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Blue Alley

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CAN YOU SURVIVE WATERDEEP'S MOST INFAMOUS DEATHTRAP?

Blue Alley lies hidden in the heart of Waterdeep. Built by a secretive wizard, it is a magic maze full of tricks, traps, strange monsters, and rich treasure. Countless adventurers have ventured inside to test their bravery and skill, yet few have returned. And now it is your turn…

Blue Alley is a 3-4 hour Dungeons & Dragons adventure for characters of 1st to 4th level. It expands upon the material presented in Waterdeep: Dragon Heist, but can be played on its own or as part of any D&D campaign.

This product is a DMs Guild Adepts adventure! The Dungeon Masters Guild Adept program brings highly talented individuals together for creative development. Guild Adept products are identified with the golden ampersand and logo.

This adventure is Adventurers League legal and uses the code DDHC-WDH-03.

Stretch goals:

  • If this product earns Electrum metal status, we will add an all-new, high-resolution map. Unlocked!
  • If this product earns Gold metal status, we will add a Fantasy Grounds version! Unlocked!
 
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Reviews (14)
Discussions (26)
Customer avatar
Red P November 28, 2018 11:21 pm UTC
PURCHASER
Which, if any, of these maps have you had success converting it to Roll20 and how?
Customer avatar
M.T. B November 29, 2018 12:19 am UTC
CREATOR
I don't use Roll20 so I haven't attempted to convert any of the maps to it. I imagine you can use the DM Version, though
Customer avatar
Red P December 02, 2018 1:13 pm UTC
PURCHASER
Thanks for the response, I ran session 1 of Blue Alley on 29NOV and had great success.
I used the High Res Player Version w/Grid map and resized it to 4574x5514 pixels.
These are the settings I used: Page Size 29units by 34units; Page set to Transparent; Scale 1 units = 10 ft.; Grid Enabled: Size 0.5 units; Grid Color set to Transparent. You'll probably have to finagle it a bit to get your grid lines matched up, but after a bit of tweaking it turned out perfectly.
Customer avatar
M.T. B December 02, 2018 7:12 pm UTC
CREATOR
Excellent!
Customer avatar
Guy D December 02, 2018 11:37 pm UTC
PURCHASER
I ran it a couple of weeks ago and used pretty much the same approach. The high res player map looks great, but needed resizing to be practical on the VTT Roll20
Customer avatar
Nate H November 28, 2018 3:59 pm UTC
PURCHASER
Very minor typo. When writing about the boggle's oil puddle it says:

If the oil is slippery, any creature that enters the puddle’s
area or starts its turn there must succeed on a DC 1 Dexterity
saving throw or fall prone.

I'm pretty sure that should be a DC 11 Dex saving throw. DC 1 seems a little easy to beat.
Customer avatar
M.T. B November 28, 2018 6:49 pm UTC
CREATOR
Ha! You are right. I'll fix it when I get a moment.
Customer avatar
Karl A November 26, 2018 9:46 am UTC
PURCHASER
Slight spoiler:

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In room 20, the statue is listed as being within a *sphere of force*. It's italicised as if it were a spell, but that isn't a 5e spell. Is it supposed to be Wall of Force used as a sphere, Resilient Sphere, or a permanent Bead of Force? They each act and interact differently, so a clarification would be useful.
Customer avatar
Karl A November 26, 2018 2:40 pm UTC
PURCHASER
Also, another Spoiler:

