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DDAL08-05 Hero of the Troll WarsClick to magnify

DDAL08-05 Hero of the Troll Wars

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Hurtling through time, you find yourself embroiled in a struggle to keep the fledgling town of Waterdeep from succumbing to a vicious Troll invasion. But sometimes the true threat lies within the city walls... A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.

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Reviews (38)
Discussions (8)
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Dorietta M February 07, 2023 5:14 am UTC
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As the DM I will agree with one of the fellow posters that the troll fight seemed to be just flatten the troll like whack a mole. The whole trilogy takes a bit of DM ad libbing to get players through
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Amie P September 06, 2019 8:39 pm UTC
Had a party where the highest int mod was a plus 1 so the wards all failed, other than that it went well even, puzzles were enjoyable even if the cake up with a solution not mentioned they’d figured it out. Definitely an improvement over the first of the trilogy even if they were asking why should we help, we can’t change anything!
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Michael C May 21, 2019 12:01 am UTC
PURCHASER
I ran this module with a group of young teens, and they had a blast with the door puzzle, and also enjoyed the Eladrin puzzle. The wards were a but difficult and required heavy customization to get them through it. The time travel idea left us unsatisfied, especially without having to worry about the possible consequences of their actions... it would've been better if we would've had to worry about possible catastrophic changes in the timeline should they do something wrong. All in all, the module was okay, though it felt a bit hollow without an understanding of past history of Waterdeep. The puzzles were just fun enough to keep the players interested.

Note: There are no unlock cards included with this adventure as there are in most others.
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Andrew B April 17, 2019 7:38 pm UTC
Hi,

Our group was really enjoying the Eladrin puzzle in this adventure and looking forward to learning the full story once we solved it, but once we did, our DM told us that there was no story... I guess, just wondering if there is or not. We were all super interested in finding out what had actually happened.
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Jemma H January 10, 2019 3:54 pm UTC
PURCHASER
Again - feedback seems to be locked. This is certainly more coherent than the previous module in the series (DDAL08-04 A Wrinkle in the Weave). As other commenters have stated, the beginning is weak, but the following adventure wasn't too hard to run. A couple of quick notes:
1. I couldn't find any mention of tokens for each season in the module.
2. The abbey encounter was horribly vague in its setup. It would have been nice to see somewhere that the clergy would turn control over to Aghairon if they could get a sufficiently large amount of the special plant harvested (which would allow the sisters to heal the villagers who were unconcious). In the end, the party rolled a 20+ on a persuasion check against the dryad, and she instead quickened the growth of the plant with her own life force, allowing it to be harvested.
3. The location of the harbour area was very vaguely specified on the map. That whole sequence was a bit loose.
4. The damage over time poison in the wererat den needs to...See more
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Ronald M February 19, 2019 12:44 pm UTC
I agree!
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Brittney L November 11, 2018 5:11 pm UTC
PURCHASER
This is definitely the weakest of the entire trilogy when it comes to the beginning and the end. There is no introduction like there is in the 1st and 3rd module. I would recommend that the javelin be added in at the beginning of the introduction with the Blackstaff and the mission as the focus item for this module.

I would also have them come back to the present in the wrap up, have the Blackstaff physically exhausted by the rigors of maintaining the ritual to project their minds back in time. This can be touched on in the introduction with the Blackstaff saying that she cannot go herself because she must be the one to maintain the ritual and will give the party as much time as she can in order to complete the mission.Mention of the previous module can be made in an offhand comment at the beginning, saying something to the affect that "we used a ring last time and while it resonated with the same frequency, it was not the point in time we were looking for".

Simple additions...See more
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Louise P November 10, 2018 12:35 am UTC
Hey all-- A few DMs have contacted me requesting additional lore and information about Waterdeep in the 940s to supplement this module. Waterdeep is a storied place, and as such there was a mountain of background texture and information that the module only grazes. I originally posted this on the D&D Adventurers League Facebook page, and a friend suggested I post it here as well. PLEASE NOTE THAT THIS POST CONTAINS SPOILERS for DD08-05 and DD08-04.

This information is NOT NEEDED to run the module. I'm depositing it for those who are interested in such things. This info comes from my research into Waterdeep and is gleaned from Waterdeep: The City of Splendor, Dragon Magazine #128: Waterdeep, Dungeon Magazine #128 (contains information on the Gosts and Artor Morlin), Volo's Guide to Waterdeep, compiled timelines of the Forgotten Realms, and many other sources. If you see a conflict between what I have written here and official texts, please defer to the official texts.

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Ismail A November 15, 2018 2:07 pm UTC
PURCHASER
Thank you for posting this, it will add a ton of depth when running the module.
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Louise P November 16, 2018 3:39 am UTC
No problem! Thank you for your interest in the module! Please feel free to reply to this post with any lore-related questions you may have (though as I said, please defer to official published WotC materials to reconcile any inconsistencies). I'm sure any question one person has is a question that many people have also.
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Roger M November 30, 2018 3:33 pm UTC
PURCHASER
I what book, or lore does becoming a vampire thrall make you quit aging? The noble farmer Malcar Gost is at least 840 years old.
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Mike O December 14, 2018 5:31 am UTC
That viscous war with the drow sounds messy.
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Michael C May 20, 2019 11:56 pm UTC
PURCHASER
This post would've been very helpful had I seen it prior to running the module. Since neither the players nor I were well versed in Waterdeep history prior to the current era, the adventure seemed a bit "hollow".
Customer avatar
Aaron T November 09, 2018 6:15 pm UTC
PURCHASER
I was surprised that this entire series of adventures didn't have the Item Unlock cards that DDAL08-01 through DDAL08-03 did.
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File Last Updated:
November 06, 2018
This title was added to our catalog on November 06, 2018.
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D&D Adventurers League
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