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Encounters in Sharn
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Welcome to the City of Towers! This premiere Eberron supplement from the Guild Adepts brings you 12 mini-adventures for 5th edition D&D set in Sharn. The mini-adventures are made for characters of levels 1 - 10 and focus on the intrigue, excitement, and noir of Sharn!

This supplement is meant to be used with the Wayfinder's Guide to Eberron!

The encouters:

  • The Callestan Clash - This fight-club-meets-street-carnival episode is recommended for 3rd to 5th level characters and optimized for five characters of 4th level.
  • Congratulations, You're a Winner! - This chase through the skies is intended for 5th to 10th level characters and optimized for five characters of 8th level.
  • The Double-Cross - A woman walks into the adventurers office, begging for help... but all is not what it seems. This episode is intended for 1st to 4th level characters and optimized for five characters of 3rd level. 
  • Double Immiscibility - The assassination in a potion factory episode is designed for a group of 1st to 4th level characters and optimized for five 3rd level characters.
  • The Fallen Mad: Excursion - The first of three linked episodes optimized for five 5th level characters. Can the characters find a cleric of the Silver Flame who went missing in the underbelly of Sharn?
  • The Fallen Mad: Excavation - The second of three linked episodes optimized for five 5th level characters. In the dim light of dragonshards, the characters uncover something evil.
  • The Fallen Mad: Excommunication - The final of three linked episodes optimized for five 5th level characters. What happened to the cleric of the Silver Flame? The characters are about to find out.
  • Get the Message - This lightning rail chase is designed for 1st to 4th level characters and optimized for five characters of 3rd level.
  • Possession is Nine-Tenths - This story follows the adventurers throughout their time in Sharn with encounters appropriate for 3rd, 5th, and 9th level characters as they unravel a mystery with the goblin Stab.
  • King of the Heap -  The junkyard showdown is designed for a group of 1st to 4th level characters and optimized for five 3rd level characters.
  • Reflections of the Delirium Stone - This heist-in-progress episode is intended for 5th to 10th level characters and optimized for five characters of 8th level.
  • Special Delivery - When a courier turns up dead in the streets, it's up to the characters to figure who did the deed. This episode in Oak Towers is designed for 1st to 4th level characters and optimized for five characters of 3rd level.

This is a DMs Guild Adepts product. The DMs Guild Adept Program was started and is managed by Wizards of the Coast. It brings together some of the best talents creating for the DMs Guild for creative development. DMs Guild Adepts products are identified by the gold ampersand logo.

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Reviews (7)
Discussions (8)
Customer avatar
Emma B May 11, 2020 2:21 am UTC
This has been really helpful in building out my Eberron campaign! I would really appreciate it if there were a more printer-friendly version though.
Customer avatar
Joe G May 28, 2019 2:59 pm UTC
In "The Fallen Mad: Excursion" on page 16, the Treasure section lists a spell scroll of Endure Elements. Is this supposed to be Absorb Elements? I don't see Endure Elements in any of the 5e products, and don't see it added in either this product or the Wayfinder's Guide.
Customer avatar
December 10, 2018 6:26 pm UTC
What are the ACP/TCP rewards for each encounter? Are they considered as part of a hardcover (1 per hour) or is just 1 ACP and TCP per encounter?
Customer avatar
December 11, 2018 5:49 pm UTC
Found the answer in the Facebook "D&D Adventurers League DM Discussions" group:

"Encounters in Sharn is treated as a hardcover as it pertains to awarding checkpoints." - Travis Woodall
Customer avatar
Daniel M October 25, 2018 4:18 pm UTC
Is this module already AL legal or will it be shortly?
Customer avatar
Ryan F October 31, 2018 1:09 pm UTC
Yes its AL legal.
Customer avatar
Justin G August 07, 2018 4:01 am UTC
Any plans to do a Fantasy Grounds conversion for this?
Customer avatar
STEVEN R July 25, 2018 2:55 pm UTC
I’ve been curious about this a long time. Why not indicate DMG 252-255, rather than “See “Chases” in chapter 8, “Running the Game,” of the Dungeon Master’s Guide for more information on running a chase” / DMG 257-258 rather than see “Poisons” in chapter 8, “Running the Game,” of the Dungeon Master’s Guide)?

Why this convention? They do it in the hardcover adventure books as well, and it’s such a simple change! I’d do it for a free copy – seriously! I’ll sign a NDA and everything!
Customer avatar
Alex C July 25, 2018 3:12 pm UTC
Beyond the first run, errata has been applied to the existing hardcover books. This causes changes in page numbering and can throw off where certain entries appear between differing printings.
Customer avatar
STEVEN R July 25, 2018 4:38 pm UTC
Thanks for the answer, although it seems unlikely that micro changes caused by errata would shift entire sections of the book.
Customer avatar
James I July 25, 2018 5:35 pm UTC
Alex has IDed the reason correctly. Enough microchanges could cause things to shift and there could be major changes made someday. It'd be a headache for us to check and update everytime time new eratta came out, plus those microchanges COULD shift our layout.
Customer avatar
STEVEN R July 25, 2018 6:40 pm UTC
Wow - well that's an answer I guess, thanks..!

Customer avatar
Travis W July 25, 2018 11:00 pm UTC
Referencing page numbers runs the risk of the entry being incorrect if the references document is later revised, and the relevant section is no longer on those page numbers.
Customer avatar
Kelly J July 27, 2018 10:47 pm UTC
There are also digital versions of the DMG that lack page numbers
Customer avatar
Benjamin P July 24, 2018 2:58 pm UTC
Is this for 5e? I assume it must be because of the mention of Adventurer's League, but there's nothing in the description or that I can see on the sample pages to say which edition it is for.
Customer avatar
James I July 24, 2018 3:23 pm UTC
Thanks for pointing that out. It's been added to the description. It is for fifth edition D&D, as are all DMs Guild Adepts products.
Customer avatar
Ralph T July 24, 2018 10:44 pm UTC
Would you mind setting the Rule System(s) to Dungeons and Dragons 5e as it was done for the Wayfinder's Guide to Eberron (5e) as shown here:

It would help when narrowing down searches as well.
Customer avatar
James I July 25, 2018 5:25 pm UTC
Hey Ralph. When a creator like me posts to the DMs Guild, it's assumed the material is 5e because that's all that is allowed to be sold by accountants that aren't WotC on here. You're looking at a DriveThru link for the WGtE. Again, WotC can sell their products across DriveThru and DMs Guild, but I can only post Eberron products to the DMs Guild. Sorry about that!
Customer avatar
July 24, 2018 4:30 am UTC
Is there anything inside your guide identifying Wayne Reynold's cover?
Customer avatar
Alex C July 24, 2018 11:44 am UTC
Wizards of the Coast has released a number of art pieces from old editions, including new Eberron art packs. They are free and free-to-use on DMsGuild commercial products and don't require attribution. More to the point, the cover art here is in that pack and the pieces aren't labelled or separated by artist name.
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File Last Updated:
July 23, 2018
This title was added to our catalog on July 23, 2018.