s a Zoo in There! is a great fit for chapter 2 of the hardcover adventure Waterdeep: Dragon Heist.

As we approach the fifteenth anniversary of the zoo’s grand expansion, Perythia Aldenber Memorial Zoo remains a testament to modern magic and engineering. With the addition of castle style walls, realistic reconstruction of natural habitat, and powerful magics, this zoo offers more than the run of the mill bestiary! Thanks to the cooperation of Wizards throughout the region, our zoo offers the unprecedented experience of walking amongst amazing and terrifying creatures without visual impediment. Although the experience can be frightening, rest assured that our state of the art magical wards and restraints provide complete visitor safety.

All in a Dray's Work

All in A Dray's Work

A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a full 2-4 hour adventure!

The first Harper mission on page 37 of Waterdeep: Dragon Heist has the characters find a talking horse to obtain information. All in a Dray’s Work explains just how this horse can talk, and the adventurers really do have to find her - she’s gone missing! 

Silver Best Seller

Dung Work

Dung Work

A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into more than 35 encounters in the Trades Ward playable as a cooperative board game!

The first Lords’ Alliance mission on page 38 of Waterdeep: Dragon Heist has the characters guard Dungsweepers as they work for a tenday, followed by one combat encounter. As the mission states, “it’s boring”. Dung Work is anything but boring, with interesting encounters throughout the historic Trades Ward happening every day! 

Silver Best Seller

Grave Concerns

Grave Concerns

Explore the deadly tomb of an undead warlock necromancer in this faction mission reimagined as a single-session adventure for 2nd-4th level characters in Waterdeep or any campaign setting!

The second Emerald Enclave mission in chapter 2 of Waterdeep: Dragon Heist has the adventurers spending a tenday’s nights in the City of the Dead waiting to run into a handful of skeletons. Grave Concerns expands the mission into a 4 hour adventure exploring a tomb teeming with undead and laced with magical obstacles. Adaptable to other factions, it also provides a tie-in to the Dungeon of the Mad Mage.

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It Got Under His Skin

It Got Under His Skin

A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a 4-6 hour adventure! 

The first Emerald Enclave mission on page 35 of Waterdeep: Dragon Heist sends the adventurers to camp in a field with a ten percent chance of encountering a scarecrow. It Got Under His Skin transforms the mission into a haunting mystery to be solved. In addition to defeating the scarecrows, will the adventurers find how the constructs were created? Will they take down the shadowy cult spreading discord in Undercliff? What will be their fate when they face down the powerful demon hunting an ancient secret?

Silver Best Seller

Scrying Into His Handkerchief

Scrying Into His Handkerchief

A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a 2 hour adventure!

The first Bregen D’aerthe mission on page 34 of Waterdeep: Dragon Heist requires that the characters steal a noble’s handkerchief and give it to a tiefling girl down by the wharf. Scrying Into His Handkerchief answers the questions: Which noble? Why him? Where can we find him? What happens if we get caught? Who is the tiefling girl, and why are we giving the handkerchief to her?

Silver Best Seller

Sixteen Kobolds

Sixteen Kobolds

Explore a cavern filled with kobolds and their devious traps before taking on their giantess master in this 4 hour dungeon crawl adventure for 4th-6th level characters.

The kobolds dwelling in the rock formation on the southern shore of Lake Billafurrow were only a minor nuisance to the local fishing village - until they befriended a hill giant outcast from Grudd Haug. Now the villagers require heroes to help restore their livelihood. 

Ruudi's Ins & Outs of Undermountain

Ruudi's Ins & Outs of Undermountain

Delve direct into the depths of the Dungeon of the Mad Mage. 10 character-level appropriate adventure hooks in and around Waterdeep for entering each of the first ten levels of Undermountain!

Ruddi Stonekin distills Forgotten Realms lore from source material including The Ruins of Undermountain Boxed Set, City of Splendors, Halls of Undermountain, Volo's Guide to Waterdeep, and Expedition to Undermountain

Perfect for taking parties directly to the depth of the Dungeon of the Mad Mage appropriate for their character level.

Silver Best Seller

Sidekicks Essentials

Sidekicks Essentials

Play D&D with as few as two people with this supplement to the sidekick rules introduced in the Essentials Kit boxed set!

The official rules for sidekicks in Dungeons and Dragons 5th Edition first appear in appendix A of the Essentials Kit Rulebook and are designed to allow the game to be played with as few as two people: the Dungeon Master and a single player. Sidekicks Essentials expands these rules and provides additional types of sidekicks and example personalities to round them out.

Copper Best Seller

 
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Reviews (12)
Discussions (1)
Customer avatar
Micah A September 17, 2019 6:36 pm UTC
PURCHASER
Want to run as a one shot, 4players, what level would you suggest?
Customer avatar
Paul M September 17, 2019 9:17 pm UTC
CREATOR
3rd level would be fine. The combat challenges in this adventure are largely based on how brave (foolhardy) the players want to be.
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File Last Updated:
October 05, 2018
This title was added to our catalog on October 05, 2018.