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Monstrous Races 2
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Monstrous Races 2

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The sequel to Monstrous Races, Monstrous Races 2 presents player options to play every monster in Volo's Guide to Monsters. Volo's Guide to Monsters includes both new monsters and variations on existing monsters, so Monstrous Races 2 includes new monstrous races and a variety of new options for monstrous races published in the original Monstrous Races.

What is in this document?

  • 49 playable races (every creature in Volo's Guide to Monsters, no exceptions!)
  • 29 subraces
  • 5 templates for player characters
  • Rules for Tiny player characters and races (They're the same as the ones in the original Monstrous Races), plus new rules for Large, Huge, and Gargantuan players!
  • 1 new general feat
  • 22 new racial feats for races in Monstrous Races and in Monstrous Races 2
  • 3 new backgrounds
  • 5 new magic items
  • 4 new spells
  • 3 appendices with suggestions for campaign, character, and party ideas to make use of monstrous races

You do not need the original Monstrous Races to use most of this document, but owning Monstrous Races will make the design notes make a lot more sense.

 
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Discussions (16)
Customer avatar
Matheus A October 23, 2019 11:21 pm UTC
PURCHASER
Are you going to be making Monstrous Races 3 with the creatures in mordenkainen tome of foes or maybe even other modules/adventures?

I really enjoy your stuff, have used it before and imo it is the best conversions one could do, one of the best books this site and the fanbase have to offer and just really well done

Am looking forward for more, really want to play a Larva mage :v
Customer avatar
Tyler K October 24, 2019 4:51 pm UTC
CREATOR
Yes, I will eventually publish Monstrous Races 3, which will cover Mordenkainen's Tome of Foes. Unfortunately, work on MR3 has been really slow, so it's going to be a while before it's completed. In the mean time, I encourage you to use the rules in Monstrous Races 1 to try adapting creatures on your own.
Customer avatar
Jay B September 25, 2019 10:03 pm UTC
PURCHASER
Does this have oblex rules?
Customer avatar
Tyler K October 24, 2019 4:49 pm UTC
CREATOR
Sorry for taking so long to respond. For some reason I don't always get alerts when someone comments on my products.

The Oblex is published in Mordenkainen's Tome of Foes, so it will be included in Monstrous Races 3 when I eventually get around to finishing it.
Customer avatar
Jake M August 13, 2019 8:24 pm UTC
PURCHASER
Hey there! Been using both books for a campaign or two as of late, and I have to say that, respectfully, these books are so good I struggle to describe them without slipping into profanity. They're just so well thought out, so well put together, and so satisfying to use that the excitement tends to overwhelm a bit whenever I attempt to describe them! Having recently begun to DM, I have even managed to put together a few oneshots/campaigns based on the contents of these books.
Eagerly awaiting any future content, but remember; No Worries, No Hurry

(Oh! And, prolly meaningless, but I thought that perhaps I should add that I myself have actually since converted a creature or two into races, using this book as a guide)
Customer avatar
Tyler K August 13, 2019 8:41 pm UTC
CREATOR
That's really great to hear!

Any stories you'd care to share? Favorite races? Mechanics you've had trouble with?
Customer avatar
Jake M November 11, 2019 6:23 pm UTC
PURCHASER
Aye! Sure, and sorry for the delay!

In a campaign with some coworkers, I made a Gnoll forge cleric named "Grengaal," who talked and dressed a little like an elvis impersonator. He was a beloved member of the party, who specialized in constructing things out of a mix of metal and organic materials, his best work being a facial prosthesis for a friend of his, made from bits of an old iron furnace and a warg's jawbone.

In another campaign with another group, I had a manticore barbarian named "Kull," who has recently begun to look like the biggest softy you've ever seen (on numerous occasions he has attempted to hide from "danger" behind much smaller creatures, and has been known to enjoy the odd tea party). He has recently started to develop a crush on (who else?) the party's bard.

In a campaign I run myself, one of our players is "George George." George George came about when, somehow or another, a Great Old One's power seems...See more
Customer avatar
Jake M November 11, 2019 6:31 pm UTC
PURCHASER
Mechanically, none of these races have yet given me or my players, any trouble at all, thanks to good balancing and clever builds/parties.

As for a favourite? That's hard to say. I love the mechanics behind the regeneration mechanics for trolls and (even more so) hydras, and I'm a big fan of how the shape-shifting creatures were managed. Most all of the races here feel like their powers and abilites have been included in a fashion that's true to the nature of the creatures themselves. I especially like how most shapechangers, like barghests (perhaps my favourite but I'm a bit biased) and jackalweres aren't just given a dispassionate "once-per-long-rest single-form polymorph," but are instead made to feel like their inhumane selves, and that transforming is inherent to their nature.

