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Grimlore's Grimoire (Fantasy Grounds)

Grimlore's Grimoire (Fantasy Grounds)

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MOD (Virtual Tabletop)
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Suggested Price $9.95

Announcing Grimlore's Grimoire; a tome of knowledge containing 214 new spells for DMs and players to use in their D&D 5th Edition games, now for Fantasy Grounds!

What kind of a supplement is this?

This supplement has been created as a passion project and converted for use in the Fantasy Grounds virtual table top. I've been a DM for years, and with the help of my players, together we have created tonnes of homebrew content. I've decided to take a massive list of homebrew spells that we've used over the years, trim the quirky ones and balance the rest, leaving this module containing 208 new spells covering all spell levels; Cantrips to 9th level.

What are you waiting for? Give your players some new spell options for their characters to employ... or maybe you should teach some of Grimlore's spells to your NPCs! Spice up your encounters with some incantations that will be foreign to your players!

Contents:

  • 214 new unique spells balanced for 5th edition,
    • 40 - Cantrips
    • 35 - 1st level spells
    • 30 - 2nd level spells
    • 29 - 3rd level spells
    • 22 - 4th level spells
    • 22 - 5th level spells
    • 18 - 6th level spells
    • 7 - 7th level spells
    • 7 - 8th level spells
    • 4 - 9th level spells
  • Ability to use the power of the Fantasy Grounds vtt to drag and drop these spells onto your character sheets.

Custom 5e D&D classes with these spells!

I have created three new classes for 5th Edition D&D; the Deathseer, the Pale Master, and the Vicar, with each being enhanced by the spells found within Grimlore's Grimoire. If you enjoy these spells, I recommend checking out these classes in Fantasy Grounds below!

Deathseer & Pale Master classes

Note: This product is Fantasy Grounds version. You can find the PDF here.

 
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Discussions (3)
Customer avatar
Trevor A April 28, 2019 10:58 pm UTC
CREATOR
An update for the Fantasy Grounds module has been released (v2.00). Place the downloaded .mod file in your Fantasy Grounds modules folder (let it overwrite earlier versions).
Customer avatar
Aaron G March 09, 2019 12:08 am UTC
PURCHASER
Loving this so far.

I notice you have no Credits or licensing info Story entries though. You might want to add those as I believe they're required either for DMsGuild or OGL.
Customer avatar
Trevor A March 10, 2019 5:27 am UTC
CREATOR
Thanks for the kind words! I intend to add a story entry with credits, but I'm actually doing another revision of the Grimoire (with a few more new spells), so it will come with that update.
Customer avatar
Steve C September 03, 2018 12:28 am UTC
Hi, I don't suppose these have been coded already?
Customer avatar
Trevor A September 03, 2018 1:49 am UTC
CREATOR
If the spell has an active ability (EG. the spell forces a target to make a save and/or does damage), it will auto populate the coding when you drop it on your character sheet. Many of the spells in the grimoire will work this way (similar to the PHB or other WotC resource modules).

Some of the more abstract spells will not be automatically done, and you'll have to add any desired coding effect yourself. If you need any help with this, reach out to me at grimlore.entertainment@gmail.com and I will send you any effects if you do not know how to code them.
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File Last Updated:
June 03, 2019
This title was added to our catalog on September 02, 2018.