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The Solo Adventurer's Toolbox
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The Solo Adventurer's Toolbox

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Want to travel in a world where the fall of the dice can make things appear randomly? Get completely lost in this book with multiple quests and worlds of your choosing, without a DM. This book could even help you worldbuild for your very own campaign.

Scott Niedjela

Now released: The Solo Adventurer's Toolbox Part Two: The Toolbox Expanded!

Sick of not being able to find a game? Have a burning passion for D&D and everything it represents, but no way to indulge that passion in actual gameplay?

5e Solo Gamebooks presents The Solo Adventurer’s Toolbox. This book is the result of many months’ work and contains a complete system for generating detailed, immersive solo 5e Dungeons & Dragon adventures.  And by solo, we mean true solo, without a dungeon master. There is no shortage of solo RPG tools out there, and many of them have a system-agnostic focus. The Solo Adventurer's Toolbox focuses solely on 5th Edition Dungeons & Dragons.

The Fantasy Grounds version is now available here!

Using this system, paired with 5e mechanics, you can guide your PC or PCs solo through any adventure environment, creating meaningful adventures for them as they journey in the Forgotten Realms (or a campaign setting of your choice).

The Solo Adventurer’s Toolbox covers a variety of topics including quest generation, random encounter generation, random dungeon generation, random wilderness exploration, discovering settlements, merchants and shopping, downtime activities, random NPC generation, and systems for generating infinite monster encounters all tailored towards the solo PC.

In addition to being a go-to for solo D&D gamers, it also happens to be an excellent tool for DMs as well. The breadth of tables makes it an invaluable tool for brainstorming adventure ideas. This book, paired with your creativity, will enable you to create endless adventures for your weekly game, possibly as you guide your own PC or PCs through them. 


Chapter 1: Introduction and Overview of Chapters

Chapter 2: We examine the Question / Answer Mechanic that I have created for use with the resources in this book. This simple system allows you to gain answers to any question in the same way as a system like Mythic GM Emulator, but far more stripped down.

Chapter 3: Deals with travel, modes of travel, weather, camping, unmarked settlements and the like. A more detailed system for wilderness exploration is outlined in Chapter 9.

Chapter 4: Wilderness encounters. In this chapter, you will find a d100 table of random wilderness encounters, all with an open-ended nature so that they can be interpreted differently every time. You can use these, or you may choose to use the encounter generation tools in Chapter 14.

Chapter 5: The same as above, but for urban settings.

Chapter 6: The same as above, but for dungeon settings.

Chapter 7: Contains tools for generating quests for your solo PC or PCs.

Chapter 8: Contains tables for the random generation of dungeons and their contents.

Chapter 9: Contains tables for the random generation of wilderness terrain and its contents.

Chapter 10: Contains guidance on merchants and shopping while in settlements.

Chapter 11: Contains guidance on downtime activities for your solo PC.

Chapter 12: Contains some ideas about roleplay in the solo format.

Chapter 13: Tables for the random generation of any number of NPCs you might meet on your travels.

Chapter 14: A collection of tables designed to generate an infinite number of random encounters in any environment, and also answer detailed questions framed by the player.

Chapter 15: A slightly experimental chapter dealing with monster tactics.

Chapter 16: Contains tables to generate monster encounters, with difficulty adjusted for the solo PC. Tables are arranged by environment type and CR.

Chapter 17: Loot tables, Individual and Hoard, arranged by CR.

Chapter 18: An example of solo gameplay using this system.

The biggest plus is having all the tools you need to solo in one place. I've used a lot of system-agnostic GM-less tools and they tend to require a fair amount of additional supplementation to cover all the bases… The Solo Adventurer's Toolbox provides a complete system for playing 5e without a DM and a powerful tool for generating encounters, quests, NPC's and places of interest. Easily customisable to fit your game-world and level of desired complexity, with a consistent format that makes modifying the tables to fit your personal preference a breeze. This toolbox is an all-in-one gift to Solo Players!

Jay Davies

Essential for any DM, even if you have no interest in solo adventuring whatsoever! The breadth of tables and ideas presented in this document warrant the price of admission alone!

Aaron F.

The Solo Adventurer's Toolbox contains a plethora of resources to create adventures, worlds, and random encounters and events to fill your D&D sessions. It's a great resource for solo adventurers, but it's also a wonderful inspiration for DMs to create interesting and unique adventures for their players.

