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D&D Stress System
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D&D Stress System

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The following variant rules add more quirks to characters to facilitate roleplaying opportunities. I have found, as a DM, that while the exploration pillar of D&D can be exhilarating and challenging in its own right, characters’ power progression can trivialize these challenges after a time. For my players, they then tend to ignore or forget about the setting their characters are exposed to. These quirks serve as a reminder.

These rules were inspired by the Darkest Dungeon video game. They reflect phobias and other ailments that an adventurer might suffer from. This system attempts to blend roleplay and mechanics. Some of the quirks do not have mechanical correlations to rules described within the Players Handbook, while others will not necessarily arise within a campaign. While there are mechanical disadvantages to becoming stressed, players should be frequently rewarded with inspiration for their roleplay.

 
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Matt S September 05, 2018 10:46 pm UTC
Darkest Dungeon is based on the Torchbearer pen & paper RPG...
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Rachel S September 05, 2018 10:42 pm UTC
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lol. This is a fantastic idea! Over my last campaign, I had my character express paranoia due to environmental issues, gain a phobia of spiders after being exploded out of a web and covered in swarm of spiders from an exploded egg sack, and start to have identity issues after beating a giant in a dual for chieftainship. It gave my friends to end of pleasure to mess with my character (with my blessing, of course). Adding extra wacky elements to a character brings so much flavor. I can't wait to see all the ideas you've come up with. This will be a fun addition to the games I run! :)
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File Last Updated:
September 05, 2018
This title was added to our catalog on September 05, 2018.