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Blue Alley
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Blue Alley

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CAN YOU SURVIVE WATERDEEP'S MOST INFAMOUS DEATHTRAP?

Blue Alley lies hidden in the heart of Waterdeep. Built by a secretive wizard, it is a magic maze full of tricks, traps, strange monsters, and rich treasure. Countless adventurers have ventured inside to test their bravery and skill, yet few have returned. And now it is your turn…

Blue Alley is a 3-4 hour Dungeons & Dragons adventure for characters of 1st to 4th level. It expands upon the material presented in Waterdeep: Dragon Heist, but can be played on its own or as part of any D&D campaign.

This product is a DMs Guild Adepts adventure! The Dungeon Masters Guild Adept program brings highly talented individuals together for creative development. Guild Adept products are identified with the golden ampersand and logo.

This adventure is Adventurers League legal and uses the code DDHC-WDH-03.

Stretch goals:

  • If this product earns Electrum metal status, we will add an all-new, high-resolution map. Unlocked!
  • If this product earns Gold metal status, we will add a Fantasy Grounds version! Unlocked!
 
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Reviews (35)
Discussions (57)
Customer avatar
Zach L May 16, 2020 5:02 am UTC
PURCHASER
Hey I just picked this up and I'm really excited to run it as my first DM. My audience is 3-4 people who have never played DnD but they like escape room board games, so I think this will be a perfect intro.

My plan is to build fun characters for them to play and then let them randomly choose. What would your advise be for classes that would be useful in this dungeon. First impressions would be that a rogue would be handy. What else? Also, should I jump them to lvl2 or higher to make it more forgiving for newbies?

Thanks in advance!
Customer avatar
M.T. B May 16, 2020 10:20 pm UTC
CREATOR
Typical party is fine, so add a spell caster and a tank. Level 2 or 3 is probably the sweet spot but any tier 1 will do
Customer avatar
Patrick L May 15, 2020 8:08 pm UTC
PURCHASER
This is so wonderful. My party has gotten bored with dungeon crawls and love puzzles. Thank you SO MUCH.

Also— can anyone recommend other puzzle heavy adventures like this?
Customer avatar
Frankyston L May 07, 2020 1:45 am UTC
PURCHASER
Thank you for the adventure!!!
Customer avatar
Sébastien M May 06, 2020 12:46 am UTC
PURCHASER
Thank you for the adventure!!!
Customer avatar
Chad B April 17, 2020 8:16 pm UTC
PURCHASER
Can this be used easily on Roll20? I JUST bought a roll20 plus subscription and this will be the first game I have ever run on roll20. I have used roll 20 to play but I wouldn't say I am fluent in Roll20.
Customer avatar
M.T. B April 17, 2020 11:38 pm UTC
CREATOR
I'm not a roll 20 user myself so I can't say for sure. But there is a nice battlemap included with this module, which is usually the thing most needed.
Customer avatar
Addison S April 02, 2020 6:28 am UTC
PURCHASER
I'm a little confused. On of the NPCs states that their is a shield within the Alley, however no shield is described in the actual adventure. Is this just a dead-end rumor, or an omission?
Customer avatar
M.T. B April 03, 2020 8:00 am UTC
CREATOR
It's a false rumor
Customer avatar
Rebecca V February 09, 2020 4:19 pm UTC
PURCHASER
Loved this adventure, especially room 3! Possible error, in Room 26, with the disks: In one paragraph they are called metal disks, the next they are called wooden.
Customer avatar
M.T. B February 09, 2020 9:48 pm UTC
CREATOR
Good catch, thanks! Glad you loved the adventure!
Customer avatar
Patrick H December 09, 2019 11:13 pm UTC
PURCHASER
Hi there! Does anyone know the maps grid dimensions? (How many squares on the x axis and how many on the y axis?)

I'm trying to align the image to my VTT but am struggling to get it right. I don't use Fantasy Grounds sadly.
Customer avatar
Patrick H December 10, 2019 5:23 pm UTC
PURCHASER
One other request if possible.

