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Spells - Nim's Cantrip Pamphlet
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Spells - Nim's Cantrip Pamphlet

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Here I have a collection of cantrips I've created, 15 in total.

- 13 Attack cantrips (one for each damage type, except bludgeoning, piercing and slashing)

- 2 Utility cantrips

***Update: All 12 original cantrips are available on D&D Beyond.

***Balance Pass #1: It was pointed out to me that I made a couple of blunders and a glaring mistake or two. So I rectified them. All of the spells should be a bit more balanced, and really fun to play with. I love the feedback. If it doesn't look right to you, say something and I'll get it squared away. It's all towards improving the content. 

***Update 8/21/18: Added 3 New Spells:

- Disrupt Undead (anti-undead attack cantrip for clerics)
- Eldritch Blade (weapon attack spell for warlocks and wizards)
- Puppet Strike (utility attack spell for bards)

Now 15 Total Cantrips


You can find my content here: Daniel Nnorth

 
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Customer avatar
August 14, 2018 5:59 pm UTC
PURCHASER
Bewitching Force: If I'm reading this correctly, it can deal 2d4 * 2 / 3d4 * 3 / 4d4 * 4 force damage at 5th/11th/17th level which far outshines every other offensive cantrip. The charm condition feels out of place as well, as Charmed simply gives you advantage on Charisma checks, which aren't really a factor in combat. If trying to use it in role-play, the caster would just end up causing combat because of the damage dealt by the cantrip.

Cold Snap: I would change to a Constitution saving throw, the thematic description of the spell seems to imply lowering the temperature briefly, rather than an actual effect a creature needs to dodge. Additionally I would buff the damage to 1d6.

Corrosive Blast: I would buff the range to 60 ft and lower the initial damage to 1d6. I love the thematic and feel you've got going for it.

Crackling Thunder: I would remove the push effect or lower the damage. Acid Splash deals the same 1d6 damage to two potential targets with no rider effect,...See more
Customer avatar
Daniel N August 14, 2018 6:52 pm UTC
CREATOR
Thank you very much for the feedback. I've done what I can to address everything you've presented here, with a few compromises. Formatting should be fixed, my bad for not double checking the first time. Let me know what you think of the updates.

For a bit of a breakdown ----

Bewitching Force: Yeah I totally screwed up there. The charm is meant to be multi-purpose, mainly as a temporary pacifism (without bonuses to attack like the restrained condition)

Cold Snap: Con totally fits the theme. I went with Dex out of instinct because it's evocation.

Corrosive Blast: Done.

Crackling Thunder: Lowered the damage.

Hoard Gullet: It's a revamp of an old 3e spell. Super fun.

Immolating Blast: Totally screwed up here. Was supposed to be a direct copy of Corrosive Blast. I wasn't sure where else to go with it, fire has a lot of options already.

Lingering Radiance: Done.

Mind Stab: Done.

Necrotic...See more
Customer avatar
August 15, 2018 1:35 am UTC
PURCHASER
Thanks for the response!

Looking over it, everything looks formatted correctly.

While I'm no master of spell balancing, with the changes you made these are definitely spells I will allow in games I run going forward, thanks for the upload!
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File Last Updated:
August 21, 2018
This title was added to our catalog on August 14, 2018.