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Escape from Wheloon
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Escape from Wheloon


The walled city of Wheloon holds the criminal population of Cormyr. The residents
of that place are bound to it forever and cut off from the outside world. Inside, plans
are made and malcontents pool their resources – and outside, forces influence the
innocent to ensure that a dire plot can be realized without interference from the
knights and mages that guard the realm. Now you’re here with no memory of what
brought you to Wheloon, and all you can think of is finding out why!

Escape from Wheloon is a 3-4 hour Dungeons & Dragons module for character levels 1-4. It can be easily played by people new to Dungeons & Dragons and includes 4 pregenerated level 1 characters specifically designed for use in this adventure. It expands upon the material presented in Mordenkainen's Tome of Foes™, and can be played on its own or as a part of any D&D campaign.

This product is a DMs Guild Adepts adventure! The Dungeon Masters Guild Adept program brings highly talented individuals together for creative development. Guild Adept products are identified with the golden ampersand and logo.

Included in this purchase:

  • 1 roleplaying-centric adventure
  • 1 packet of pregen characters (each with level 1 and level 2 versions)
  • 1 additional handout for the main villain (sadly, it just wouldn't fit in the adventure document)

When this product earns Silver Metal status, I will contract someone to create a Fantasy Grounds version. 

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Reviews (3)
Discussions (7)
Customer avatar
Brodie D May 08, 2020 7:12 pm UTC
Cool idea. A lot of inconsistencies. It's probably best just to ignore the whole backstory part and invent your own reason for the players being in Wheloon and invent new significance for the NPC encounters if you still want to use them.

Why is the Fighter1 all of a sudden a Bard2 when they calm down the doggo? And the Cleric1 is all of a sudden a Bard2 when they find the harmonica in their pocket?

Were they *always* level 2 characters of that class, but forgot the knowledge they needed to have those skills? But like, why wouldn't the adventure tell the DM that at the onset? And why are the level 2 pregen character sheets still Fighter and Cleric? Maybe Bard is a typo, but then why are they playing as a band in a tavern and why the harmonica and backstory of being in a band with that NPC if they're fighters and clerics?

The writing also has an NPC with a key encounter described as a dwarf in the encounter description and later as a halfling in the spotlight box below....See more
Customer avatar
May 14, 2020 2:41 am UTC
I get the impression the adventure was changed slightly to tweak the characters to follow the basic classes (Fighter, Cleric, Rogue, Wizard). Reading between the lines it seems like the Wizard was intended to be a Warlock initially. If you overlook the inconsistencies, it seems like a fun one off to run, I'm hoping I get the opportunity to run for my group.
Customer avatar
Vincent C May 08, 2020 10:58 am UTC
There's something I don't understand: Bhailee and Bharnum are L1 cleric and fighter, but in the character spotlights, they level up to L2 bards ? And the L2 pregens are still cleric and fighter ?
I'm still just reading the scenario, but it really disturbs me.
Customer avatar
Alessandro S September 13, 2019 6:53 am UTC
AL Legal wise, if the players choose to play with the pre-gen are they allow to transfert the adventure rewards to new level one characters?
Customer avatar
Alan P September 18, 2019 7:28 pm UTC
Yup! You simply assign the rewards to one of your characters.
Customer avatar
Sarah I January 20, 2019 12:31 am UTC
Planning to run this in the near future. Is there a way we can receive png/jpg files for the maps and the poster handout?
Customer avatar
Alan P February 14, 2019 1:53 am UTC
Hey there! Sorry for the delay; never got a notification of this note.

You should be able to copy/paste them into paint/ gimp/ whatever image software you use. Alternately, the map is available here from Elven Tower:
Customer avatar
Michael B November 01, 2018 9:10 am UTC
Does this adventure have an AL code? I'm assuming it uses hardcover ACP/TCP rewards for AL play, not core and bonus objectives?
Customer avatar
Alan P November 21, 2018 1:36 am UTC
It does! It uses DDHC-MORD-05 and follows the rules for hardcover awards, yes.
Customer avatar
Christopher R October 23, 2018 2:41 am UTC
Is there a Fantasy Grounds version in the works for this title? I'm going to buy it anyway, but if a FG version is pending, I'll probably wait to actually play it until then. By the way, the cover art on this adventure is awesome.
Customer avatar
Alan P October 31, 2018 2:22 am UTC
If the adventure hits Gold Metal status I'll add a Fantasy Grounds version. It's not currently in the budget though.
Customer avatar
John S September 17, 2018 10:22 pm UTC
Large preview doesn't work
Customer avatar
Alan P September 19, 2018 3:10 am UTC
Unfortunately I can't directly fix that, but I'll pass it on to a friendly face on the dmsguild staff
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File Last Updated:
September 08, 2018
This title was added to our catalog on September 12, 2018.