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The Sorcerer Class, Revisited

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The Sorcerer Class, Revisited attempts to address common community critiques of the Sorcerer class with minimal changes to the class. Incorporate into this revised variant of the sorcerer class are: additional spells known, additional metamagic options, and a spell points system. If you feel the sorcerer class in the Player's Handbook lacks a distinct identity as a spellcaster, check out the Sorcerer Class, Revisited!

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Reviews (4)
Discussions (13)
Customer avatar
Chris M July 20, 2020 1:41 am UTC
PURCHASER
I really like the concept. Spell points that are limited but can recover on a bonus action help the sorcerer feel like a different style of caster than the wizard, while not stepping too much on the warlock's toes. Limiting lvl 6+ spells was smart.
Played perfectly, the class gets more spells per long rest than the PHB sorcerer. The class attempts to balance this with font of magic's "use it or lose it" recovery. However, I think the class is a little too easy to play perfectly and thus comes out ahead of the PHB.
When evaluating revised sorcerers I like to see how many fireballs they can cast at lvl 5/6, since everyone choose Fireball and each additional cast is a power spike.
A lvl 5 PHB Sorc can expend all of its resources to cast 5 fireballs per long rest: 2 from lvl 3 slots, and 3 from flexible casting.
A lvl 5 Revisited Sorc has an effective 33 spell points. Fireball costs 5 points, so it can be cast 6 times and 3 of those casts can be empowered (empower is worth about...See more
Customer avatar
Avery O May 31, 2020 10:04 pm UTC
PURCHASER
In the update that you say will be coming will you be addressing how to use this class when multiclassing with other casters e.g. Druid or Paladin?
Customer avatar
Cody S May 06, 2020 8:18 pm UTC
PURCHASER
I agree with Balint.

My non-homebrew Pal 5/ Sorc 2 sorcadin has 19 spell points. Your level 7 sorcerer has 15, and the PHB sorcerer has 39. Even the PHB paladin — a half-caster — has 17........ Yeah..... I could understand if you made sorcery points more efficient, but I'm baffled by that design decision. I literally don't understand this build, though I appreciate the subclass-specific metamagics. Maybe if you gave the sorcerous trance at an earlier level — like 2 or 6 — and let it recharge on short rest, it'd be worth it.
Customer avatar
Ruben M February 08, 2020 8:06 pm UTC
PURCHASER
Hey, i thought i'd take a look at this supplement since one of my players wants to play a sorcerer and it feels lackluster in vanilla

However, i noticed a HUUUUGE problem with your supplement: a level 20 Sorcerer has 51 sorcery points. he can use said points to emulate spell slots, up to the level he can normaly use. that means a level 20 Sorcerer can simply cast 5 level 9 spells for 45 sorcery points. if you take meteor swarm that is literally 100d6 fire + 100d6 bludgeon damage in 5 turns in a huge area.
What ??? i know (or at least suspect) that you went after a similar approach to the warlock to differentiate the sorcerer from the wizard more, and i like that approach in general, but this is just insane.

