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DDIA-MORD Rrakkma (5e)
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DDIA-MORD Rrakkma (5e)

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You stand before the Sha’sal Khou elders as the most diverse gith hunting party ever assembled. Are you powerful enough to keep the mind flayers from enslaving your people once again?

You’ll have to race across the planes to find out.

A six to eight‐hour adventure for six players.

Pregenerated 9th level characters provided.

All monies that Wizards of the Coast would receive from sales of this PDF are being donated to Extra Life.

About Extra Life:

Extra Life unites thousands of gamers around the world to play games in support of their local Children's Miracle Network Hospital. Since its inception in 2008, Extra Life has raised more than $30 million for sick and injured kids. Sign up today and dedicate a day of play for kids in your community!

 
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Discussions (8)
Customer avatar
Philip B May 03, 2019 3:07 am UTC
This is the worst AL module I've ever played. Sure, it showcases the races and monsters and stuff from Mordenkainen's Tome of Foes, but in the worst way possible. The pre-gens are all horrible to a fault and seemingly purposefully written to have the worst character choices possible, and the final battle is an almost guaranteed TPK; which is fine if it was just because it was difficult, but the way it's written certain characters have over a 70% chance of not getting to take any actions AT ALL on any given turn during the final fight, which is terrible writing. The only way for the party to win is if the DM fudges the fight in their favor, and by a lot.
Customer avatar
Jose L February 07, 2019 11:48 am UTC
I got my copy from D&D Beyond, I ran it as two sessions at my local store. I had fun running it, my players had fun trying a race they hadn't seen before (For most, 5e is their start in D&D). With a combination of lucky (players) and unlucky (me) rolls, most of the players were less than 10hp, and one was at 2 Success and 2 fails on their Death Saves. It was simply fun.
Customer avatar
Terrelle S October 15, 2018 5:14 am UTC
Reading the previous comments leads me to believe most people just didn't get it. The point of the module first and foremost was to showcase the release of the book Mordenkains Tome of Foes. Secondly, while it is for sale on here, the module was free at your local FLGS ( or on ROLL20). I DM'd it both at my FLGS, and on Roll20. Both groups had a blast playing the module. Both sets of groups resulted in a TPK, where even another group didn't make it in time before the "bomb" going off. Having pregens saved time for character creation, because frankly there was no way someone with no knowledge of the setting would have a hope of surviving. So, if you want to try out some new races, with interesting classes, and a module designed for your characters to explore something you would RARELY even see, get the module and have fun.
Customer avatar
Philip B May 03, 2019 3:13 am UTC
"...because frankly there was no way someone with no knowledge of the setting would have a hope of surviving..."

LOL. The way the pre-gens and the boss fight are written there's no hope of surviving either! Any module that's designed to be failed is flawed IMO, the players at no point have any sort of real chance of defeating the boss fight at the end of the module, and that's dumb, pre-gens, "showcase" or not. It just simply wasn't fun, especially when your character nearly auto-fails every save in the final fight so they don't even get to participate in it, which happened to more than one member of the party during the brutal, afore-mentioned guaranteed TPK. You know what's not more fun that getting to play D&D,? Sitting there watching the other players play it because your pre-gen character was designed to be unable to make their save in the boss fight.
Customer avatar
Mark J P September 11, 2018 7:46 pm UTC
Pros:


Cons:

Any module that requires players to take roles that they didn't themselves create is not worthy of organized play. We play D&D to player *our* characters, not characters in someone else's fantasy. Thousands of posts and words govern how we can build and play our characters for a reason, and it's not so we can be told to put our characters away and play someone else's creation. It's fine if it's for a scene, or to play an NPC alongside our characters, but the whole structure of this adventure is one big, 'No. You don't get to play characters you're invested in. My creations are more interesting than yours.'

Because you don't get to play your characters, there is nothing to keep. No advancement to your characters: no ACP. Even the relatively worthless TCP of Season 8 is off the table. Instead, you get a story award novelty gift for your waste of 8 hours.

tl;dr

Skip this and spend your money on a more worthy module.
Customer avatar
Marshall M August 31, 2018 3:12 pm UTC
Horrible adventure.
Customer avatar
Jose L February 07, 2019 11:51 am UTC
Why?
Customer avatar
Marshall M February 15, 2019 3:05 pm UTC
We all came close to rage quitting.

To be quite generous, the pregen characters were probably randomly created and not proof read to see if their build made sense. I'm thinking there were no healers - maybe?

There's so many more reasons beyond the pregens. But, Jose, it was probably over 6 months ago that our AL group went through it. Sorry. But, I don't want to think about it, ask my friends for reminders/comments, then compile that and put them here; or anything else.

If that is the _last_ adventure/book I have to read or go through by that author (Chris Lindsay) all the better.
Customer avatar
Ryan V August 30, 2018 7:12 pm UTC
3/5 While this was a fairly fun adventure, the lack of any reward other than the cosmetic story award hurts it a little.
The final boss fight is also a problem. If played correctly then the players have no reasonable way to win unless the are extremely lucky or the DM is extremely unlucky on their rolls.
I imagine most party's that win only do so because the DM did not play the monsters to their fullest abilities
Customer avatar
Anthony S August 01, 2018 10:43 pm UTC
PURCHASER
One question: Page 23 Collapse Distance damage, Does the target creature's save reduce the Damage to any creature within 10' of it, or do those creatures also get a Save? Really ambiguous.
Customer avatar
Thomas W July 31, 2018 10:25 pm UTC
Is this legal for Adventurer's League play?
Customer avatar
Kyle M August 01, 2018 4:47 pm UTC
Yes, but you must use the pregens. At the end, everyone (including the DM) gets a story award they may apply to an existing character.
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This title was added to our catalog on July 31, 2018.