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Maze of Shadows



A force of darkness and corruption seeps into the jungles of Chult, defiling the once eternal spirits that gave life to the land. Left unchecked, this vile power will extend beyond the jungle lands to pervade the entirety of the Realms.

Seeking to restore the Lost City of Mezro and its immortal protectors, a band of adventurers is bound by destiny to either restore the balance, or be consumed by their own dark fates.

Maze of Shadows a D&D Adventurers League adventure for character Levels 11-16, It is the sequel to Heart of the Wild and The Risen Mists, being the third and last in a series of adventures that expands upon one of the storylines first encountered in the Tomb of Annihilation™ hardcover.

This three-part adventure provides 8-10+ hours of play with an optional destiny point system that allows you to determine the adventure's outcome from a multitude of possible endings. It can be played on it's own, as part of a series, or as a follow up to the ToA campaign.

This adventure is also part of the Lost City of Mezro series of adventures. Included in this series is the Ruins of Mezro setting book, by Will Doyle.

AL Adventure Code: DDHC-TOA-15

Guild Adepts

This product is a DMs Guild Adepts adventure! The Dungeon Masters Guild Adept program brings highly talented individuals together for creative development. Guild Adept products are identified with the golden ampersand and logo.

Rich Lescouflair is a writer and designer for D&D AL, who's contributions include In Volo's Wake and DDAL 07-01 - A City on the Edge.

In addtion to writing and doing layout for Guild Adepts/AL products, he is lead designer for Esper Genesis - the 5E heroic sci-fi RPG.

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Reviews (4)
Discussions (14)
Customer avatar
Robin H November 03, 2022 6:34 pm UTC
Just purchased this and want to run it but as asked in previous discussion, I was wondering if there is anywhere to grab player versions of the maps. I want to use this in Fantasy Grounds and upload the maps, but I don't want to have the indicators on there and especially the secret doors and I don't want to have to remake the maps myself.

Any chance you could add them to the package with an update or post them somewhere?
Customer avatar
Scott G March 18, 2021 6:12 am UTC
Where can I get the player versions of the maps in the module??
Customer avatar
Henning H July 08, 2020 3:17 pm UTC
For what APL was this adventure optimized?
Customer avatar
Alex P May 27, 2020 9:52 am UTC
Please unload the maps separately
Customer avatar
Daniel W May 27, 2020 12:39 am UTC
Neat module. Reads well. Can't wait to run it.

(*When you update, make sure to correct Adrinyth's description on page 3 as it mistakenly lists Artus Cimber's description instead.)
Customer avatar
Robert L December 21, 2019 9:45 am UTC
In addition to the updates noted below (and requests for separate images of the maps like was included in the first two parts, and a "player version" of them is possible), the Couatl chase scene refers to "Shadow Demons" and a strength save attack condition, but later text calls them "shadow wraiths". Can you please update to include the correct stat block? Thanks!
Customer avatar
Andrew S August 09, 2019 8:30 pm UTC
The statblocks could use an edit.

The Shavolak statblock mostly refers to Bael, with one ability referring to Matago instead.

The Ukuni Assassin statblock makes references to the Thief.

Warlock of the Fiend refers to the Evoker.
Customer avatar
Alexander W May 19, 2019 3:16 pm UTC
is there a place where I can get player maps fro online use?
Customer avatar
Scotty Hood P March 12, 2019 8:29 pm UTC
I noticed an error with Map 2.5 (page 24). It lists the numbers 2-4 for the locations, which I'm pretty sure were meant to be areas 5-7. This wasn't intentional, right?

I will have a much more extensive review once my players finish this adventure. We had quite a few issues with the first third of the adventure that need to be addressed.
Customer avatar
Loren S December 04, 2018 4:52 am UTC
Is there any chance that the maps from the adventures will ever be included as standalone images without the notations on them, for use on digital tabletops like Roll20?
Customer avatar
Tadek N November 07, 2018 7:26 am UTC
Is this like a proper maze? Can the characters get lost sort of thing? Are there NPCs to meet along the way?

It sounds cool but just wanted to get more of a feel for it before buying. Thanks!
Customer avatar
Rich L November 11, 2018 1:11 pm UTC
The physical maze is just a part of the adventure. The "maze" title actually holds more of a story-centric meaning, especially when connected to the previous two adventures. It's definitely not a dungeon crawlish sort of mapped out maze, if that's what you're asking.
Customer avatar
Kenneth B September 13, 2018 3:47 pm UTC
Hooray, it's here at last! Thanks, Rich, for getting round to this! It looks awesome!
Customer avatar
James C August 31, 2018 4:29 am UTC
Can I just say I'm sad this only just came out. My group all hit tier 4, maybe we'll get a chance to play it with different characters.
Customer avatar
Eric G August 30, 2018 6:02 pm UTC
I think there are a few things that need addressing:
1) The scroll of protection on page 8 is not typed
2) There is confusing notation with Nneka. Are they an ukuni assassin or should they use the statistics of Ghald from PotA? (if statistics come from PotA, then they should likely be included in the appendix)
3) Saja N'baza is killed in DDAL07-14. No direction is given to DMs on how to address this if their campaign has included the use of DDAL07-14.
Customer avatar
Rich L August 30, 2018 6:37 pm UTC
Consider them addressed:
1) Fixed.
2) Also fixed - removed that notation - Nneka is a replacement for a formerly intended NPC and I didn't remove the text.
3) Unless the party fails to save Saja N'baza in 07-14, she reincarnates. I did, however add a sidebar addendum to correct the concern for everyone's campaigns.

Thank you, Eric!
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File Last Updated:
September 12, 2018
This title was added to our catalog on August 29, 2018.