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Unearthed Arcana Sharpshooter Fighter Redux
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Unearthed Arcana Sharpshooter Fighter Redux

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The Sharpshooter is an interesting archetype in Dungeons and Dragons. Logic does dictate that there must be archers who do not follow the path of magic — not everyone can be an Arcane Archer or a Ranger. However, the Unearthed Arcana Sharpshooter Martial Archetype was poorly received — fairly so.

Presented here is my take on the archetype. My goal was to capture a similar feeling to that of the original Sharpshooter subclass, while removing the limited uses and applicability of the archetype's features and removing class features that stepped on the toes of the Sharpshooter and Crossbow Expert features. By decreasing the power of certain features and increasing the power of others, the subclass takes a net decrease in burst impact but gains consistency and applicability.

In this second attempt at revising the Archetype, I have focused my efforts on making the class consistent. I've toned back the stealth abilities present in my previous version of the Archetype, to avoid  edging into more Roguish territory. I've also greatly simplified the capstone features and adjusted the order and power of the lower level features, all as follows:

  • The Steady Aim feature now grants a static bonus to hit and damage rolls.
  • The Patient and Thorough feature has been moved to tenth level and renamed In Position. It's been toned back in terms of power focuses on your ability to get to and then stay in optimal positioning, without undue stealth/assassin implications.
  • The Unflappable feature has been moved to seventh level and renamed Evasive. It now doesn't grant resistance to fear. It's paired with Keen Eyesight, essentially a ribbon ability meant to emphasize your mastery of ranged combat without extensive mechanical power.
  • The Unfailing Archer feature has been removed entirely and been replaced with the Volley multiattack option from the Ranger's Hunter subclass, but with a slightly buffed radius. The previous feature was situational and unnecessary, and probably only affected characters in overly realistic games. The new feature will be more applicable, and is meant to be representative of the prevalent fantasy trope of archers nocking large numbers of arrows simultaneously.
  • The Snap Shot feature remains in place, but has been entirely reworked. The previous version was weighed down by extensive conditions that, while relatively representative of the actual nature of archery, would ultimately serve to complicate and unnecessarily slow gameplay. The new version allows the Sharpshooter to use the Ready action as a bonus action when preparing to make reactive shots, which prevents it from over-burdening the flow of combat. To counteract the ability's increased cost in the action economy, you now also gain advantage on these reaction attack.

Enjoy my take on the Sharpshooter!

— The Huntsman

 
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Customer avatar
Nicholas M September 14, 2018 5:22 pm UTC
PURCHASER
The UA Sharpshooter isn't amazing, but here you've both over powered 1 ability, changed one in a manner that doesn't make sense for the archetype, and completely over complicated the final ability.

the first ability isnt honestly bad, but with the archery style its kinda pointless. a limited number of use bonus damage would be more effective and probably more wanted it. its a good alternative to taking the Sharpshooter Feat if someone wanted to either get the stats, a dm doesnt allow the feats, or even if you're using the archetype as a partial build for a different character concept.

and the concepts of a "sniper," looks more that the build is for an accurate archer (think legolas and robin hood) and not an actual sniper. as evident by no actual stealth abilities in the UA build
Customer avatar
Huntsman L September 17, 2018 7:22 pm UTC
CREATOR
First of all, thank you for the feedback! The majority of my work hasn't received any, so it's exciting to see some here.

I'm curious as to which abilities you feel are overpowered or inconsistent with the fluff of the class. If I could bother you to be a little more specific there, I'd love to take a look at them and refine them.

I would argue that the final ability isn't necessarily over complicated. It effectively amounts to "the first time you see a creature in open space in range, you can make an opportunity attack against them with a ranged weapon." It's just a little more specific than that.

I do understand your thought about it not being a sniper, and it's fair. I use the term a little more loosely than it might usually be used.

Again, thank you for your time!
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File Last Updated:
March 22, 2019
This title was added to our catalog on September 13, 2018.