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Blue Alley

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CAN YOU SURVIVE WATERDEEP'S MOST INFAMOUS DEATHTRAP?

Blue Alley lies hidden in the heart of Waterdeep. Built by a secretive wizard, it is a magic maze full of tricks, traps, strange monsters, and rich treasure. Countless adventurers have ventured inside to test their bravery and skill, yet few have returned. And now it is your turn…

Blue Alley is a 3-4 hour Dungeons & Dragons adventure for characters of 1st to 4th level. It expands upon the material presented in Waterdeep: Dragon Heist, but can be played on its own or as part of any D&D campaign.

This product is a DMs Guild Adepts adventure! The Dungeon Masters Guild Adept program brings highly talented individuals together for creative development. Guild Adept products are identified with the golden ampersand and logo.

This adventure is Adventurers League legal and uses the code DDHC-WDH-03.

Stretch goals:

  • If this product earns Electrum metal status, we will add an all-new, high-resolution map. Unlocked!
  • If this product earns Gold metal status, we will add a Fantasy Grounds version! Unlocked!
 
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Reviews (18)
Discussions (31)
Customer avatar
Michael P January 15, 2019 3:06 am UTC
PURCHASER
Any reason why the fantasy Grounds version does not use the nice hi-res map nor have the images from the PDF in it?
Customer avatar
M.T. B January 15, 2019 10:15 am UTC
CREATOR
Which images from the pdf would you expect there?
Customer avatar
Michael P January 15, 2019 12:16 pm UTC
PURCHASER
All of them. When I do a conversion, I put everything from the PDF into the FG version.

I was really surprised there was no player map using the good hi-red map that was done before the FG version was released. In my .mod file there is a DM map, the cover page and a thumbnail.

I also noticed that room 6 should have 2 parcels, one treasure is missing.
Customer avatar
M.T. B January 15, 2019 7:25 pm UTC
CREATOR
Thanks Michael, I don't use FG myself. I'll have a chat to the fellow who did our conversion.
Customer avatar
Tigon - January 12, 2019 11:58 am UTC
"Stretch goals:

If this product earns Electrum metal status, we will add an all-new, high-resolution map. Unlocked!
If this product earns Gold metal status, we will add a Fantasy Grounds version! Unlocked!"

Any idea when we'll see the Fantasy Grounds module?
Customer avatar
M.T. B January 12, 2019 7:43 pm UTC
CREATOR
The Fantasy Grounds module was created some time back, and is included when you purchase the product.
Customer avatar
Tigon - January 15, 2019 9:18 pm UTC
AH! Its included!! Splendid! Thank you so much!!
Customer avatar
Matthew K January 05, 2019 5:03 pm UTC
PURCHASER
First time player and DM here DM'ing 3 first time players with 1st level characters. Do I need to adjust this adventure to make it easier? if so, any ideas on how to do that?
Customer avatar
M.T. B January 05, 2019 7:59 pm UTC
CREATOR
There is some scaling info in the appendix.i would recommend sending a couple of henchmen in with them (use the guard stats from MM). Also, they will need to run away sometimes
Customer avatar
Joey P January 05, 2019 5:12 am UTC
PURCHASER
Hi, I'm confused about Area 14, it has a description that doesn't seem to match up with the map given it's connection to Area 15
Customer avatar
M.T. B January 05, 2019 5:25 am UTC
CREATOR
Hi Joey, the door on the east side of the chamber opens to area 15. If that's still not clear, please email me at mtblackgames@gmail.com and we can discuss it further. cheers, MTB
Customer avatar
Sean T December 18, 2018 7:10 pm UTC
PURCHASER
Fantastic module, looking forward to running this with my players as part of DH chapter 2, probably as a Harper mission from Mirt.