All in all, just top notch work!
Customer avatar
Tyler K November 11, 2019 6:55 pm UTC
CREATOR
That's really high praise, Jake, and I really appreciate you sharing so much. Many of the mechanics you mentioned were big experiments since I haven't seen anything similar attempted, and I'm thrilled to hear that you like them.
Customer avatar
William O July 11, 2019 3:57 pm UTC
I might be blind, but it seems the Elder Brain's description says it has Cunning, but isn't in it's traits
Customer avatar
Tyler K July 14, 2019 10:15 pm UTC
CREATOR
Shoot. I'll get that fixed and post an update soon.
Customer avatar
William O July 11, 2019 1:18 am UTC
My play group has #1 and we just realized this exists, which is exciting because it means I actually can play an Elder Brain character. And you said you are working on #3 for MTOF, which means I can actually play as a Star Spawn! By one questions is if you are planning on doing other sourcebooks? Like, being able to play as a Nightveil Specter from Guildmasters Guild to Ravnica sounds absolutely amazing...
Customer avatar
Tyler K July 14, 2019 10:14 pm UTC
CREATOR
I would absolutely love to do that, and given enough time I absolutely will. I'm planning to do a bundle of smaller PDFs covering the handful of monsters included in each of the adventures, and I absolutely want to do a Monstrous Races of Ravnica. But MR3 has been slow going and I'm working on some other time-consuming projects (I write RPGBOT.net, for example), so I can't make any guess how long it will take me to get to those.
Customer avatar
Adam A February 25, 2019 2:17 am UTC
PURCHASER
I'm so happy that you made a sequel for Volo's. The monstrous races pdfs you make are some of my favorites here on the DM's Guild.

Just so you're aware, the entry for Cave Fisher doesn't have any stat increases listed, and Flail Snail doesn't have what the language you know stated.
Customer avatar
Tyler K April 08, 2019 3:50 am UTC
CREATOR
Sorry for the delayed response, Adam. DMsGuild has been really weird about sending me notifications of new comments lately.

Thanks for spotting those errors! I'm uploading updated files now with both of those issues corrected.
Customer avatar
Brett L December 22, 2018 8:41 am UTC
So I have a question, does this book expand on the Race Builder appendix of the previous volume with more options? I've been working on a lot of homebrew races and having more sorts of abilities analyzed helps a lot, especially as points of reference for weirder traits.
Customer avatar
Tyler K January 13, 2019 4:52 am UTC
CREATOR
Excellent question!

Yes and no. Monstrous Races 2 does not include any new content for the Race Builder rules presented in the original Monstrous Races. However, the current version of Monstrous Races includes all of the new racial traits I used to build the races for Monstrous Races 2. So if you already own Monstrous Races, go download a fresh copy and you have the latest and greatest version of the Race Builder rules!
Customer avatar
Brett L January 15, 2019 4:50 am UTC
Awesome, thank you! Exactly what I needed to know.
Customer avatar
Anjanae T December 04, 2018 9:07 pm UTC
PURCHASER
Spotted a mistake in the entry for Grung, it says 25 feet swim speed instead of climb speed which you mention in the design notes. Also there's no entry for playing as a Grung.
Customer avatar
Tyler K December 21, 2018 8:02 pm UTC
CREATOR
Oops! Thanks for spotting that. I've uploaded a new version of the files with corrected text.
Customer avatar
Kaleb J November 23, 2018 2:42 am UTC
PURCHASER
Very nice stuff!
Are you planning on making a 3rd version for Mordenkainen's Tome of Foes?
Customer avatar
Tyler K November 23, 2018 5:25 am UTC
CREATOR
Almost definitely. I'm working on a couple other projects at the moment, but I'm planning to start on Monstrous Races 3 in the very near future.
Customer avatar
Kaleb J November 24, 2018 12:20 am UTC
PURCHASER
Looking foreword to it!
Customer avatar
Brandon B April 08, 2019 2:19 am UTC
PURCHASER
*CHANTING*
Oblex...
Oblex...
Oblex...
Oblex...
*CHANTING CONTINUES TILL NEXT BOOK IS RELEASED*
Customer avatar
Tyler K April 10, 2019 5:45 pm UTC
CREATOR
I know people have been waiting a long time, and I want to assure everyone who's watching that Monstrous Races 3 will happen eventually. But Mordenkainen's Tome of Foes includes a lot of content, and the monsters are considerably more complex than those in previous sourcebooks, so adapting them is taking much longer. I'm also sidetracked by some other projects (I run RPGBOT.net, and I'm working on a couple adventures).

But since someone asked for a specific race, I'm happy to oblige. If you're not specifically interesting in the Oblex, at the very least take this as an example of why MR3 is taking so long. I was forced to split the racial traits into two posts to get past the DMsGuild character limit, and I didn't even include the design notes. The total Oblex race entry is over 5000 words, and that's just a single race.

