Close
Close
Advanced Search

DDAL08-04 A Wrinkle in the Weave

DDAL08-04 A Wrinkle in the Weave

ADD TO WISHLIST >
PDF
$4.99

The Blackstaff has discovered an oddity in the Weave that surrounds Waterdeep. The enigma may have been there all along or it might be new and the Blackstaff intends to figure it out using an ancient artifact from the reign of Emperor Shoon III. Part One of the Folded Time Trilogy.
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.

 
 More from this Title's Contributors
 
 Customers Who Bought this Title also Purchased
Reviews (48)
Discussions (18)
Customer avatar
Michael C May 20, 2019 11:53 pm UTC
PURCHASER
As much as I'd like to be able to leave a positive review, I just can't. I found this module to be terrible. It is very disorganized and feels like it's unfinished. I (and the entire group) hated the idea of time travel, especially without having to worry about consequences. Had to modify HUGE chunks of this just to make it playable, and both the group and I wanted it over with as soon as possible. Would never run this again.

Note: there are no unlock cards included with this module as there are with most of the others.
Customer avatar
Alistair B May 06, 2019 12:37 pm UTC
PURCHASER
I really enjoyed running this module. It is very open and gives lots of opportunity to role play. My group seemed to enjoy it too, though it took a lot of prep and planning and I had to really spend a lot of time understanding what the players were trying to achieve.

A couple of things I stressed to the party before they time traveled.

1. Nothing they could do in the past would alter the present, but they could still do things in the past that would alter local events. The timeline would just fix itself up. I wanted to give them some agency.

2. If they died they would end up back in the present and they would not be able to get back to the past.

Another thing that I did that was a lot of fun was that their bodies changed to different races and they were dressed like nobles of the time, but they were actually still armed but no-one could see their weapons. This lead to some fun moments when bandits were wondering how they just got hit when no-one had a weapon....See more
Customer avatar
Ismael A April 22, 2019 7:39 pm UTC
PURCHASER
I ran this module, and though it was very enjoyable, I also had some issues with how the information was presented. I did a lot of filling in for details and important plot elements, but I can see how there would be frustration about the information as presented.

It may sound silly,but if I ran this adventure again, I think I'd use (spoiler alert for Assassin's Creed) Assassin's Creed's later plot elements to explain not only how this adventure won't mess with the timeline, but also the methodology for using the past as a means of exploring and obtaining information that is relevant for the present day.
Customer avatar
Robert G February 22, 2019 6:56 am UTC
I played through this. The objective was completely unclear. When we got projected back into time, and a fight broke out, some of the players jumped into it. I, however, was perplexed what the point of that was since we were unable to alter history in any way. This also raised some questions, like, what happens if a PC dies in the past? Are there alignment concerns if none of your actions have any consequences? Why would the blackstaff trust such powerful magic with a group of relatively inexperienced adventurers? At the end, the DM spoilered for me what the supposed outcome was supposed to be, and I still don't understand the module.
Customer avatar
Brian H February 19, 2019 5:54 pm UTC
I was provided a copy to run for a Adventurer's League meetup at a game store, and after reading through the adventure I'm stunned at how incomplete this adventure is. I'll probably be echoing a lot of things others have brought up.
- No room identification on the map. (Found it by looking at the "Full-size Preview" of the digital map pack at https://www.dmsguild.com/product/258876/DDAL0804-Digital-Map-Pack--A-Wrinkle-in-the-Weave?term=ddal08-04)
- No real identification of story objective A and what exactly is needed to complete it.
- In Episode 2 a few people can be found in multiple locations, but "What the NPC's know" for those characters differ from location to location. Why?
- Episode 3, Story objective B is less than clear too. Honestly I'm trying to figure out why the adventurer's are still there after apparently completing the objective of the Blackstaff with Story Objective A.
- The end of the adventure is not described to the adventurer's at all. In...See more
Customer avatar
Peter S February 04, 2019 10:35 pm UTC
There's a kernel of a story here, and a potentially engaging AL module. I just think that module is a few drafts further along than A Wrinkle in the Weave as it is currently. The module as-is includes a completely useless, unlabeled map of Shoon III's palace. It has stat blocks for creatures that are never mentioned explicitly in the text and doesn't have any stats for NPCs who are supposedly helping the party. I get that Artor is important to the Season 8 storyline, and I appreciate the attempt to flesh the character out. I also like the -idea- of modules being a bit more sandbox.