Kristina Chun

Imaginative and wide-reaching... I had problems taking breaks from solo-ing to play with friends!

John Todsen

I couldn't wait to get started on my personal campaign. I'm using a journal to keep myself honest and to keep for worldbuilding notes.

Josh Law from StrMod

Nice for a player. A must for a DM.

Patrick Higingbotham, NonZero Sum Games

What impressed me the most was seeing the question I had answered come to life. In solo play we can reach a level of detail that is very intuitive, rivalling even a group setting.

Timothy Arthur

All in all, this book is a must-have for those looking to explore the concept of solo play with D&D, within any campaign setting.

Please check out our other titles by clicking on 5e Solo Gamebooks at the top of this page.

Please check out our full range of solo adventure titles:

Death Knight's Squire

Tyrant of Zhentil Keep

Citadel of the Raven

The Tortured Land

Drums at Daggerford

Solo Adventure Bundle 1 (First 4 solo adventures)

Eberron Solo Adventure: The Saviour of Sharn

Tables of Doom: 5E Solo Adventuring

Adventurers Wanted!: The Dread Vault of Tgozur

Adventurers Wanted: Labyrinth of Lies

Rage of the Rakasta 5e Solo Conversion

Menace of the Icy Spire 5e Solo Conversion

Ghost of Lion Castle 5e Solo Conversion

Toolbox Solo Adventure A1: The Dead Don't Sleep

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Reviews (19)
Discussions (45)
Customer avatar
Lachlan S March 13, 2022 3:46 pm UTC
Found a reoccurring error in the pdf version on encounter tables where if frequently references CR 0 monsters. Not sure if im missing context
Customer avatar
Gregory T March 08, 2022 12:57 am UTC
Fantastic resource. Really a whole new way to approach RPGs. Have you considered starting a Discord server? Would love to find a community oriented around this style of play.
Customer avatar
DWDalton Adventures L February 05, 2022 5:07 pm UTC
I've used this for a year in PDF version. Now I have the softcover! Love it.
Customer avatar
Daniel G December 27, 2021 4:56 pm UTC
Is this entry on the Door table a mistake? It lists a door locked/unlocked roll twice:

61- 75 Roll d6. 1-2: Wooden door. 3-4: Stone door. 5-6: Iron door. Roll d6. 1-3: locked, 4-6 unlocked. Roll d6. 1: trapped, 2-6 untrapped. Roll d6. 1-2: locked, 3-6: unlocked.
Customer avatar
5E Solo G January 12, 2022 8:54 pm UTC
Indeed! Ignore the last d6 roll. I'll get onto correcting this. Thanks for the heads up Daniel.
Customer avatar
5E Solo G November 27, 2021 5:02 am UTC
Hello all! Just came on here to mention that POD for this title will be available sometime within the next couple of months, all going well with the proof copy.
Customer avatar
Daniel R March 30, 2021 1:53 am UTC
Please create a POD version
Customer avatar
Frederic M July 29, 2021 1:57 pm UTC
Hell Yeah!! Create a POD!! It's not that I don't like PDF, but my eyes are tired of PC/phone screens -- and a big screen e-ink device costs a lot!!
Customer avatar
5E Solo G October 14, 2021 11:41 am UTC
I'm looking into it :)
Customer avatar
Jeffrey S October 15, 2021 2:20 am UTC
The Solo Investigator's Handbook is feally good. It would be great to have the SATs sitting next to it :)
Customer avatar
5E Solo G November 01, 2021 8:37 pm UTC
OK, so, POD is in the works!
Customer avatar
Shaun T March 04, 2021 2:17 am UTC
Hi, I'm interested in doing a review of the Toolbox for my website, Let me know if you're interested,
Customer avatar
Jerron A March 01, 2021 3:13 am UTC
I am so glad this was in Fantasy Grounds. But I'm buying a pdf copy of both toolbox 1 and 2! Very handy for neverending solo
Customer avatar
Jerron A March 01, 2021 3:13 am UTC
I am so glad this was in Fantasy Grounds. But I'm buying a pdf copy of both toolbox 1 and 2! Very handy for neverending solo
Customer avatar
Mark M February 26, 2021 5:36 pm UTC
Hello Paul. Loving this product. After running an adventure generated via the Solo Adventure's Toolbox, i like to finalize the resulting dungeon map. This scratches my map drawing itch and provides a means of remembering the quest/dungeon. Below are links to my latest.
Customer avatar
Wil M December 04, 2020 5:51 am UTC
Hello Paul, I have 2 questions about the Solo Toolbox. What is a CR? In your source section you name MM. Is this Monster Manual? My Monster Manual's ISBN: 978-0-7869-4852-9. Are you using another? I ask because some of your references go to pages in the 300's. Mine ends at page 287.
Customer avatar
5E Solo G December 05, 2020 1:42 am UTC
Hi Wilfred. A CR is a challenge rating, which is 5e's way of classifying how powerful monsters are. Regarding Monster Manual, yes MM is Monster Manual. I also reference MME - Monster Manual Expanded, which is a product on DM's Guild that contains a whole trove of extra monsters.
Customer avatar
Samuel B December 24, 2020 11:29 am UTC
Hi Wilfred, your ISBN is the 4e MM. The 5e MM has ISBN: 978-0-7869-6561-8 and goes to page 352.

