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Weapons Expanded Vol. 1
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Weapons Expanded Vol. 1

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Some people say that 5E has a serious problem about how lackluster physical combat can be, how all the weapons feel the same, and how proficiency doesn't really feel like.... It shows how skillful someone is with weapons.

This present homebrew here has the intent of fixing that, with the use of a new mechanic that enhances the proficiency mechanic, adding a whole new level of depth to combat, and another aspect which should help make characters feel more unique and distinguished from each other. All avoiding sacrificing the streamlined design of 5E that we all know and love so much.

Not only that, I've also reworked the weapons on the core game, trying to make them all feel more unique and trying to make so that each had something going for it. Remember the completely remarkless 1d8 flail from the core rules? Well, go on and take a look at the pdf, I can promisse it's a head turner now.

This was the my first take on it. There is now a Volume 2, with 12 new weapons, a shield rework with 5 shields with stats, and 15 new properties related to the specialization mechanic.

If you liked what you saw here, and want even more of it, look up Weapons Expanded Vol. 2.

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Reviews (2)
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June 29th, 2018
Not bad. I like that it takes a lot of the power off of dex, though finesse weps should prob still add your dex mod to the attack roll, just not the damage roll. That way rogues and other dex heavy classes aren't heavily penalized for using a non spe [...]
June 28th, 2018
While the idea of making weapon choice stand out more is a good one, this product falls flat in execution of that idea. It confounds the game by adding a large number of new weapon properties that are part rip-off of class abilties and feats that alrea [...]
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File Last Updated:
June 29, 2018
This title was added to our catalog on June 25, 2018.