But when you prep for a T2 table and show up to find that you're running T1 and everyone at your table has played at least one of the T1 things you prepared, this is not the module to grab on the fly. It doesn't really have a conclusion, and the hook is interesting but unclear enough that 45 minutes in, I did a retcon on the conversation with The Blackstaff to make it clear to my PCs what they were doing. Until I did that,...See more
Customer avatar
Jemma H January 10, 2019 3:37 pm UTC
PURCHASER
The map is all but useless. No locations marked on it. Having to buy the digital map pack as an add on to know what's going on and where is a rip-off.

Without the context of location, game play in this module was a mess. I had to improvise like crazy when I ran this because of the lack of clarity. The connecting tissue between scenes is completely absent. The logic of encounters is likewise missing entirely. Don't get me wrong... I like the concept of the module. But it's a poor resource for actual play.

Also - I've bought the module, so I should be able to review it. Have reviews been blocked thanks to the negativity of those received so far? If so, poor form. People who have forked out their hard-earned cash to buy this content should have the right to provide appropriate feedback.
Customer avatar
Jonathan K December 12, 2018 10:54 pm UTC
The intro/adventure hook to this mod was great. But i felt like the mod did not fully explain itself nor was very organized. Many of my players were confused as to what they were actually doing and how what they did affected anything at all
Customer avatar
Debit V December 05, 2018 6:31 pm UTC
PURCHASER
Ran this mod last night for my regular group -- the same players for whom I ran Dragon Heist & the first 4 T1 mods.

The good parts: this mod, like the other Season 8 T1 mods, is just oozing opportunities for role play, & my RP-obsessed players went to town with it. Only one very short fight, & the rest of the evening was spent in conversation. The story within the mod was interesting, & I loved the expression on their faces when they first saw Artor Morlin ;)

The bad parts: Would it freekin' kill people to actually edit these mods before publishing them? Would it be a total imposition to ask mod writers to label their maps? Would it have seriously hurt anything to include the actual *meaning* to what's going on? I think the answer to all of those questions is "no, it would not." I can only assume the point to this all was simply to figure out who made the ring, because there's no indication -- at least in this mod -- as to why the "resonance" of a...See more
Customer avatar
Terrie F November 25, 2018 10:19 pm UTC
I wish I could review this but my FLGS bought the mod, I volunteered to run it for them when they had a schedule conflict. I was dreading running it when I read it. The mod is incomplete. It's not so much a complete adventure for a shared living campaign as an adventure seed. However, it is a really good seed, and with some work it turned out to be a really good time. There are going to be some spoilers so players beware.
The map is not numbered. You can figure out the maps by reading the room descriptions, but that is additional work - and, as one of the bonus objectives is room specific, it is good to know the correct layout so that hopefully playtest feedback will be used to adjust the difficulty during the chaos and to provide the appropriate level of difficulty.
The main objective is unclear - what did the players learn at the end of this that will help puzzling out the ring's influence on the weave? I guess they have a name... hopefully that is enough.
Next - "mental projection"...See more
Customer avatar
Adam W November 21, 2018 4:54 am UTC
Can we have this fixed and updated already. It is clearly unfinished.
Customer avatar
Terrie F November 24, 2018 11:26 pm UTC
Damn skippy
Customer avatar
Roger M November 15, 2018 4:23 pm UTC
PURCHASER
I have Dmed this. I used Quantum Leap tv show to help out the module. Place the PCs in unknown lords bodies but have them use their own stats.
The library which is the scene of main plot and bonus objective is describe either 30 by 30 or 30 by 35 which changes the location. Author has stated it should be to right of the staircase.
Other than Editing problems, this is railroad. No matter what the pcs do they can't change history. (In my game they did.)
Suggestions. Have one or two NPC be time travelers too. Especially Malcar. Promote Morlin to Captain of King's Guard. Have Memp be one of evil guards or Shoon 4 seneschal. Have the head cook met with adventurers somehow if they don't hit the kitchen.
My table comment was to replace the cook book with a frying pan. No one believe the book would be in library.
Customer avatar
Jerrin C November 14, 2018 8:59 pm UTC
PURCHASER
Why aren't the maps labelled? This is the second adventure this season where rooms on the are not indicated on the maps given. Yes I can work around it figure where things are, but wastes my time prepping the adventure on something that should been done on the first place.
Customer avatar
Terrie F November 12, 2018 8:34 pm UTC
Where is the library? The maps aren't keyed so I was going by the room size descriptions and had it pegged as the room in the southwest corner. But I watched a recording of an online game that someone ran and the map showed it as the room in the direct center of the house directly west of the throne room. I think it was a Roll20 map.
Customer avatar
Jerry K November 14, 2018 4:49 am UTC
PURCHASER
I'm pretty confident based on room sizes and descriptions that the library is in the Southwest, next to the banquet hall which is in the West, followed by the kitchen in the Northwest and the servants quarters to the right of that (although I can't figure out why the servants quarters would have windows facing the street and the garden, and have double doors. The description also calls it a "3 foot by 10 foot room" which I'm guessing is a typo for "30 foot by 10 foot room"). The ballroom is in the Southeast, East of the library. Across from the double doors of the ballroom are the double doors to the throne room. The solarium is East of the throne room and the parlor is West of the throne room.

