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Tales of the Low Roads: Dulcimer's Guide to Death & Dying
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Tales of the Low Roads: Dulcimer's Guide to Death & Dying


Players, are you tired of characters dying premature deaths only to be raised or resurrected? DMs, are you tired of fudging rolls to avoid killing your players? Do you want more of a narrative approach to your character's death?

If you answered yes to any of these questions, the bard Dulcimer de Kaula has the cure for your common deaths. The Low Roads are an optional rule for death & dying in Dungeons & Dragons that adds narrative weight and mechanical consequences to a character's near-death experiences. You may have bargained your soul to return to the Prime Material, or you may have returned from the Fugue Plane with something - or someone - unexpected. 

Tales of the Low Roads: Dulcimer's Guide to Death & Dying adapts mechanics from the narrative roleplaying games such as 13th Age, Fate Core and Dungeon World for 5th Edition D&D.

"Pretty cool, and well worth the pickup." ~Nerd Immersion

"Uniquely creative ... a joy to read. Highly Recommended'" ~DM Level Up

Not all who die walk the Low Roads, but all who walk them come back changed.  


DMs Guild Featured PDF the week of November 13, 2018!

Copper Seller Goal: Once this hits copper seller, we will include rules on how to use the Low Roads during character creation!

For our other products on the DM's Guild, check out our author page.

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July 7th, 2018
I've never been a big fan of character death, unless that's what the player wanted to happen to their character. I understand the need for consequences to prevent things from devolving into a game of chicken with the DM, but I get invested into my cha [...]
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File Last Updated:
August 30, 2018
This title was added to our catalog on July 06, 2018.