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Widow's Peak

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Prologue - Craven Cove
Chapter One - Widow’s Peak
Chapter Two - The Old Man and the Sea
Chapter Three - The Wailing Stone
Chapter Four - The Barrow Downs
Chapter Five - Grey Gardens
Chapter Six - The House on the Hill
Chapter Seven - Angharad’s Teeth
Chapter Eight - What The Thunder Said

Contains:

  • An introduction to Craven Cove, a Ravenloft domain filled with hideous curses, salty regret and murderous gulls, including Life In Craven CoveCorruption Stew and the Marks of Horror that set Craven Cove apart.
  • Guidance on Curses in Craven Cove, with a table of petty hexes perfect for a jaunt to the seaside.
  • Craven Cove's random encounter tables, day & night. 
  • Full colour maps for caves, lighthouses and tombs
  • An Craven Wild Magic table, and assorted flotsam and jetsam in magic items or trinkets.
  • The first installment, Widow's Peak, in which the Walrus takes you for a stroll.
  • The second installment, The Old Man and the Sea, where the the light may blind you or save you.
  • The third installment, The Wailing Stone, where misery shared is a burden tripled.
  • The fourth installment, The Barrow Downs, where the weather develops a taste for blood.
  • The fifth installment, Grey Gardens, where stone dreams are made of you. 
  • The six installment, The House on the Hill, where flesh falls to dust.
  • The seventh installment, Angharad's Teeth, where blood hits the water.  
  • The eighth installment, What The Thunder Said

Reviews: 

“WIDOW’S PEAK” BREATHES FRESH SALTY SEA AIR INTO THE GENRE" - RogueWatson.com - read the full review here.

"Overall, evocative and strong writing elevate Widow’s Peak above other adventures." - Merric's Musings - read the full review here. 

"THE GULLS. I HEAR THEM SCREAMING. NO MORE." - Levo the Brave.

"Ok, so I have to jump up and down how many times? I hate curses." - Samwise the Unready.

"On consideration, maybe having a hook for a hand isn't that bad." - Bognab the Bard. 



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Reviews (6)
Discussions (8)
Customer avatar
Ruby Q July 23, 2021 9:28 pm UTC
PURCHASER
Is version 1 still available anywhere? I noticed on the file preview (as well as in some reviews) that there used to be a Corruption mechanic which is no longer present in v2 - personally I find the idea of rewarding(?) players who choose to do bad things with the position of Darklord quite tantalising, so I'd be really interested in comparing the two versions of the adventure to see if there's a way to re-incorporate the mechanic while retaining the changes and improvements made in v2.
Regardless, players enjoyed 1st session exploring the town, and I'm looking forward to how it will all pan out for them. Excellent work creating such an interesting adventure!
Customer avatar
Charlotte K February 07, 2021 11:57 pm UTC
Is this a no-win scenario game?
Customer avatar
Cash R August 12, 2020 5:00 am UTC
PURCHASER
Just read through the v2.0 PDF, and I noticed that the text box for Amelia leaving the Witch's Hill that was originally Isolde's text still has the glowing aura and shadow of feathered wings. This description worked for Isolde as she was a solar, but makes no sense for Amelia's character.
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Customer avatar
Cash R September 06, 2020 11:16 pm UTC
PURCHASER
Another thing I noted after running the 2.0 ending: the Sandstone Staff says "if damage from this attack reduces the target's hit point maximum to zero, the target dies, and its body disintegrates to sand"