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It's not explicitly stated anywhere in the module, that I can see, that the PC's can't just walk out again. It's implied, and makes sense, but isn't actually stated anywhere. They write their name in the book and can pass through the wall. It doesn't say they can't pass back.
Customer avatar
M.T. B November 26, 2018 7:08 pm UTC
CREATOR
The intention is a wall of force shaped like a sphere
Customer avatar
M.T. B November 26, 2018 7:10 pm UTC
CREATOR
Regarding the entrance, it is blocked by a wall of force (page 5). You can pass through the wall heading north once you sign your name.
Customer avatar
Michael P November 21, 2018 3:50 pm UTC
PURCHASER
happy that Fantasy Grounds module is now available!
Customer avatar
November 16, 2018 2:58 am UTC
PURCHASER
The .mod video won't play on windows 10, is there another version of the video available?
Customer avatar
M.T. B November 16, 2018 5:07 am UTC
CREATOR
The .mod is not a video, it's a Fantasy Grounds version of the adventure.
Customer avatar
M.T. B November 10, 2018 2:30 am UTC
CREATOR
Folks, we have just added the Fantasy Grounds conversion! Let us know if there are any issues.
Customer avatar
Timothy M November 12, 2018 2:19 am UTC
PURCHASER
Sweet! just purchased. Ill try to run it this week and report back
Customer avatar
Erik N November 05, 2018 10:37 pm UTC
PURCHASER
Fun dungeon! I can't wait to run it next session for me level 2 group. However, I'm a little confused about the creature in Room 3... how exactly does it "attack everyone in the room"? Like literally make a melee attack against each PC?! Or attempt to grapple everyone in the surprise round, then melee individual characters on subsequent rounds?
Customer avatar
M.T. B November 05, 2018 10:49 pm UTC
CREATOR
Thanks Erik!

[spoilers]

The language for that monster is not totally clear in the MM. I take it that the monster (I won't mention it by name) could potentially grapple everyone in the room on the surprise round, but it still only gets a single attack action. So everyone is potentially stuck there, but the creature then picks a single target to attack.

Does that make sense? I've tried to avoid giving details so this is not too spoilery. If you want to discuss further, reach out to me on Facebook and I'll be more explicit about how I think that monster works in this situation.
Customer avatar
Erik N November 06, 2018 5:37 pm UTC
PURCHASER
Thank you! That's the way I was thinking of playing it. I really appreciate the response – it's so cool to get input directly from the encounter author. :)
Customer avatar
zack W October 29, 2018 8:00 am UTC
PURCHASER
Page 6, room 7 Hovering Blade. It is highlighted as being an Animated Sword, isn't that meant to be a Flying Sword?
Customer avatar
M.T. B October 29, 2018 9:07 am UTC
CREATOR
Yes it is - thanks Zack!
Customer avatar
Mitch E October 27, 2018 8:10 pm UTC
PURCHASER
So is there any way to actually free the unicorn or is that bit of text just there for nothing?
Customer avatar
M.T. B October 27, 2018 10:03 pm UTC
CREATOR
Hi Mitch, it's there as a little adventure seed for the DM to do something with, if they so choose. Although we don't specify it, you might reasonably assume a True Polymorph spell was used to cause this effect. In that case, a simple Dispel Magic spell would end the effect. But the DM might also choose to make it more complicated than that, and turn it into a mini-quest. As I said, its just an adventure seed for the DM to riff on.
Customer avatar
Tia T November 12, 2018 1:11 am UTC
I don't have the adventure, but one of the possible vault keys for the WDH adventure is a unicorn. So def very expandable.
Customer avatar
john Z November 16, 2018 9:51 pm UTC
PURCHASER
**Waterdeep: Dragon Heist Spoiler**
Believe it or not, one of the optional 'keys' for the Vault of Dragons is actually a Unicorn! I plan on starting off with Blue Alley, using that option, and work the Unicorn into the Dragon Heist adventure. :)
Customer avatar
Paul B October 26, 2018 3:28 pm UTC
PURCHASER
Is it possible to get a player's map that leaves off some of the secret connecting hallways? DM's can always pencil those in when found. As it is, some of the connections just scream "Look over here!"
Customer avatar
M.T. B October 27, 2018 10:05 pm UTC
CREATOR
The player versions are primarily intended for Fantasy Grounds and similar apps, where the fog of war feature keeps the secret rooms hidden. In what way are you using the player maps?
Customer avatar
Paul B November 05, 2018 5:51 pm UTC
PURCHASER
Ah that makes sense. I'm still old school pen and paper, with handouts.
Customer avatar
Karl A October 22, 2018 7:07 am UTC
PURCHASER
An interesting little dungeon, but seems really out of place in the Dragon Heist campaign.
Customer avatar
M.T. B October 22, 2018 7:03 pm UTC
CREATOR
Hi Karl,

