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CCC-ST2-1 Red War: Embassy of Evil
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CCC-ST2-1 Red War: Embassy of Evil


That which must remain lost has been discovered.
As magic rains down upon Mulmaster and the city falls to ruin, deep within the inner sanctum of the Thayvian Embassy, Szass Tam’s agents work tirelessly to decipher the Lost Journal of Karsus. Can the heroes stop Szass Tam before he learns the secrets of history’s most notorious Wizard?

A 4-hour adventure for 5th-10th level characters set in Mulmaster during the events of the Red War. "Embassy of Evil" is the first adventure in the Red War series of CCC adventures. (Look forward to more Red War adventures coming soon to DMsGuild!). 

This adventure premiered on August 24th at Saving Throw II. 

As new metal tiers are reached, this adventure will be improved. 

ADDED 10/03/18 - Copper Bonus: Loose full-size images of the puzzle pieces, and maps. 

Silver: New hand-drawn interior artwork for important locations/NPCs.
Gold/Platinum: Unknown at this time.

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Reviews (3)
Discussions (5)
Customer avatar
HUI JUN T July 03, 2019 5:55 pm UTC
What's the guidance for running the final boss fight with Thessyl’k against a Very Strong party? Full Zulkir stats w/ max HP perhaps?
Customer avatar
Kalani V July 12, 2019 2:06 pm UTC
As this is an APL 10 adventure, very strong would imply a party of 6+ characters of APL 11, which is why that option is not included in the adventure.

For DMs wishing to give their experienced players an extra challenge - your suggestion of granting Thessyl'k full Zulkir statistics in addition to his altered spell list and other minor features seems appropriate.

Keep in mind that his spell list has been deliberately altered to provide a subtle, yet deliberate increase in his power already, especially in combination with his tendency to remain within the protective wards, limiting the player's options as a result.

I deliberately removed Shield, Wish, and Simulacrum from his spell list in order to provide a level-appropriate challenge. Adding a simulacrum would greatly increase the challenge of the encounter, essentially doubling the number of spells he can cast each round - so only add this spell with extreme caution.
Customer avatar
HUI JUN T July 15, 2019 2:41 pm UTC
Thank you for your detailed feedback! I will be running this for a party of highly-optimized characters and wanted to be certain of what are the appropriate levers to tweak. I played this mod when it premiered at Saving Throw II and really enjoyed the complexity and difficulty you designed. Will take notes and review later!
Customer avatar
HUI JUN T July 16, 2019 1:02 am UTC
Also, what would be your take if the permanent Globe of Invulnerability is targeted by dispel magic? As written it seems it would disappear and the journal immediately wink out .
Customer avatar
Jason M February 23, 2019 11:20 pm UTC
Ran this as a sequal to another redwar mod, it was fun but definitely longer than a 4h run time. With table of 5 we had to cut out at least one combat and still came in late. Very caster heavy so if you struggle running spell casting enemies take some time with the spell books. All in all was fun.
Customer avatar
Jack A October 12, 2018 6:36 am UTC
Why there’s no certificate for the magic item? I know it's not mandatory, but it's a cool thing for players when they buy it with TP!
Customer avatar
Kalani V October 13, 2018 10:25 pm UTC
I asked about certificates for this adventure, but the admins informed me they are no longer offering certificates in season 8.
Customer avatar
Brent R September 26, 2018 6:44 am UTC
Great Adventure! However the group I played it with had missed a few points and after reviewing the written material, I think the DM intercommunicated some key concepts.
I enjoyed the ability to have social instead of just combat, and the (expected by me but not realized by other players) thwarting of an easy opportunity. Only thing I did not like was the No Win situations encountered in Part 2 for saving NPC's.
Customer avatar
Shawn P September 19, 2018 5:44 am UTC
Just played this at GrandCon. It was amazing! Really well-written, kept us moving, and near-lethal! Great module!
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File Last Updated:
October 03, 2018
This title was added to our catalog on September 12, 2018.