Shouldn't this read that the staff's damage reduces the target's hit point maximum? Also it should be "disintegrates into sand".
Customer avatar
Christopher B May 17, 2020 11:02 am UTC
PURCHASER
The PDF file for the new version 2.0 is super sluggish and renders very slowly. I have tried using different PDF reader applications, and I keep experiencing the same issue.
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Customer avatar
Oliver D May 17, 2020 11:09 am UTC
CREATOR
Hrm. That's not good, is it? I'll take a look later today, see if I can't make it behave. Thanks for letting me know!
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Customer avatar
Christopher B May 22, 2020 11:56 am UTC
PURCHASER
Hi Oliver, I discovered if I use Foxit Reader, it seems to work fine, and this is a workaround for me. So, there only seems to be an issue with certain PDF reader applications. Also, I enjoy the revised story with its sharper focus. Take care.
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Customer avatar
Oliver D May 22, 2020 12:16 pm UTC
CREATOR
Oh, neat! I've been trying to export a better file, but it keeps resisting me lol. Glad you found a workaround for now, though. :)
Customer avatar
Cash R June 16, 2019 9:01 pm UTC
PURCHASER
All in all, this has been a pretty fun adventure so far! I loved the Twisting mechanic in the Carnival, and gave my players some cool Twistings that they all love and gave their characters something distinct and unique.

My biggest complaint so far is how the Vampire encounter was handled. Having the Vampire remain in mist form the entire time basically made it a non-encounter, with the party just fighting it by the cleric casting Daylight on it and everyone standing outside while the mists couldn't touch them because sunlight. While I thought the story for the Vampire was interesting, it couldn't do most attacks since it was in mist form. They basically didn't have to do anything for the chapter, and got some corruption-free magic items from it. It would also be nice if we could get some dimensions for the rooms, as the random encounter crypts had dimensions (10x10 ft) but the main chapter rooms had no such dimensions listed.
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Customer avatar
Cash R May 20, 2020 2:26 am UTC
PURCHASER
EDIT: I ran this adventure again much later and having Mordenkainen's Tome of Foes for the stat block made the fight make much more sense.
Customer avatar
James O March 13, 2019 8:24 pm UTC
PURCHASER
I plan on running this soon, but I feel like it needs an introductory adventure to set the mood for players, kind of like what Death House did for Curse of Strahd. Do you have any suggestions as to how I might try to do this?
Customer avatar
Donald M October 12, 2018 6:52 pm UTC
PURCHASER
How long does it take to run through this?
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Customer avatar
Oliver D October 12, 2018 10:59 pm UTC
CREATOR
I'm afraid to say (rather unhelpfully) that this can vary due to the structure of the module. It's likely to take significantly more than one sitting, though, depending on how much your players like to explore. A speed run could be done in an afternoon. A slower run could easily take 10+ hours.
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Customer avatar
Michael D March 29, 2020 12:20 am UTC
PURCHASER
So we're in the midst of Corona2020 and we moved our weekly game online. So things started off a little slower than normal. But my group spent 6 solid hours of gameplay and didnt even finish with the city. And that's like one of 15 locations. I planned on taking two 5 hour session to complete the adventure but now I'm planning on it taking 15+ hours. Granted, my group was extra inquisitive for this one so they were very thorough.
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Customer avatar
Donald M April 13, 2020 6:33 pm UTC
PURCHASER
Thanks for the tip!
Customer avatar
Ashlee P September 05, 2018 2:11 am UTC
PURCHASER
I am about to run this, but in a time loop sort of way. I need a dream sequence to take place when I only have half the party (I usually run with 8!) and I think this would be a Life is Strange sort of puzzle for my characters to figure out!
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Customer avatar
Oliver D September 05, 2018 9:52 am UTC
CREATOR
That's an exceedingly cool idea :D If there's anything I can do to help, let me know, but otherwise good luck! (and I hope they don't get murdered by gulls.)
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Customer avatar
Ashlee P October 03, 2018 12:30 am UTC
PURCHASER
Well, they scored a point of corruption for the lighthouse...situation... Hahaha. Next stop, the gardens! I think Ill twist the medusa into being the cursed love of the giant.... Id also encourage DMs running the game to try to incorporate the witch into a player backstory. You leave it open enough that the Witch could be someone thought lost to the player... making it a bit of a tragedy or leaving it open for something else entirely.
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File Last Updated:
May 15, 2020
This title was added to our catalog on August 06, 2018.