Really like the map as well. Can I ask, what tool was used to create it?
Customer avatar
M.T. B December 23, 2018 8:10 am UTC
CREATOR
I'll have to ask the cartography, but I assume it was Campaign Cartographer 3.
Customer avatar
Red P November 28, 2018 11:21 pm UTC
PURCHASER
Which, if any, of these maps have you had success converting it to Roll20 and how?
Customer avatar
M.T. B November 29, 2018 12:19 am UTC
CREATOR
I don't use Roll20 so I haven't attempted to convert any of the maps to it. I imagine you can use the DM Version, though
Customer avatar
Red P December 02, 2018 1:13 pm UTC
PURCHASER
Thanks for the response, I ran session 1 of Blue Alley on 29NOV and had great success.
I used the High Res Player Version w/Grid map and resized it to 4574x5514 pixels.
These are the settings I used: Page Size 29units by 34units; Page set to Transparent; Scale 1 units = 10 ft.; Grid Enabled: Size 0.5 units; Grid Color set to Transparent. You'll probably have to finagle it a bit to get your grid lines matched up, but after a bit of tweaking it turned out perfectly.
Customer avatar
M.T. B December 02, 2018 7:12 pm UTC
CREATOR
Excellent!
Customer avatar
Guy D December 02, 2018 11:37 pm UTC
PURCHASER
I ran it a couple of weeks ago and used pretty much the same approach. The high res player map looks great, but needed resizing to be practical on the VTT Roll20
Customer avatar
Nate H November 28, 2018 3:59 pm UTC
PURCHASER
Very minor typo. When writing about the boggle's oil puddle it says:

If the oil is slippery, any creature that enters the puddle’s
area or starts its turn there must succeed on a DC 1 Dexterity
saving throw or fall prone.

I'm pretty sure that should be a DC 11 Dex saving throw. DC 1 seems a little easy to beat.
Customer avatar
M.T. B November 28, 2018 6:49 pm UTC
CREATOR
Ha! You are right. I'll fix it when I get a moment.
Customer avatar
Karl A November 26, 2018 9:46 am UTC
PURCHASER
Slight spoiler:

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In room 20, the statue is listed as being within a *sphere of force*. It's italicised as if it were a spell, but that isn't a 5e spell. Is it supposed to be Wall of Force used as a sphere, Resilient Sphere, or a permanent Bead of Force? They each act and interact differently, so a clarification would be useful.
Customer avatar
Karl A November 26, 2018 2:40 pm UTC
PURCHASER
Also, another Spoiler:

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It's not explicitly stated anywhere in the module, that I can see, that the PC's can't just walk out again. It's implied, and makes sense, but isn't actually stated anywhere. They write their name in the book and can pass through the wall. It doesn't say they can't pass back.
Customer avatar
M.T. B November 26, 2018 7:08 pm UTC
CREATOR
The intention is a wall of force shaped like a sphere
Customer avatar
M.T. B November 26, 2018 7:10 pm UTC
CREATOR
Regarding the entrance, it is blocked by a wall of force (page 5). You can pass through the wall heading north once you sign your name.
Customer avatar
Michael P November 21, 2018 3:50 pm UTC
PURCHASER
happy that Fantasy Grounds module is now available!
Customer avatar
November 16, 2018 2:58 am UTC
PURCHASER
The .mod video won't play on windows 10, is there another version of the video available?
Customer avatar
M.T. B November 16, 2018 5:07 am UTC
CREATOR
The .mod is not a video, it's a Fantasy Grounds version of the adventure.
Customer avatar
M.T. B November 10, 2018 2:30 am UTC
CREATOR
Folks, we have just added the Fantasy Grounds conversion! Let us know if there are any issues.
Customer avatar
Timothy M November 12, 2018 2:19 am UTC
PURCHASER
Sweet! just purchased. Ill try to run it this week and report back
Customer avatar
Erik N November 05, 2018 10:37 pm UTC
PURCHASER
Fun dungeon! I can't wait to run it next session for me level 2 group. However, I'm a little confused about the creature in Room 3... how exactly does it "attack everyone in the room"? Like literally make a melee attack against each PC?! Or attempt to grapple everyone in the surprise round, then melee individual characters on subsequent rounds?
Customer avatar
M.T. B November 05, 2018 10:49 pm UTC
CREATOR
Thanks Erik!

