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CCC-CIC-09 Steamy Shores of Danger
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CCC-CIC-09 Steamy Shores of Danger

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An urgent plea for assistance comes from the coastal village of Jarko’tu’ta. Traders are dead, canoes destroyed, bloodthirsty sharks spotted! A perilous canoe journey and fog-shrouded mysteries await adventurers.

A 2- or 4-Hour Adventurers League Convention Created Content for 1st-4th Level Characters, brought to you by Cold Iron Conventions and Draxtar Games.

In addition the ability to turn any day into SHARK DAY, this stand-alone adventure includes:

  • An Official Adventurers League magic item certificate
  • Gridded reference maps for key combat encounters
  • Printable icons to help track watercraft
  • NEW: Season 8 Item Unlock Handout - prints 9 to a page, one for every player!

About the runtime:   The core of this adventure is a 2-hour experience that includes Combat, Social Interaction and Exploration encounters.  The included expansion seamlessly extends the adventure to 4-hours.  More than just an extra fight, this addition features new characters with their own backstory and motivations as well as additional content across all three pillars of play!   

This adventure can serve as an introduction for new players while also scaling to provide an exciting experience for the more seasoned.

For another adventure set in the same village, check out CCC-HAL-01 Fate of the Nightworms. Though the two adventures have entirely unrelated stories and require no knowledge of the other, adventurers that played Steamy Shores can start Fate of the Nightworms without leaving Jarko'tu'ta and may encounter some familiar NPCs.

 
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Reviews (1)
Discussions (1)
Customer avatar
Guy D July 13, 2018 12:49 am UTC
PURCHASER
I ran this yesterday and it went pretty well. I found the introduction was a little hasty but that wasn't a big issue. It took us three and a half hours without doing the optional part. A shame there as I would have liked to include it.

Very messy and fun opening battle, but there was so much to keep track of; not just the hp of a lot of sharks, but also how many PCs were in each canoe and who was split off. I was focused more on admin that narrating with flavor.
We also had lots of fun with role playing the bigfolk greeting and the villain at the end.
During the final battle I noticed that the parties involved did not share a common language. This is a minor issue for it worked with my group.
Customer avatar
Andrew B July 13, 2018 7:12 pm UTC
CREATOR
Hi and thanks for the feedback! With some of the randomness and (awesome) player creativity, the opening fight can turn out pretty crazy - I've had this happen in one of my own runs too! As long as your players had fun doing it and you had the time, it's ok if it goes long. I love the extension, but it's not as important as other parts of the story!

Good catch on the language issue - for some reason I thought their language was a dialect of Aquan, but I see that it's not. During next round of fixes, I'll update the adventure to account for this by giving them Aquan also!
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Product Information
Silver seller
Community Content
Author(s)
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Pages
29
Format
Original electronic
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File Last Updated:
November 06, 2018
This title was added to our catalog on June 23, 2018.