Blue Alley is mentioned in Dragon Heist. More importantly (perhaps) it's been part of Waterdeep lore for many years. It's an old-school funhouse/deathtrap dungeon. Most people have enjoyed it for the "something different" aspect. I hope your table enjoys it too!
Customer avatar
Declan F October 25, 2018 5:48 am UTC
PURCHASER
Karl, Its described in Volo's Enchiridon (https://www.dmsguild.com/product/254063/Volos-Waterdeep-Enchiridion-5e), which is supposed to be player knowledge. Many of us have printed this chapter out and handed it to our players. In fact my players recognised the place from that chapter before I'd even pointed out the connection...
Customer avatar
Karl A November 26, 2018 2:32 pm UTC
PURCHASER
I meant thematically, and mechanically. Yes, it is part of waterdeep, it just is pretty jarringly different to the rest of the campaign.
Customer avatar
M.T. B October 21, 2018 8:47 am UTC
CREATOR
The hi-res maps have been added! Let me know if you have any problems!
Customer avatar
Daniel L October 21, 2018 12:54 pm UTC
PURCHASER
The hi-res maps look amazing, but they're all over 10 MB, which is prohibitive for Roll20 users. Any chance you'll upload a smaller version? Thanks in advance. Loving the module!
Customer avatar
M.T. B October 21, 2018 11:17 pm UTC
CREATOR
Glad you like them, Daniel! I'll have a think about the ideal resolution, but I want to cater for screen table users as well potentially
Customer avatar
Michael P November 02, 2018 10:09 pm UTC
PURCHASER
The suggested sizes for Fantasy Grounds are "no bigger than 2048x2048 and keep the size down to less than 1Mb. Closer to 0.5Mb or less is good.".

However, I just open them up in gimp and resize and scale. I develop for FG for the store (and occasionally here) and too big a map is easier to solve than maps with keys and grids. Thanks!
Customer avatar
Mike B October 20, 2018 5:21 pm UTC
PURCHASER
Can we get a printer friendly version?
Customer avatar
M.T. B October 20, 2018 7:46 pm UTC
CREATOR
We are looking at POD options for Guild Adept titles, but we haven't been producing print-friendly versions.
Customer avatar
M.T. B October 21, 2018 8:47 am UTC
CREATOR
What does "print friendly" look like to you?
Customer avatar
Karl A October 22, 2018 7:06 am UTC
PURCHASER
Mostly text only, any pictures are good to be printed in black and white, and there's no textures on the pages.
Customer avatar
Karl A October 22, 2018 7:09 am UTC
PURCHASER
Also, having a version of the high res map that doesn't have texture across the large empty spaces. The large sections of grey texture are just a waste of ink.
Customer avatar
Mike B October 22, 2018 12:55 pm UTC
PURCHASER
I agree.

On a more generic note, in a module includes player handouts, pictures intended to show to the players, etc., they should be left as the designer wishes them to look. To use Dragon Heist as an example, the Code Legal is supposed to look like it is on parchment, a page like that can keep the background.
Customer avatar
Ryan R October 25, 2018 1:25 am UTC
I still like a black & white version of handouts, as I often print them on parchment-style paper rather than consume the ink.
Customer avatar
Hiten D October 20, 2018 1:31 pm UTC
PURCHASER
Ok - I have painstakingly figured out the Roll20 scale for the colour map just posted on FB by the cartographer. If you crop the image just right, it should be 50 x 56
Customer avatar
Timothy M October 19, 2018 10:23 pm UTC
PURCHASER
Gold Status! Looking forward to a fantasy grounds mod!
Customer avatar
M.T. B October 19, 2018 10:29 pm UTC
CREATOR
Yep - we will get on it!
Customer avatar
Ahsan R October 19, 2018 12:05 pm UTC
PURCHASER
has the hi-res map been added yet?
Customer avatar
M.T. B October 19, 2018 8:07 pm UTC
CREATOR
Not yet, but our cartographer has finished it. I expect it over the next day or so.
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Product Information
Platinum seller
Community Content
Rules Edition(s)
Pages
17
Format
Original electronic
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File Last Updated:
November 09, 2018
This title was added to our catalog on September 20, 2018.