how about this: the sorcerer gets his normal spell slots, but can use sorcery points to overcast spells. for example magic missile: it's a level 1 spell, so the sorcerer has to burn a level 1 spell slot, but he can use sorcery points to cast said level 1 spell at a higher level....See more
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Customer avatar
Brent P May 11, 2020 6:37 pm UTC
PURCHASER
Read the "Casting Spells of 6th Level and Higher"
section.
Customer avatar
Ashley R October 15, 2019 9:39 pm UTC
PURCHASER
So you would be able to use sorcery point to cast spell of your other class but the level woundn't count toward your spellcaster level ? (PHB 164) . Would you be inclined to add a special rule to let the revisited sorcerer ''sack'' spell slots from other class ? (Converting a Spell Slot to Sorcery Points. PHB 101) An other thing that hit me and my players while playtesting the revisited sorcerer is how good of a 2 level dip it becomes. You get the ability to : twin cast a level 8 spell. In the original class the number of sorcery point you can spend in one go is equal to your sorcerer level and I for one think it should stay that way when it comes to metamagic. Futhermore if you add a limit to the number of sorcery point being used equal to your level in the class, you would need to inverse metamagic and Font of magic otherwise Heightened Spell is unusable. It also give the benefit of not making to good of a dip because most class get a very good ability at level 18. Cheers I really like your work :)
/>...See more
Customer avatar
Bálint K September 29, 2019 11:54 am UTC
PURCHASER
you redefined the sorcery points, and by tying to the actual spellcasting, you gutted the spellcasting itself.
Congratulations
Reply
Customer avatar
Benjamin H October 02, 2019 5:24 pm UTC
CREATOR
I have no idea what you're trying to say or why you're saying it with that tone. If you'd like a response, please clarify your point and show some minimal amount of respect.
Reply
Customer avatar
Bálint K October 04, 2019 3:21 pm UTC
PURCHASER
Take a lvl 3 PHB sorcerer. 4 lvl1 slots, 2 lvl2-s. Add sor.points onto that to make 1 more if needed.
On par with standard fullcaster, whatever it uses sorpoints for, it will be ahead.
Take this revision.
4x2 + 2x3 = 14. It needs 14 sorcery points to be on par with other casters. You gave it 9. And it splits off to metamagic.
Empower still just rerolls, sculpt spells it still better than careful spell (no dmg vs half dmg).
Nothing you added every justifies using metamagic when I am already more restricted on what to do than any other caster.
To compensate, you tacked on a new mechanic, sorcerous trance. This revision relies too heavily on it. 18 points for all the standard slots, and I have 4 left to do anything with.
Yes, 4 is better than the 3 in the PHB.
But that is only, if I dont waste any points. You turned this into a risk-reward resource management, where messing up will put you severly behind other casters, and doing it perfectly puts you *slightly*ahead...See more
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Customer avatar
Benjamin H October 06, 2019 5:49 pm UTC
CREATOR
Okay, so your point was that you don't like that particular design decision. That's fine! Plenty of others do. I am enjoying the class myself quite a bit!
Customer avatar
Joey R September 11, 2019 10:28 pm UTC
PURCHASER
Hi! I've noticed that you've made mention of an update, but those comments date back to 10 months ago and there doesn't appear to have been one. For someone who's looking to switch sorcerers over, are there any changes to this doc you'd suggest making based on your playtesting? Thanks!!
Customer avatar
Ashley R August 22, 2019 11:24 am UTC
PURCHASER
So you would be able to use sorcery point to cast spell of your other class but the level woundn't count toward your spellcaster level ? (PHB 164) . Would you be inclined to add a special rule to let the revisited sorcerer ''sack'' spell slots from other class ? (Converting a Spell Slot to Sorcery Points. PHB 101) An other thing that hit me and my players while playtesting the revisited sorcerer is how good of a 2 level dip it becomes. You get the ability to : twin cast a level 8 spell. In the original class the number of sorcery point you can spend in one go is equal to your sorcerer level and I for one think it should stay that way when it comes to metamagic. Futhermore if you add a limit to the number of sorcery point being used equal to your level in the class, you would need to inverse metamagic and Font of magic otherwise Heightened Spell is unusable. It also give the benefit of not making to good of a dip because most class get a very good ability at level 18. Cheers I really like your work :)
...See more
Customer avatar
Logan S July 02, 2019 8:11 am UTC
PURCHASER
Can someone please explain how Sorcerous Trance works? I’m a little confused. Sorry.
Reply
Customer avatar
Benjamin H July 03, 2019 2:25 am UTC
CREATOR
When you use your Font of Magic feature you regain all sorcery points and enter a sorcerous trance for 1 minute. While in a sorcerous trance, you are surrounded by an obvious magical aura unless you decide not to be AND you can use any number of unique Metamagic options on each spell you cast (contradicting the normal rule about only using one Metamagic option per spell).
Reply
Customer avatar
Logan S July 03, 2019 9:40 am UTC
PURCHASER
Thank you so much! To be honest I wasn’t expecting a response, much less such a fast one! If you don’t mind one more question, does it have to be one of the Metamagic options I picked?
Customer avatar
Erik T April 01, 2019 11:37 am UTC
PURCHASER
In Xanathar's, the Shadow Magic ability Eyes of the Dark states that using sorcery points to cast the Darkness spell instead of a spell slot allows the sorcerer to see through the darkness. Does this change with your revision, considering that sorcery points are the only means by which to cast spells?
Customer avatar
Daniel M November 13, 2018 4:25 pm UTC
PURCHASER
In the ability 'metamagic mastery' you could pick twinned spell which would be op for things like 9th level spells because of the large difference in metamagic point from 9 to 0
Reply
Customer avatar
Benjamin H November 15, 2018 6:19 am UTC
CREATOR
That's an extremely good point and something I'll address in the update.
Customer avatar
Daniel S October 23, 2018 10:07 am UTC
PURCHASER
Enjoying this class very much, though there is a small problem:

The number of Metamagic options you get according to the description is different from the table. According to the table you also get another MM option at level 4.
Reply
Customer avatar
Benjamin H November 15, 2018 6:20 am UTC
CREATOR
Thank you, I'll correct that in the update. In the meantime, the class table is correct, not the feature text.
Customer avatar
Damian F September 28, 2018 5:52 pm UTC
PURCHASER
This looks really fun and I am actively encouraging my group's Sorcerer to switch over.

However, one minor thought which isn't touched on in the document: How would the Sorcerer's Spell Point system function when it comes to Multiclassing?
Reply
Customer avatar
Damian F September 28, 2018 7:52 pm UTC
PURCHASER
Oh, also worth noting - while in the prologue you mention changing Metamagic to include 4th level, you forgot to include this in the actual Metamagic section of the document.
Reply
Customer avatar
Benjamin H October 03, 2018 4:25 am UTC
CREATOR
It wouldn't interact with other forms of spellcasting, the same way a Warlock's Pact Magic feature doesn't. I will clarify that in the document!
Reply
Customer avatar
Ashley R July 30, 2019 12:11 pm UTC
PURCHASER
So you would be able to use sorcery point to cast spell of your other class but the level woundn't count toward your spellcaster level (PHB 164) . Would you be inclined to add a special rule to let the revisited sorcerer ''sack'' spell slots from other class ? (Converting a Spell Slot to Sorcery Points. PHB 101)
Reply
Customer avatar
Ashley R July 31, 2019 8:26 pm UTC
PURCHASER
An other thing that hit me and my players while playtesting the revisited sorcerer is how good of a 2 level dip it becomes. You get the ability to : twin cast a level 8 spell. In the original class the number of sorcery point you can spend in one go is equal to your sorcerer level and I for one think it should stay that way when it comes to metamagic. Cheers I really like your work :)
Reply
Customer avatar
Ashley R August 01, 2019 1:36 pm UTC
PURCHASER
Futhermore if you add a limit to the number of sorcery point being used equal to your level in the class, you would need to inverse metamagic and Font of magic otherwise Heightened Spell is unusable. It also give the benefit of not making to good of a dip because most class get a very good hability at level 18.
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File Last Updated:
September 27, 2018
This title was added to our catalog on September 27, 2018.