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D&D Solo Adventure: Citadel of the Raven
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D&D Solo Adventure: Citadel of the Raven


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5e Solo Gamebooks presents Citadel of the Raven, the third in our series of solo adventures. Citadel of the Raven is the sequel to Tyrant of Zhentil Keep, but is also playable as a standalone solo adventure. The first solo adventure in this series is titled The Death Knight’s Squire.

This is the gamebook/pdf. For the Fantasy Grounds version, click here.

This is a Dungeons & Dragons Fifth Edition adventure designed for one level 3 player, without a DM. It can also be played by two players without a DM, as a DM+1 adventure or even as a full DM-led campaign with multiple players, but it is primarily designed for a solo player. The written narrative entries in this book serve in place of the dungeon master and guide you through the adventure.

At 589 entries, you can expect a lot of variety from this solo quest. There are several main paths your character could take, and numerous encounters and options on those paths (including short sub-threads designed for specific classes), making the number of possible adventures practically endless. Add to that the characteristics of your class, and the numerous variegated combat encounters, and it’s safe to say that no two run-throughs of Citadel of the Raven will be the same.

24 .jpg maps are also included for use with various scenarios throughout the book, packaged as a zip file and loadable into any VTT you happen to be using. They also look great printed out, if you happen to be playing with miniatures.

At the end of this quest, you will advance to level 4, ready to continue with the next solo adventure in our series, The Tortured Land.

This is an outstanding product… a true D&D experience of the highest quality... You can expect a challenging and engaging D&D roleplaying experience from this solo adventure. 5 stars. I hope they make the entire series to level 20.

Ray D.

The Citadel of the Raven is an incredibly replayable solo adventure featuring diverse and challenging combat encounters, as well as a wide array of areas to explore.

Kristina Chun

I didn't know who to trust in the adventure, everyone seemed to have their own secret agenda going...Be ready to stay at the edge of your seats!

Adrian Aguirre Riofrio

Citadel Of The Raven is such a large solo adventure that I got lost. I got lost in the wilderness, and underground, before finding my way. And it's a great thing to explore a world where you can wander, have new adventures and discover a little bit of the unknown.

James Svoboda  

Citadel of the Raven, the next epic length solo-adventure instalment by author Paul Bimler, is heavy in immersive storytelling and glittered with moments of narrative-driven combat sequences, which leaves the player completely swimming in an enthralling high-fantasy adventure. The replayability is nearly endless and the combat, derived from a rich assortment of creatures and villains spanning D&D history, was nothing less than thrilling. In short, you’d be foolish to pass over this experience.

David La Boon

It might be a good idea to go and play through Tyrant of Zhentil Keep before you embark on this quest. Citadel of the Raven is playable as a standalone, but there are many clues and items gained in Tyrant of Zhentil Keep that may – or may not! – prove useful in this quest.

These books are written for players who can’t find a group, DMs who seem to have had that role thrust on them for all eternity, and anyone wanting to discover how a solo adventure works.

Please check out our full range of solo adventure titles:

Death Knight's Squire

Tyrant of Zhentil Keep

The Tortured Land

Drums at Daggerford

The Solo Adventurer's Toolbox

Solo Adventure Bundle 1 (First 4 solo adventures)

Eberron Solo Adventure: The Saviour of Sharn

Tables of Doom: 5E Solo Adventuring

Adventurers Wanted!: The Dread Vault of Tgozur

Adventurers Wanted: Labyrinth of Lies

Menace of the Icy Spire - 5e Solo Conversion

Rage of the Rakasta 5e Solo Conversion

Ghost of Lion Castle 5e Conversion

Toolbox Solo Adventure A1: The Dead Don't Sleep

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Reviews (11)
Discussions (11)
Customer avatar
Harry S July 25, 2021 3:15 am UTC
Over it was great, only thing is that there doesn't seem to be an outlet for codeword topography in this or the subsequent adventures.
Customer avatar
Jamie F June 10, 2020 1:31 am UTC
I loved it. What an exciting adventure. I can't wait to start the next one.
Customer avatar
Brittany B May 08, 2020 7:20 am UTC
Once again, I loved every minute of this and the challenges challenged me more than ever, and now I'm very excited to start the next adventure!!! please write more!!!
Customer avatar
5E Solo G May 20, 2020 11:15 am UTC
Thanks for the support Brittany, and the next one is now available. I'm also working on the next one beyond that now
Customer avatar
Dale N February 26, 2020 6:53 pm UTC
Wow, just finished The Citadel after playing DKS and ToZK. Amazing! A great way to 'scratch the DnD itch' when no DM is around. I highly recommend this series. Looking forward to Drums at Daggerford.

Any suggestions for other solo adventures until DaD is released?
Customer avatar
5E Solo G February 26, 2020 9:59 pm UTC
Hey Dale, have you played the next in the series after Citadel? It's called The Tortured Land, a level 4 adventure.
I've also written some shorter solos. Tables of Doom, Dread Vault of Tgozur and Labyrinth of Lies.
Customer avatar
Dale N March 01, 2020 10:13 pm UTC
I am actually at the last battle in Tortured Land. So far it has been awesome. I will definitely try the three you suggested. Really want to take my level 5 PC forward so will try to pick the one that is best suited. Well, unless that will put me too high for your next in the series Drums at Daggerford....
Customer avatar
5E Solo G April 25, 2020 12:35 am UTC
Hey Dale, Drums at Daggerford just released :)
Customer avatar
Joric R January 23, 2019 8:22 am UTC

Just finished my first playthrought, managed to succeed, this one was my favorite so far! The trek trought the mountain pass felt very real and i loved it! I knew i shouldn't had thrust that kindly young lady, but hey what's an insight check? :P

If i had two little negative point, i felt like the final narrated battle were a bit wonky, i really liked the one at the end of Death Knight's squire, but in this adventure, having to read the text then jump at the end of the book then come back broke the pace a bit. Granted i could had copied paste the page elsewhere, but still i felt like it was handled in a better way in the first adventure.