This is for a newer edition of the game (5e) released round about 2014.
Customer avatar
Brian J November 12, 2020 9:02 am UTC
Hi Paul!

I just wanted to say that I LOVE your Solo Adventurer's Toolbox. It's especially great when I'm playing with my 10yo daughter and she wants to run the game, but doesn't exactly know what to do next.

As seems to always be the case with me and all things tabletop, your toolbox quickly led me to coding. I assembled a little tool that quickly spits out Dungeon, Wilderness, and City events using your tables along with some other general tools like Yes/No, Stat check, and dice. It's written in a narrative scripting language called Ink that I've used a lot for other game dev purposes. You can check it out here:

I'm happy to keep it private and for personal use if you like, but I'm also happy to share it if you think others would benefit from it. I'm also open to collaborating and expanding on this or other interactive tools! I'd love to know what you think.

Either way, thanks again for the wonderful...See more
Customer avatar
5E Solo G November 15, 2020 9:42 pm UTC
Wow! Love the job you did there. I'd prefer it if you kept it private to be honest Brian as it represents a huge chunk of work for me (two years of my life) and I'm not really of the mindset to just give away the material. But thank you for sharing, and for the support, and I'm glad you're getting use out of it!
Customer avatar
Brian J November 28, 2020 5:26 am UTC
You bet! I'll keep it to my personal use only.
Customer avatar
Duncan B November 03, 2020 2:39 pm UTC
Hi. Is there a Print On Demand (POD) option for this book?
Customer avatar
5E Solo G November 03, 2020 5:17 pm UTC
No POD I'm afraid. DM's Guild must approach you if you wish to do POD on a product. I did provide POD for one of my products early on (The Death Knight's Squire) but the process of getting it to POD was so complex and arduous that it totally put me off. It basically threw back my writing schedule by a year. However, I grant full permission to print off any of my products at your local print shop! I see you asked the same question regarding Solo Investigator's Handbook, and same applies there. Thanks for the support Duncan!
Customer avatar
Duncan B November 03, 2020 5:49 pm UTC
Fantastic, thank you!
Customer avatar
TAVON G October 31, 2020 3:13 pm UTC
First off: love the book. Have had it for a bit, and there's so many juicy tidbits in here, especially the Monster Tactics.
Just ran into a small error: on the wilderness encounters table, there is no 10. It jumps from 9 to 11-15.
Customer avatar
5E Solo G December 04, 2020 10:59 am UTC
Thankyou Tavon!
Customer avatar
James L October 29, 2020 10:41 pm UTC
Is it possible to get a pdf of just the tables? I don't mind flipping back and forth through the bookmarks but I like to play without needing a computer. Be cool to have something I can just print off and throw into my solo binder.
Customer avatar
Colin H October 29, 2020 11:26 am UTC
Do I need access to the D&D rules for the monster roll tables?
Customer avatar
5E Solo G October 29, 2020 10:01 pm UTC
You should be able to find most of what you need online. The SRD will give you most stat blocks for monsters.
Customer avatar
Jeffrey S October 29, 2020 10:53 pm UTC
Here is a link to the SRD Paul referred to.
Customer avatar
5E Solo G October 30, 2020 10:41 pm UTC
Thanks Jeff!
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File Last Updated:
December 07, 2018
This title was added to our catalog on September 14, 2018.