[spoilers]

The language for that monster is not totally clear in the MM. I take it that the monster (I won't mention it by name) could potentially grapple everyone in the room on the surprise round, but it still only gets a single attack action. So everyone is potentially stuck there, but the creature then picks a single target to attack.

Does that make sense? I've tried to avoid giving details so this is not too spoilery. If you want to discuss further, reach out to me on Facebook and I'll be more explicit about how I think that monster works in this situation.
Customer avatar
Erik N November 06, 2018 5:37 pm UTC
PURCHASER
Thank you! That's the way I was thinking of playing it. I really appreciate the response – it's so cool to get input directly from the encounter author. :)
Customer avatar
zack W October 29, 2018 8:00 am UTC
PURCHASER
Page 6, room 7 Hovering Blade. It is highlighted as being an Animated Sword, isn't that meant to be a Flying Sword?
Customer avatar
M.T. B October 29, 2018 9:07 am UTC
CREATOR
Yes it is - thanks Zack!
Customer avatar
Mitch E October 27, 2018 8:10 pm UTC
PURCHASER
So is there any way to actually free the unicorn or is that bit of text just there for nothing?
Customer avatar
M.T. B October 27, 2018 10:03 pm UTC
CREATOR
Hi Mitch, it's there as a little adventure seed for the DM to do something with, if they so choose. Although we don't specify it, you might reasonably assume a True Polymorph spell was used to cause this effect. In that case, a simple Dispel Magic spell would end the effect. But the DM might also choose to make it more complicated than that, and turn it into a mini-quest. As I said, its just an adventure seed for the DM to riff on.
Customer avatar
Tia T November 12, 2018 1:11 am UTC
I don't have the adventure, but one of the possible vault keys for the WDH adventure is a unicorn. So def very expandable.
Customer avatar
john Z November 16, 2018 9:51 pm UTC
PURCHASER
**Waterdeep: Dragon Heist Spoiler**
Believe it or not, one of the optional 'keys' for the Vault of Dragons is actually a Unicorn! I plan on starting off with Blue Alley, using that option, and work the Unicorn into the Dragon Heist adventure. :)
Customer avatar
Paul B October 26, 2018 3:28 pm UTC
PURCHASER
Is it possible to get a player's map that leaves off some of the secret connecting hallways? DM's can always pencil those in when found. As it is, some of the connections just scream "Look over here!"
Customer avatar
M.T. B October 27, 2018 10:05 pm UTC
CREATOR
The player versions are primarily intended for Fantasy Grounds and similar apps, where the fog of war feature keeps the secret rooms hidden. In what way are you using the player maps?
Customer avatar
Paul B November 05, 2018 5:51 pm UTC
PURCHASER
Ah that makes sense. I'm still old school pen and paper, with handouts.
Customer avatar
Karl A October 22, 2018 7:07 am UTC
PURCHASER
An interesting little dungeon, but seems really out of place in the Dragon Heist campaign.
Customer avatar
M.T. B October 22, 2018 7:03 pm UTC
CREATOR
Hi Karl,

Blue Alley is mentioned in Dragon Heist. More importantly (perhaps) it's been part of Waterdeep lore for many years. It's an old-school funhouse/deathtrap dungeon. Most people have enjoyed it for the "something different" aspect. I hope your table enjoys it too!
Customer avatar
Declan F October 25, 2018 5:48 am UTC
PURCHASER
Karl, Its described in Volo's Enchiridon (https://www.dmsguild.com/product/254063/Volos-Waterdeep-Enchiridion-5e), which is supposed to be player knowledge. Many of us have printed this chapter out and handed it to our players. In fact my players recognised the place from that chapter before I'd even pointed out the connection...
Customer avatar
Karl A November 26, 2018 2:32 pm UTC
PURCHASER
I meant thematically, and mechanically. Yes, it is part of waterdeep, it just is pretty jarringly different to the rest of the campaign.
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Pages
17
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File Last Updated:
November 09, 2018
This title was added to our catalog on September 20, 2018.