---

Oblex
Oozes twisted by illithid experimentation, seeking to sate a never-ending hunger for the memories and personalities of humanoids victims....See more
Customer avatar
Tyler K April 10, 2019 5:45 pm UTC
CREATOR
Part 2:

Growth. At 1st level, your size is tiny. At 5th level, your size increases to small. At 9th level, your size increases to medium.
At 13th level, your size increases to large. Your space becomes 10 ft. x 10 ft.
At 17th level, your size increase to huge. Your space becomes 15 ft. x 15 ft. and your reach with your Pseudopod increases to 10 ft.
Ooze Nature. You don’t need sleep. Instead, you enter a restful state, remaining semiconscious, for 4 hours a day. While resting, you can dream after a fashion; such dreams are reflexive mental exercises inherent to your consciousness. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
You do not require food or water in the normal sense. Instead, you must eat memories to survive. Using Eat Memories against a creature which fails its saving throw is enough to sustain you as though you had eaten enough food for a full day. If you are unable to eat in a 24 hour period, you instead...See more
Customer avatar
November 12, 2018 10:59 pm UTC
PURCHASER
"Brontosaurus
The ankylosaurus is well defended, even without armor..."

Looks really good so far, I'm up to draegloth. Thank you.
Customer avatar
November 12, 2018 11:09 pm UTC
PURCHASER
" and turning into a starm" pg (starm -> storm)
Customer avatar
Tyler K November 23, 2018 5:26 am UTC
CREATOR
Sorry for taking so long to respond. Thanks for spotting those errors. I've corrected them and uploaded a new version of the files.
Customer avatar
Franz S October 23, 2018 8:18 pm UTC
PURCHASER
The red used for all the headlines is just really visually aggressive. Kind of unpleasant to look at.
Customer avatar
Dave G September 22, 2018 6:38 pm UTC
PURCHASER
Though the Nilbog is not a race, it is a condition only a Goblin can get, as it is a "trickster goblin spirit."
I would just make it a template that can only be used on Goblins.
Customer avatar
Tyler K September 28, 2018 6:49 pm UTC
CREATOR
I discussed that at length in my design notes for the Nilbog in the document. A template was something I considered, but I wanted it to be easily removable, so I ended up with something that's essentially a magic item.
Customer avatar
nathan A August 07, 2018 4:20 pm UTC
PURCHASER
some errors in labeling

Yuan-Ti Abomination [Template: Acquired]
Shapechangers coerced into undergoing a horrifying ritual, deep scions serve their aquatic masters as spies and assassins, venturing onto dry land where their masters cannot.

I really like what you've done here, and admire your talent and effort. you've clearly put alot of time and thought into these and I really love what youve made with this and you're previous monsterous races collection.
Customer avatar
Tyler K August 08, 2018 7:12 pm UTC
CREATOR
Thanks for pointing that out, Nathan. I've just uploaded updated copies of the files with some text corrections.
Customer avatar
Jens Heika S August 02, 2018 11:31 am UTC
PURCHASER
Reading through the Larger Races Addendum I found a couple of problems with the spell "Resize Magic Item", namely from the effect it's clear that it should be in the Transmutation school and not Enchantment. Transmutation is the most versatile school while Enchantment is all about charming, controlling and manipulating intelligent creatures.

The second problem is with the effect at higher levels. While it might be intentional, the way it is written now the maximum change is two sizes, which means, if you're a gargantuan creature find a medium longsword you're all out of luck. What I suggest as a fix is expanding the range; 2 sizes at 4-5, 3 sizes at 6-7, 4 sizes at 8-9.
Customer avatar
Tyler K August 02, 2018 4:59 pm UTC
CREATOR
I think you're right regarding Trasnmutation vs. Enchantment. I don't recall why I made Resize Magic Item an enchantment, so I went ahead and changed it.

It looks like I forgot the second half of the last sentence of Resize Magic Item. The spell slot behavior you described is exactly how I intended the spell to work for exactly the reason you described.

I've uploaded an updated version of the large players file.
Customer avatar
Isabelle W July 31, 2018 4:21 pm UTC
PURCHASER
I love your work, but this PDF needs some checking. Some information is missing and can only be found in the Design Notes of the races.
Customer avatar
Tyler K July 31, 2018 4:34 pm UTC
CREATOR
Darn, and I thought I did a better job editing this time. If you can point out any specific errors you find I'm happy to correct them and I'll upload update files once they're corrected.
Customer avatar
Brad R August 03, 2018 12:57 am UTC
PURCHASER
I've only given it a cursory glance, but I noticed that you must have done a little copy/pasting for the Deep Scion and Yuan-ti Abomination templates ;)

Deep Scion:
"Hit Dice. 1d8 per revenant level"

Yuan-ti:
"Hit Dice. 1d10 per revenant level"
Under traits - "Deep scions gain the following traits at each level, as indicated on the table below."
Customer avatar
Tyler K August 03, 2018 4:13 pm UTC
CREATOR
Yes, I definitely do a bit of copy+paste to make sure that formatting all remains consistent. But it looks like I forgot to change some text.

Thanks for pointing that out. I'll be sure to correct that text in the next round of updates to the file.
Customer avatar
Alex C July 31, 2018 2:50 pm UTC
Hi I'm just here to get the first discussion post before you're rightly showered with love
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This title was added to our catalog on July 31, 2018.