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Unearthed Arcana Sharpshooter Fighter Redux
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Unearthed Arcana Sharpshooter Fighter Redux


The Sharpshooter is an interesting archetype in Dungeons and Dragons. Logic does dictate that there must be archers who do not follow the path of magic — not everyone can be an Arcane Archer or a Ranger. However, the Unearthed Arcana Sharpshooter Martial Archetype was poorly received — fairly so.

Presented here is my take on the archetype. My goal was to capture a similar feeling to that of the original Sharpshooter subclass, while removing the limited uses and applicability of the archetype's features and removing class features that stepped on the toes of the Sharpshooter and Crossbow Expert features. By decreasing the power of certain features and increasing the power of others, the subclass takes a net decrease in burst impact but gains consistency and applicability.

This is particularly evident in the third level feature, which takes a significant nerf to power but can be used an unlimited number of times, rather than three times per rest. In addition, it now can be effectively stacked with the Sharpshooter feat, where previously investing both effectively netted a wasted ability score increase for a gamble that had only marginally improved effect if it did pay off.

In addition, the higher level features now carry unique mechanical benefits that represent the exclusivity of the training that a sniper should have received. Rather than simply allowing for surges of attacks under predefined conditions, they now encourage the Fighter to play at range by removing some of the equipment and opportunity costs that otherwise can make focusing on a long ranged weapon prohibitive.

Enjoy my take on the Sharpshooter!

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Customer avatar
Nicholas M September 14, 2018 5:22 pm UTC
The UA Sharpshooter isn't amazing, but here you've both over powered 1 ability, changed one in a manner that doesn't make sense for the archetype, and completely over complicated the final ability.

the first ability isnt honestly bad, but with the archery style its kinda pointless. a limited number of use bonus damage would be more effective and probably more wanted it. its a good alternative to taking the Sharpshooter Feat if someone wanted to either get the stats, a dm doesnt allow the feats, or even if you're using the archetype as a partial build for a different character concept.

and the concepts of a "sniper," looks more that the build is for an accurate archer (think legolas and robin hood) and not an actual sniper. as evident by no actual stealth abilities in the UA build
Customer avatar
Huntsman L September 17, 2018 7:22 pm UTC
First of all, thank you for the feedback! The majority of my work hasn't received any, so it's exciting to see some here.

I'm curious as to which abilities you feel are overpowered or inconsistent with the fluff of the class. If I could bother you to be a little more specific there, I'd love to take a look at them and refine them.

I would argue that the final ability isn't necessarily over complicated. It effectively amounts to "the first time you see a creature in open space in range, you can make an opportunity attack against them with a ranged weapon." It's just a little more specific than that.

I do understand your thought about it not being a sniper, and it's fair. I use the term a little more loosely than it might usually be used.

Again, thank you for your time!
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File Last Updated:
September 13, 2018
This title was added to our catalog on September 13, 2018.