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Widow's Peak
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Widow's Peak


I curse you to watch as your village withers
I curse your women to be barren
And your soil to be lifeless
Until your bones are washed away by the sea

—The last words of the Witch


A Ravenloft adventure for characters of 5th level and higher. 

Adventurers from a distant land find themselves in the seaside town of Widow’s Peak. Soon enough, it becomes clear that the town is buried in curses, secrets and dark magic.

Can the adventurers break the town free of the hold of evil, or will they join the fallen heroes stolen away by the jealous clutches of the sea?

Prologue - Craven Cove
Chapter One - Widow’s Peak
Chapter Two - The Old Man and the Sea
Chapter Three - The Wailing Stone
Chapter Four - The Barrow Downs
Chapter Five - Grey Gardens
Chapter Six - Carnival
Chapter Seven - The House on the Hill
Chapter Eight - Angharad’s Teeth
Chapter Nine - What The Thunder Said


  • An introduction to Craven Cove, a Ravenloft domain filled with hideous curses, salty regret and murderous gulls, including Life In Craven CoveCorruption Stew and the Marks of Horror that set Craven Cove apart.
  • Guidance on Curses in Craven Cove, with a table of petty hexes perfect for a jaunt to the seaside.
  • Craven Cove's random encounter tables, day & night. 
  • Full colour maps for caves, lighthouses and tombs
  • An Craven Wild Magic table, and assorted flotsam and jetsam in magic items or trinkets.
  • The first installment, Widow's Peak, in which the Walrus takes you for a stroll.
  • The second installment, The Old Man and the Sea, where the the light may blind you or save you.
  • The third installment, The Wailing Stone, where misery shared is a burden tripled.
  • The fourth installment, The Barrow Downs, where the weather develops a taste for blood.
  • The fifth installment, Grey Gardens, where stone dreams are made of you. 
  • The sixth installment, Carnival in which the barker has a bite.
  • The seventh installment, The House on the Hill, where flesh falls to dust.
  • The eighth installment, Angharard's Teeth, where blood hits the water.  
  • The ninth installment, What The Thunder Said, where a simple choice has a lasting consequence. 



"Overall, evocative and strong writing elevate Widow’s Peak above other adventures." - Merric's Musings - read the full review here. 


"Ok, so I have to jump up and down how many times? I hate curses." - Samwise the Unready.

"On consideration, maybe having a hook for a hand isn't that bad." - Bognab the Bard. 

NB. If you need more information on anything inside the module, or need an expanded NPC/Location, drop me a line in the Discussion below, or contact me on my twitter - @deathbybadger


By @deathbybadger...

THE MOTHER HAGGLE OMNIBUS [Copper Bestseller] - Over 80 pages of tragic tasks, from rescuing a cow to facing down a dangerous archdevil. Prepare yourself for deadly struggles completing seemingly easy tasks, until you die in a horribly ignoble manner. As you grow in her estimations, prepare to deal with her vast array of petty squabbles, from murdering a tribe of goblins to facing down a gigantic infernal peacock. 

Suitable for parties from 1st level upwards, Mother Haggle has just the task for you. 

THE CITY OF EYES [Copper Bestseller] - Escape is unlikely. Enjoyment fleeting. I implore you, turn away and don't look back. Illusion, mystery and madness await, and wriggling death is a mercy afforded to few visitors in the City of Eyes.

A Ravenloft Domain defined by eldritch horror, drowned secrets and unknowable truths. Contains a full adventure for character between levels 15-20.

SOLACE IN SILENCE - The mists of Ravenloft ebb and flow, stealing away heroes and bringing them face to face with ancient evils. In some worlds, however, the fight is already lost. Enter Solace, a world devastated by an alien infection, and prepare yourself to make a simple choice. Enter Solace, a world buried in snow, and witness the work of evil run amok. Enter Solace, and answer a simple question - when the world is quiet, and no one is watching, who do I choose to be?

A Ravenloft one-shot adventure for characters of any level. 

NO REST FOR THE WICKED - DIVINE BLESSINGS FOR FAERUN [Silver Bestseller] - Three linked subsystems to represent divine blessings in the Forgotten Realms. Includes customised means of gaining Inspiration and powerful perks for worshipping particular gods. Want to play that scion of Blibdoolpoolp you've been hankering after? Now's your chance. 

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Reviews (5)
Discussions (4)
Customer avatar
Cash R June 16, 2019 9:01 pm UTC
All in all, this has been a pretty fun adventure so far! I loved the Twisting mechanic in the Carnival, and gave my players some cool Twistings that they all love and gave their characters something distinct and unique.

My biggest complaint so far is how the Vampire encounter was handled. Having the Vampire remain in mist form the entire time basically made it a non-encounter, with the party just fighting it by the cleric casting Daylight on it and everyone standing outside while the mists couldn't touch them because sunlight. While I thought the story for the Vampire was interesting, it couldn't do most attacks since it was in mist form. They basically didn't have to do anything for the chapter, and got some corruption-free magic items from it. It would also be nice if we could get some dimensions for the rooms, as the random encounter crypts had dimensions (10x10 ft) but the main chapter rooms had no such dimensions listed.
Customer avatar
James O March 13, 2019 8:24 pm UTC
I plan on running this soon, but I feel like it needs an introductory adventure to set the mood for players, kind of like what Death House did for Curse of Strahd. Do you have any suggestions as to how I might try to do this?
Customer avatar
Donald M October 12, 2018 6:52 pm UTC
How long does it take to run through this?
Customer avatar
Oliver C October 12, 2018 10:59 pm UTC
I'm afraid to say (rather unhelpfully) that this can vary due to the structure of the module. It's likely to take significantly more than one sitting, though, depending on how much your players like to explore. A speed run could be done in an afternoon. A slower run could easily take 10+ hours.
Customer avatar
Ashlee P September 05, 2018 2:11 am UTC
I am about to run this, but in a time loop sort of way. I need a dream sequence to take place when I only have half the party (I usually run with 8!) and I think this would be a Life is Strange sort of puzzle for my characters to figure out!
Customer avatar
Oliver C September 05, 2018 9:52 am UTC
That's an exceedingly cool idea :D If there's anything I can do to help, let me know, but otherwise good luck! (and I hope they don't get murdered by gulls.)
Customer avatar
Ashlee P October 03, 2018 12:30 am UTC
Well, they scored a point of corruption for the lighthouse...situation... Hahaha. Next stop, the gardens! I think Ill twist the medusa into being the cursed love of the giant.... Id also encourage DMs running the game to try to incorporate the witch into a player backstory. You leave it open enough that the Witch could be someone thought lost to the player... making it a bit of a tragedy or leaving it open for something else entirely.
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File Last Updated:
July 09, 2019
This title was added to our catalog on August 06, 2018.