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The Hungover Adventure Guide
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The Hungover Adventure Guide


The most classic and noble adventures start in the tavern.  However, some of the craziest and most embarrassing ones do too!  The Hungover Adventure Guide will help you turn a night the party can't remember, into a tale they'll never forget.

  • 25 content-packed pages.
  • 100+ hungover plot hooks.
  • A new custom Inebriation & Fortitude system, for tracking a character's drunkenness.
  • Magical items & feats for "career drunkards".
  • Inebriation scores and cultural notes on liquors, themed mixed drinks, and treats.
Note: "The Hungover Adventure Guide" contains no actual mixed drink recipes.  It'll only help your characters get smashed, you're on your own.

"I was won over by this title by the 3rd page, which goes into hilarious detail about embarrassing tattoos. By far the best part of this product are the plot hooks centered around the misadventures a band of drunken adventurers might get themselves into. I found myself spinning adventures out of those before I'd even finished reading. The subject is handled with grace and humour, and it's nice to see a supplement focusing on adventurers at leisure, rather than gloom and doom." ~ Oliver C. 

"A hilarious resource of all sorts of shenanigans for your PCs to get involved in that they won't remember the next day but will still have to deal with." ~ Matthew B. ★★★★★

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Reviews (3)
Discussions (1)
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Gage R August 02, 2018 3:45 am UTC
A few hiccups:

1. Your instructions do not mention the threshold for getting very drunk.

2. What about dwarves? or creatures with resistance to poison? Do they get bonuses?

3. You mention getting "+1 fatigue", when you are hungover. Did you mean exhaustion? Also, the disadvantage on initiative rolls would be redundant if you gain a level of exhaustion, since the first stage of exhaustion is disadvantage on ability checks, which Initiative rolls technically are.
Customer avatar
Ashley M August 02, 2018 4:26 am UTC
Thanks so much for the feedback! I'll get right on putting these things into an updated 1.01 version.

1) I neglected to include the threshold in the Very Drunk section, but it is included in the "Bust Out That Calculator!" info box. The Very Drunk threshold is 0.75 of the overall Fortitude score (therefore, halfway between Drunk and blackout). I'll make sure this is presented in more locations, and more clearly in the update!

2) I didn't want to treat specific races differently, because I felt these things could start multiplying too heavily with constitution and size bonuses. An especially frail dwarf shouldn't have a higher tolerance than an especially stout halfling, in my design vision. Though, this is only -my- design vision, and I invite DMs to make any in-house changes they like to the system. If you'd like to add racial benefits, I'd recommend flat scores like +2 and the like, similar to size modifiers.

3) OOPS! Yes, this should've been exhaustion!...See more
Customer avatar
Gage R August 02, 2018 5:42 am UTC
Probably should also include rules for drinking on an empty stomach vs. drinking while having something in your stomach.
Customer avatar
Ashley M August 02, 2018 3:00 pm UTC
This is definitely something I considered, but I was concerned about the system getting "too mathy" and cumbersome. As always, I encourage DMs to add house rules in any way they see fit. If I were to try to add "Alcohol Resistance" for food, I'd basically treat it like temporary HP (Temporary Fortitude in this case), that gets taken off the front end.
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File Last Updated:
August 02, 2018
This title was added to our catalog on August 01, 2018.