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[VDP] Eberron Warforged, Revised
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[VDP] Eberron Warforged, Revised

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Presented here is a revised version of the Wayfarer's Guide to Eberron, Warforged Race.

The Integrated Protection presented in the WGtE version is simply busted. It is balanced around the assumption that +x plate armor will exist, and that is completely contrary to D&D 5th Edition's design.

Presented here is an alternative. It provides Warforged with a natural AC, and allows them to use their Constitution modifier in place of their Dexterity modifier for AC Calculations. This uses up a large part of the race's feature budget, but not so much that it can't have subclasses. I was able to improve the Juggernaut's Iron Fist feature to 1d6 from 1d4, and replace the travel bonuses of the Skirmisher with Darkvision.

Created by Vorpal Dice Press

Don't forget to check out our KRAKIN race supplement!

 
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Discussions (4)
Customer avatar
Tom C November 24, 2019 5:51 pm UTC
PURCHASER
I'll admit I stiffed you and d/l'ed it for free, but I've purchased other stuff you've worked on, and will happily pay for you this if there's an easy way for me to pop this in as a fully functional Homebrew option in D&D Beyond. I *assume* it is, but I've only been generating characters in other folks' campaigns on D&D-B, and I have just now, smartly or no, dumped a buttload of cash into the corebook set, and of course, the Eberron Rising book. I'm agnostic on the Warforged changes in general (not a numbers dude), but I remember Keith B. making the same argument you did re: bounded accuracy (although his was much more circumscribed and avoided direct critique of WotC. :)
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Steve F November 25, 2019 4:21 pm UTC
CREATOR
Currently, there is no integration between DMsGuild and D&D Beyond.

In fact, it's against the ToC of DMsGuild to rehost any content at D&D Beyond at all.

That being said, you can use the Homebrew tools at D&D Beyond and rebuild the race there - as long as you keep it private and only share it within your campaign.

If it is made public, it will breach the DMsGuild Agreement and will also constitute piracy.

It's an absolute shame because many DMsGuild creators would love to create their content to be usable with Beyond; but are unable to because of these limits. Maybe one day in the future there will be some sort of cross compatability.
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Tom C December 04, 2019 11:39 pm UTC
PURCHASER
Oh, well, poop. I mean, yeah, it's easy enough to pop stuff in D&D-B, but the integration would have been nice.

In any event, I look forward to the update of the product, assuming you're updating it.
Customer avatar
Neil P September 15, 2019 12:24 am UTC
PURCHASER
I am going to check this. I do not like the 5e Integrated Protection. It is like Colossus from the X-Men, and it does not have the feel of the original. In 3e you had to make a choice at the game start, and this one takes that decision making away. Plus, the numbers are bad. Say my Warforged is level 1 with a Dex of 14. So, with the composite plating, I would be at AC 17 (13 + 2 (Dex) + 2 (Prof) with no other difficulties, or at AC 18 (16 + 2 (Prof), no Dex) with a disadvantage on Stealth. It is not much of a choice... the penalty and effectiveness of the protection does not have enough difference to be fun and interesting.
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Nicholas M August 04, 2018 2:02 pm UTC
PURCHASER
in actuality Warforged have no base armor like any other race, they had to take a feat for either of their 2 types of plating. its also limited by armor proficiency. so a warforged wizard isnt walking around with full plate unless they dont want to cast spells, just like already in the rules.

and +x magic plate DOES exist. even in the simple fact that anyone with proficiency in Arcana can simply spend the time and money to make it.

further, you changing the scout removed the concept of them. they weren't used as night sentries, they were used as overland scouts.

personally it feels that you've disregarded the fluff of what warforged are in favor of just making them a more "OP" race, which they already were to begin with.

but ultimately already trying to manipulate and change something that is only in early testing to begin with.

I naturally buy Eberron produtcts as I fell in love with the setting from day one back in 3.5. But i'm actually...See more
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Nicholas M August 04, 2018 2:21 pm UTC
PURCHASER
stupid dmsguild didn't edit my comment. the first line is about how warforged were originally, then talks about the limits of 5e race's racial feature.

for scouts, you removed a feature you most likely just didn't like, and in doing so changed the concept of that "model" of warforged.

but in the end, instead of jumping the gun and trying to make your own, you should try actually doing what the UA doc and the WFGtE are currently meant to do.... playtest and submit feedback so Wizards can update, edit, and revise before releasing the final product.
Customer avatar
Steve F August 06, 2018 12:41 am UTC
CREATOR
Hi Nicholas

I totally agree with you on the Scout. I've revisited some of the source material and will reincorporate the overland travel benefits in a next iteration. It was a complete oversight on my part. Thanks for pointing it out.

In regards to the armor; Warforged have always been 'living armor' in a way. In all three of WotC's iterations (Eberron UA, Keith Baker's own take, and the new WGtE warforged), AC has been a pivotal part of their design.

What they all did wrong though was break Bounded Accuracy; which is a balancing metric used all throughout 5th Edition. Essentially Bounded Accuracy ensures that there is an upper and lower limit of expectable stats at any given tier of play. What Bounded Accuracy doesn't account for, and in fact nothing in 5E accounts for, is magic items. Just look at the random loot tables in the DMG and you'll see that the chance of rolling up +3 Platemail is, well. It's frankly astronomically low odds. Let alone the fact that *nothing* in...See more
Customer avatar
Neil P September 15, 2019 12:26 am UTC
PURCHASER
Warforged is a bit OP in 3e if you are a fighter type. Basically use your feat and you had plate mail while everyone else can't afford any decent armour. HAHA
Customer avatar
joe R August 01, 2018 2:26 am UTC
PURCHASER
Good revisions. I think this is a real improvement over wizard's design. The one thing I dislike is the unarmored defense. Maybe you should make it more like the Lizard folk's and remove the limit on ability score AC increase? It just seems to hurt players who role good stats.
Customer avatar
Steve F August 01, 2018 2:44 am UTC
CREATOR
This is already like the Lizardfolk's Natural Armor, in that it caps at 17 AC and allows for shields. It's primarily a ribbon. The real meat is the swapping DEX in AC calcs for CON, which enables a lot of builds and relegates the Warforged to the 'beefy' race when sat next to other members of the same class of different races.

But thank you for your interest! I hope you enjoy it!
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