My second point is about lore. The Jaezred Chaulssin is supposed to be an evil patriarchal Vhaerunite sect, it felt pretty weird to have Merinyon lead the group, female Drow in Vhaerunite society are generally the male counterparts of Lolthites society. Beside, i completely expected the drow to turn on me at any point, but then at...See more
Customer avatar
Joshua F April 29, 2020 12:36 am UTC
I loved the adventure but I agree that having the battle in partial narrative form was a bit awkward. For example, against Shass, the narrative says she attacks first with her longsword but the map had her 60 or 70 feet away from the PC and Merinyon. Also, I had my character keep Rass's Sun Blade because why wouldn't they but the text says nothing about it.
Customer avatar
5E Solo G April 29, 2020 7:44 am UTC
Hey Josh
Yeah there was a fair bit I had to tie up at the end of the adventure. Also, in the introduction I do mention that you are free to interpret aspects of the adventure as you wish, so your keeping of the Sun Blade is totally legit. But yeah, as you can understand it's hard to account for every eventuality in a solo adventure. A DM would be able to respond in the moment, but in an adventure like this it's hard to all the different ways that the story might unfold. Thank you for you support though. I've just released the latest one actually, a level 5 adventure named Drums at Daggerford. I hear you regarding the narrative battle, and it's not something I've repeated, but there were a few narrative threads to tie up!
Customer avatar
Gerald W December 22, 2018 6:28 pm UTC
Hi. Spoiler here.

I can't find a link. So, during the Ettercapling encounter which happened after entry 326, there is an option to take the dash option and continue north. There is no link to be able to do that. The only option, besides dying, is to win and continue back down the north path. Are they the same thing?

"5. You may flee this encounter by taking the dash action, heading north. The ettercapling will not follow. "

49 - You wipe a foul yellow slime from your blade and start back down the northern path.

Customer avatar
5E Solo G December 22, 2018 8:31 pm UTC
Hey Gerald
Thanks for finding this error! I'll get onto correcting it asap.
In the meantime, just continue to Entry 49 (but ignore the bit about wiping slime from your blade).
Apologies :(
Customer avatar
Gerald W December 23, 2018 4:23 pm UTC
Thanks. I'm enjoying it for the third time around.
Customer avatar
Jakub B December 14, 2018 7:17 pm UTC
OK i might be a part of a very very tiny minority, but when starting the death knights squire i picked an elf, the DROW variant. I find it amusing that my DROW ROUGE reacts the way he reacts, and the reaction of SOME of the characters.
Customer avatar
Clemens K December 04, 2018 12:32 am UTC
Is it just me or is this adventure module missing a .pdf map booklet? The previous modules all had one, in addition to the .jpg map files. Since I prefer printing out the map booklet and flipping through it while I embark on the adventure with my physical minis, I'd appreciate it if a .pdf map booklet was added to this module as well.
Customer avatar
5E Solo G December 04, 2018 12:44 am UTC
Hey Clemens
I didn't make one because I thought it wasn't being used, so I just did jpgs for this one.
However, you raise a good point. I will put one together now and have it in the download area for this adventure by tomorrow. How's that?
Customer avatar
5E Solo G December 04, 2018 1:22 am UTC
OK Clemens, the Maps Booklet is now available for download! Hope you enjoy. Regards, Paul.
Customer avatar
Chad C December 04, 2018 2:45 am UTC
Nice turnaround :)
Customer avatar
Clemens K December 04, 2018 12:06 pm UTC
Thanks! It's really appreciated!
Customer avatar
Matthew C October 27, 2018 5:56 pm UTC
This is a good adventure, though something I noticed with this and the previous adventures in the trilogy:
I noticed that I frequently kill story-important bosses long before the campaign seems to expect them to die. By my own admission I'm playing a slightly OP homebrew subclass of ranger, but not so OP that I don't think official classes couldn't pull it off either. Is there some contingency in the book for this event that I missed?

What I ended up doing was basically skipping to the next part (IE, selecting "that attack misses", etc, until it got to the part where they died). Would this be "right" so to speak?
Customer avatar
Gerald W October 16, 2018 3:36 pm UTC
Hi. I agree with the others that this is a great adventure. When can we expect the next installment?
Customer avatar
5E Solo G October 16, 2018 7:53 pm UTC
Working on Tables of Doom 2 at the moment (sequel to the first Tables of Doom, also available on here), then planning on writing three in this series sequentially. Some time in January for the next one!
Customer avatar
Jerry B July 10, 2018 11:58 pm UTC
I can hardly wait for the Fantasy Grounds version!
Customer avatar
5E Solo G July 11, 2018 12:52 am UTC
I'm sure it's not too far off Jerry.
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File Last Updated:
March 30, 2019
This title was added to our catalog on June 25, 2018.