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Blue Alley

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CAN YOU SURVIVE WATERDEEP'S MOST INFAMOUS DEATHTRAP?

Blue Alley lies hidden in the heart of Waterdeep. Built by a secretive wizard, it is a magic maze full of tricks, traps, strange monsters, and rich treasure. Countless adventurers have ventured inside to test their bravery and skill, yet few have returned. And now it is your turn…

Blue Alley is a 3-4 hour Dungeons & Dragons adventure for characters of 1st to 4th level. It expands upon the material presented in Waterdeep: Dragon Heist, but can be played on its own or as part of any D&D campaign.

This product is a DMs Guild Adepts adventure! The Dungeon Masters Guild Adept program brings highly talented individuals together for creative development. Guild Adept products are identified with the golden ampersand and logo.

This adventure is Adventurers League legal and uses the code DDHC-WDH-03.

This product includes:

  • An all-new, high-resolution map.
  • A MOD file to play this adventure on Fantasy Grounds!

*Note: This title is NOT for Roll20 VTT

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Reviews (67)
Discussions (87)
Customer avatar
Vincent C August 27, 2023 2:36 am UTC
PURCHASER
The One shot itself is good, the maps do not translate at all to Roll20 and Foundry.
Customer avatar
Henry C August 17, 2023 12:16 am UTC
Hey before I buy this, I just want to make sure—this comes with a pdf, yes?
Reply
Customer avatar
Grant B August 17, 2023 12:31 am UTC
PURCHASER
Yes it does.
Customer avatar
Grant B July 17, 2023 7:41 pm UTC
PURCHASER
Are the specters in room 24 hostile? I'd assume so but wasn't totally sure.
Customer avatar
Patrick G July 07, 2023 9:46 pm UTC
PURCHASER
First time DM—sorry if this is an obvious question. The map marked for the players shows the secret rooms. Do I give them this map or follow the “theater of the mind” model?
Reply
Customer avatar
M.T. B July 08, 2023 12:31 am UTC
CREATOR
If playing online, most people use a tool (such as owlbear rodeo) that allows you to enable "fog of war" and hide the rooms until they are discovered
Customer avatar
Stefano G April 16, 2023 4:27 pm UTC
PURCHASER
hi how can i merge the product on fantasy ground?
Customer avatar
Andrey D March 21, 2023 11:06 pm UTC
PURCHASER
My players feel like they have to both disrobe and hold the gem when grasping the gates. What happens then? The way it's written, it sort of handles the cases of disrobing without the gem, or carrying normal stuff and having the gem (which is sort of how you "successfully" exit.) They've found and collected the various items successfully, so it'd be weird to teleport them out without anything (including the items they went in with.)
Customer avatar
levi H February 03, 2023 7:37 pm UTC
PURCHASER
i see a "players map" file. i didnt see a purpose for the map in the module narrative.
Customer avatar
Daniel F August 06, 2022 5:02 pm UTC
PURCHASER
I ran this for my group as a detour from Dragonheist because we were short a couple of people. It was so much fun. Highly recommended. Honestly probably the highlight of the campaign so far. Thanks!
Reply
Customer avatar
M.T. B August 07, 2022 5:18 am UTC
CREATOR
Thanks Daniel, we're glad you enjoyed it!
Customer avatar
David K July 16, 2022 3:50 am UTC
PURCHASER
What kind of lighting conditions does the Alley map have? It's an alley, so I assumed whatever time of day lighting because of the Wall of Force above the alley being invisible, but some rooms are domed etc, and there are plenty of monsters that use darkness etc. Clarification por favor.
Reply
Customer avatar
M.T. B July 18, 2022 7:02 am UTC
CREATOR
Except where there is an obvious light source (e.g. the panic room), assume interior rooms are dark.
Customer avatar
Ev R June 01, 2022 2:28 pm UTC
I played this and highly rate this for anyone who wants to play I didn't dm the game but chose to play but it was very enjoyable overall.
Customer avatar
Hawk M March 30, 2022 5:25 am UTC
holy cow, someone chose the worst piece of art from the PHB for a cover?
Customer avatar
Rasmus M March 16, 2022 6:32 pm UTC
PURCHASER
Solid map but a pain in the arse to use on the Roll20 Grid.
Customer avatar
Kejid T March 14, 2022 8:07 pm UTC
PURCHASER
112 mb for png map ,XXX
Customer avatar
Brad T January 28, 2022 9:30 pm UTC
PURCHASER
Looking at room 24. Twisty & Narrow, and I'm trying to figure out a way for the trap ever trigger. I see the players just following the 'Yellow brick road' without any complications. I guess what I'm trying to understand is what is the 'gotcha' moment outside don't touch the grey blocks. Is the room intended to be that simple trap and I'm just overthinking it? (maybe that is the trap.)
Reply
Customer avatar
M.T. B January 29, 2022 8:08 am UTC
CREATOR
It is that simple. A surprising number of players, in our experience, will step off the path to find out what happens. There is also a big contingent of players who will be highly suspicious of the yellow path because it is "too inviting." Will be interesting to see how your players handle it!
Customer avatar
Brad T December 07, 2021 10:04 pm UTC
PURCHASER
From a DMing point of view, how is the hallway between 26 and 6 intended to accessed? If the bars cannot be bent are the players supposed to just chip away at the window with their weapons until it breaks apart?
Reply
Customer avatar
M.T. B December 08, 2021 3:31 am UTC
CREATOR
The hallway is accessed from the south. It is not intended that the players can break through the bars - the purpose of this window is for them to see what's in room 26 but not be able to reach it immediately.
Reply
Customer avatar
Brad T December 08, 2021 3:05 pm UTC
PURCHASER
Thanks for responding! Oh, I was looking at the PNG map files and thought that the south to north passage reaches a dead end because the west to the east passage of 5 bisects it and not that 5 was above that south to north passage. Looking at the map in the PDF I can see how the south to north passage does cut through as you described.
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File Last Updated:
November 09, 2018
This title was added to our catalog on September 20, 2018.