Would it be possible to release compressed or much smaller files of the maps? Something optimized for VTTs? Less than 10mb. The colored maps are over 100mb.
Customer avatar
David B October 08, 2019 10:30 pm UTC
PURCHASER
Does this contain the fantasy grounds version also? It just says pdf at the top, but searching the site only shows this one and not a separate one for fg, so I'm confused a bit. Thank you for any help!
Customer avatar
M.T. B October 08, 2019 10:42 pm UTC
CREATOR
when you purchase this product, you get the Fantasy Grounds .mod as well as the PDF.
Customer avatar
David B October 08, 2019 11:53 pm UTC
PURCHASER
Thank you! Made my choice easy. :)
Customer avatar
Patrick R July 23, 2019 2:27 pm UTC
PURCHASER
Hey, room 27 seems pretty cool but there is not much explanation what happens if a player falls. Will he get attacked by all the mephits down there while wandering in this heavily obscured area? This would probably end in his death. Is there a way up? Is there anything he can do down there (maybe with smoking pots)?
Customer avatar
M.T. B July 24, 2019 1:56 pm UTC
CREATOR
The fall is the main hazard here. Depending on the strength of the party, the DM might rule that the mephits head to the floor and attack.
Customer avatar
Patrick R September 02, 2019 5:13 pm UTC
PURCHASER
Okay. I got another question what are the words on the coin in room 18: "Minted in 1364 DR, golden anniversary of the reign of Lord Piergeiron the Paldinson" referring to?
Customer avatar
M.T. B September 02, 2019 9:18 pm UTC
CREATOR
That coin is the key to the gold door. The words are the clue
Customer avatar
Patrick R September 03, 2019 12:33 pm UTC
PURCHASER
I understand that the coin is the key. But I don't understand how these words are a clue for that. Could you please explain what is so special about 1363 DR or Lord Piergeiron the Paldinson. Thanks.
Customer avatar
M.T. B September 04, 2019 9:35 pm UTC
CREATOR
It's the fact that it is the "golden" anniversary - that is the clue. The other bits are unimportant
Customer avatar
Halie S July 01, 2019 4:38 pm UTC
PURCHASER
Hello! I use a Mac and I'm having trouble opening the Blue_Alley.mod file. Does anyone have any suggestions for a program I can use?
Customer avatar
Michael P August 02, 2019 5:36 pm UTC
PURCHASER
It is the file to be used for Fantasy Grounds (VTT program).
Customer avatar
Jacob J June 14, 2019 6:09 am UTC
PURCHASER
Really looks amazing! Can't wait to get to play it.
Customer avatar
Vinzenz S June 13, 2019 2:27 pm UTC
PURCHASER
Hi, thanks for the great module!
I am playing on Roll20 with my group and was woundering if anyone (not only the creator) managed to make the map work?
I resized it so it can be uploaded (max. 10mb) but aligning it to the Grid does not seem to work properly since the vertical
parts of the mapgrid and the virtual are not lining up however I scale and play with the width of the map.

Any workarounds or else? I'd really like to make this work on roll20!
Customer avatar
M.T. B June 13, 2019 8:59 pm UTC
CREATOR
There is a gridless version of the map in there that you can use
Customer avatar
Craig C June 14, 2019 1:45 am UTC
PURCHASER
I play on fantasy Grounds and I always have to compress maps in order to share. I find about 1MB is the max I can push out with my crappy Rural Internet. I use Microsoft office picture manager to compress the Jpgs
Customer avatar
MD R May 30, 2019 4:01 pm UTC
PURCHASER
What is the Dexterity save DC for the explosive glyph of warding in area 1?
Customer avatar
M.T. B May 30, 2019 9:37 pm UTC
CREATOR
I've never been asked that - clearly no-one has tried to steal the quill before! Let's say it's DC 15.
Customer avatar
MD R May 31, 2019 12:33 am UTC
PURCHASER
Appreciate the reply.
Customer avatar
Alexander W October 15, 2019 5:33 pm UTC
PURCHASER
do oyu have skale ot enter?
Customer avatar
M.T. B October 16, 2019 12:19 am UTC
CREATOR
Sorry Alexander, I don't understand the question
Customer avatar
Craig G May 22, 2019 6:09 pm UTC
PURCHASER
The lines on that table in the appendix says: Party composition: 3-4 characters, APL less than ___ Party strength = Very weak. Should there not be something in the ___ blanks? or am I just reading it incorrectly?
Customer avatar
M.T. B May 22, 2019 9:07 pm UTC
CREATOR
The text notes above that this is optimized for APL 2.
Customer avatar
Joseph B April 14, 2019 8:41 pm UTC
PURCHASER
Fab module, prepping it now and think my players will really enjoy it. I've got some quibbles with rooms 26 (Swinging Peril) and 17 (Bladed Blitz). In both cases, I think the difficulty is off for the skill checks/saving throws

The DC for jumping between between platforms in room 26 is 12. Assuming a pretty athletic character with a +5 athletics (a lot for this tier of play), they'll have a 30% chance of falling on each jump. Given there are 8(!) jumps in total, I calculate the cumulative chance of them falling at least once as about 95%! Falling should be a risk, but as written the game makes it a certainty. Given the hefty fall damage from a 20' drop, this seems harsh

In room 17, the pdf implies that going slowly (half movement speed) is the better option - but the stats actually favour rushing, as far as I can tell. Assuming the corridor is 60' long, and a base 30' movement speed:
Dash: cover whole distance in one turn. 1x DEX save at disadvantage
Normal speed: cover distance...See more
Customer avatar
M.T. B April 14, 2019 11:52 pm UTC
CREATOR
Glad you like the adventure!

With regards to your questions:

Room 26. I agree that an average character has a good chance of falling if they just jump from disk to disk. So, what creative options do they have to reduce their chance of falling? Can they use a belay? Do they have magic that will give them advantage on the roll? Can another character aid the jumper? Do they have to jump all the way? Blue Alley rewards creative problem solving.

Room 17. I'm not saying that either slow, average, or quick is the better option. It is up to the player to decide whether they want one hard roll, or a bunch of lower rolls. I think your system is fine as well.

Let me know how it all goes after you play.

cheers!
MTB
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File Last Updated:
November 09, 2018
This title was added to our catalog on September 20, 2018.