And not to nit pick, but why couldn't North be facing the top of the page? Why did everything have to be shifted 90 degrees clockwise???
Customer avatar
Brittney L November 11, 2018 5:05 pm UTC
PURCHASER
The biggest issue with this module is that there is no wrap up. The characters should come back to the present and see that the Blackstaff is clearly exhausted by keep up the ritual. That could be further stated as to why she herself cannot go back and investigate, because she is needed here to keep the ritual going and that she will give them as much time as possible to find this "wrinkle" and why the ring resonates at the same frequency. It could also explain WHY they were not able to get that information, because Blackstaff could not maintain the ritual and they were sucked out as they were making there escape.

Just my two cents on how you can tighten up a module that has a lot of promise but falls a bit short on execution in several key points.
Customer avatar
Brittney L November 12, 2018 12:17 am UTC
PURCHASER
Also one of the best additions I've added to the trilogy and helps to explain the characters minds going backwards, but not body, is having the players roll a d100 and using the table for reincarnate to see what "body" the inhabit. They still retain all the racial features/traits of their characters but it makes for some hilarious moments in game and I think the players really enjoyed it.

Because one of the biggest questions that I was asked at the start of 8-4 was "how do we interact with things if our mind is being projected but not our body" And i came up with that answer on the fly. No mechanical benefit BUT again some fun moments.
Customer avatar
Anders Tjagvad T November 10, 2018 9:44 pm UTC
PURCHASER
After reading through this adventure I have quite a few questions that maybe we can fix together.

1. As the adventure states this is a mental projection what happens if one of the adventurers die. If no official answer comes up I’ll have the players wake up in the black staff tower with no possibility to rejoin the party until they make the next time jump.

1.1 Why do they get sent to DR130, as this is not the time when Hillanther created the ring, he states in the adventure that this is a ring he made some time ago?

2. It seems to me that there is some info missing on the ring. The only info the module offers is that Hillather have made it some time ago. When did he make it, who did he make it to, is it one of the Quisarian rings or is it just a Shoon ring?

3. Why does the ring resonates in the weave as this wrinkle in present day Waterdeep? No where is it described how this anomaly has transferred to the ring.

4. As the Blackstaff states that...See more
Customer avatar
Brittney L November 11, 2018 5:30 pm UTC
PURCHASER
The way I understand it, is that they found the Wrinkle in the Weave and then they found items that also resonated at the same frequency. The Blackstaff doesn't know why this is but she has 3 items (ring, javelin, and cloak) that all do so. So she decided to try the ring first and besides find out the creator is present in that time in history there really isn't much else to learn.

So then in DDAL08-05 she tries the javelin. They are not projected as far this time and they find that the Javelin belonged to the Warlord. And then lastly she tries the cloak and that leads the party to the Wrinkle Tree and the physical manifestation of the anomaly as well as the cultists. The party discover the physical manifestation and return with this knowledge so then the Blackstaff can send other back to study it.

I've found the trilogy works best when the PCs come back to the present at the end of each module. I've also described the Blackstaff as being physically exhausted maintaining the ritual....See more
See 16 more
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!









Product Information
Gold seller
Community Content
Author(s)
Artist(s)
Rules Edition(s)
Pages
24
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
November 06, 2018
This title was added to our catalog on November 06, 2018.