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The Korranberg Chronicle: Threat DispatchClick to magnify
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The Korranberg Chronicle: Threat Dispatch


Welcome to The Korranberg Chronicle!

The Korranberg Chronicle will be a series of supplements for use in 5th edition Dungeons & Dragons Eberron campaigns. 

Threat Dispatch, the first of the Korranberg Chronicle supplements, is an 80-page bestiary chock-full of Eberron villains, monsters, and creatures for use by DMs and Players alike in a wide variety of Eberron campaigns!

Threat Dispatch Gold Edition features a revised, larger collection of stat blocks of unique Eberron monsters, like new symbionts, denizens of Droaam, and more!

Check out the full-size preview for a look at the whole book. Try before you buy!

Want more from The Korranberg Chronicle?

For more monsters, creatures, and NPCs for your Eberron game, check out the Map Perilous and the gold best-selling Xen'drik Advisory!

Or, pit your adventurers against their worst nightmares on the lightning rail in The Korranberg Chronicle presents: Nightmare on the Mournland Express, a platinum best-selling one-shot adventure for 6th level characters!

Find more character options for the world of Eberron in the gold best-selling Adventurer's Almanac!

And check out the platinum best-selling Psion's Primer for a complete 5th edition psionics system for any campaign!

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Reviews (18)
Discussions (5)
Customer avatar
William D July 03, 2020 3:50 pm UTC
I've been adapting a 5e Dark Sun campaign, which relies at least as heavily on psionics as Eberron, and since WotC has apparently abandoned 5e psionics I've been working my own psionic class from scratch. Then I stumbled on this and am THRILLED. Even though it's tailored to Eberron, the mechanics translate beautifully, and adaptating it to my campaign has made my work so much easier. Thanks for this!!
Customer avatar
Anthony T July 10, 2020 3:04 am UTC
Thank you! However, I think you meant to comment on the product page for Psion's Primer, hopefully? XD

Well, regardless, I'm happy you like it! I was not able to reference Dark Sun directly due to Guild licencing rules, but making things backwards compatible with Athas was in the back of my mind as I wrote it.
Customer avatar
William D August 22, 2020 2:13 am UTC
Oh shoot haha yes, that's exactly right. Psion's Primer. My bad ;P

That's awesome! I love that Eberron has psionics too; psionics needs love these days. Amazing work!
Customer avatar
Jose B May 16, 2019 2:09 pm UTC
Hi, picked this up for my Eberron campaign, very handy. I did see an errata: pg 11, Horrid Wolf, under Pack Tactics it mentions rat's allies, but Im sure you mean Wolf's allies.
Customer avatar
Anthony T May 16, 2019 5:16 pm UTC
Thanks! Will note that for revision.
Customer avatar
Jürgen H December 11, 2018 7:08 am UTC
I have just started an Eberron campaign and I think I will get a lot of use out of it.

However, I think the AC for dolgrims and dolgaunts is way too high. Dolgrims in this document have an AC of 16, which is even higher than their 3E version - and much too high for a CR 1/2 monster in my opinion. Using the official conversion document I'd give them AC 13 at most, and maybe AC 14 for the dolgaunt.
Customer avatar
Jürgen H December 12, 2018 5:14 am UTC
Additionally, giving it an entire second action will cause the dolgrim to move a lot faster than the original version (which just got an extra attack).
Customer avatar
Anthony T December 13, 2018 5:09 am UTC
Hi Jurgen!

I appreciate your input. However using the Creating a Monster Stat Block method from the Dungeon Master's Guide, having the dolgrim's AC be 16 rather than 13 wouldn't really appreciably affect its CR. That said, if you think it's too high, reducing it to 13 likewise wouldn't change its CR either, so feel free to do so.

However, reducing the dolgaunt's AC to 14 would reduce its defensive capabilities, enough to change its Challenge Rating. CR is the average of a creature's Defensive Challenge Rating and its Offensive Challenge Rating. The Dolgaunt as printed in Threat Dispatch has a higher defensive rating (6) than an offensive rating (5), which averages out to its CR of 6. Reducing the dolgaunt's AC all the way to 14 would decrease its Defensive Challenge Rating to 4. Averaged with its offensive rating, this comes to a CR of 5.

You're free to make any modifications you think are necessary for your own game and your players, of course! Just keep the above in mind...See more
Customer avatar
Michael B November 11, 2018 3:10 am UTC
I believe there are some errors in the Daughters of Sora Kell stats : Sora Maenya's AC is not on par with her Sisters and her Strength is quite low considering she's supposed to be the Muscles out of the three sisters (Stories of her crushing giants and such). Her Shared spellcasting stats are incorrect, it says DC 15 and attack bonus +7 when it should be DC 20/Attack Bonus +12 according to your Coven rule.
Sora Teraza's AC is off by one since you've made the calculation 10+INT+CHA = 10 + 10 + 7 and her AC is displayed as 26.
I think that's all , I love your work btw ! Keep it up !
Customer avatar
Michael A May 03, 2020 4:28 am UTC
Yes, it appears as though the stats for Sora Katra were accidentally reapplied for Sora Maenya
Customer avatar
John M August 02, 2018 1:16 pm UTC
There are some spells in here I do not recognize like Induce Stasis and Improvised Wand, where can I find the rules for these?
Customer avatar
Anthony T August 02, 2018 2:22 pm UTC
My apologies! Those will be coming soon in a Korranberg Chronicle player supplement that includes my conversion of the Artificer.

Induce Stasis is a Spare the Dying cantrip that only works on constructs. It will be necessary for an optional rule to make Warforged more construct like and harder to heal. (To go along with the Living Construct trait in their stat blocks). If you're not using this rule, replace Induce Stasis with Guidance.

For Improvise Wand, this is a new attack cantrip for artificers. Here are the rules for it:

Improvised Wand
Evocation cantrip
Casting Time: 1 action
Range: 60 feet
Target: One creature
Components: S, M (an arcane focus wand worth 10 gp)
Duration: Instantaneous
Classes: Artificer

Your spellcasting focus for this spell discharges a blast of energy toward the target. The target must succeed on a Dexterity saving throw or take 1d8 damage. The spell can inflict acid, cold, fire, lightning,...See more
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File Last Updated:
September 14, 2020
This title was added to our catalog on July 24, 2018.