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The Complete Martialist Handbook
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The Complete Martialist Handbook


Here’s what reviewers and DM’s Guild authors are saying about The Complete Martialist Handbook:

“I’ve been looking for a product like this for awhile, and I’m delighted that the talented Ben Huffman has delivered it. Definitely worth checking out.”

- MT Black, Guild Adept

“Lots of interesting and unique approaches to characters. I wish this could be my PHB+1 for Adventurer’s League!”

- Robert Davis

The Complete Martialist Handbook is packed with player options and equipment for your Barbarian, Fighter, Ranger, and Rogue characters! Will you play a skinchanging barbarian with a pair of thundering brass knuckles? A gunslinging fighter with nerves of steel and a quick hand? A bounty hunter ranger skilled in dropping enemies from afar with a trusty bola? Or maybe a bouncer rogue who uses as much muscle as moxie?

Inside the Complete Martialist Handbook you’ll find…

  • 16 new archetypes: 4 each for the Barbarian, Fighter, Ranger, and Rogue classes
  • 17 new weapons
  • 18 new feats
  • And 36 new magic items

If you liked The Complete Martialist Handbook you may enjoy other products by the authors, Benjamin Huffman and Ross Leiser. You can find this product for FANTASY GROUNDS VTT here.

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Discussions (8)
Customer avatar
Levi A January 05, 2020 10:22 am UTC
I know I'm late for the party, but for the apothecary subclass, for the use of their concoctions, they don't count as the free object interaction, correct? Or are you meant to use them, and then also attack?
Customer avatar
Zachary L July 23, 2019 1:10 pm UTC
The Fighter subclass, Crusader, At level 18, they get their Divine Domain's 17th level feature, How does this work with the Arcane Domain, which lets the Cleric learn a 6th, 7th, 8th, and 9th level spell from the wizard spell list. given this doesn't have that high of a spell slot, so is it just a waste?
Customer avatar
Michael G July 17, 2019 10:45 pm UTC
So I was going over the Ranger subclass: Spirit Guardian, and noticed something that bothers me.
At 15th, you get Elemental Vessel which as an Action lets you become an particular elemental, for One Minute.
This bothers me, because a level Ten "Circle of The Moon" Druid can change into an elemental as a Bonus action for a number of HOURS equal to half their Druid level. And they can pick a different elemental each time they transform. Heck, they might even be able to benefit from equipment.
Elemental Vessel is the pinnacle of it's subclass, but when compared to "Circle of the Moon", it feels lacking.

Here are some of my ideas to bring it up to snuff:
-the transformation takes a Bonus action
-attacks made in elemental form are magical
-either increase the number of times you can change or increase the amount of time you can stay in elemental form. Maybe your WIS modifier can factor in somehow. Heck, maybe the transformation could be semi-permanent...See more
Customer avatar
Andrew G June 30, 2019 10:12 am UTC
So there's something that's been nagging at me. Of all the weapons added, there are no finesse ones included, despite some seeming like they should. There's also no mention of classes having proficiency in them, which I find weird. Many of the weapons are very fitting for a monk but outside of Kensai they cannot be used, and I know a lotta people who'd want firearms added to rogue's proficiencies.

Is the non-finesse and lack of proficiency (for Rogues, Monks and the like) intentional?
Customer avatar
Benjamin H July 06, 2019 5:20 pm UTC
Regarding finesse, none of the weapons I wrote were appropriate for that property and I don't generally think the game is lacking in options for weapons of that category so I didn't write new finesse weapons just for the sake of adding additional finesse weapons to the game.

The proficiency issue is actually unintentional. Whether or not rogue's get firearms feels very setting dependent. I'd probably be more inclined to do an optional rule box that discusses adding firearm proficiencies to classes that don't have general martial weapon proficiency. The monk should definitely get hook sword, sai, and war fan and probably weighted chain and chakram too.
Customer avatar
Michael G December 24, 2018 7:39 pm UTC
Hi Benjamin, I wanted to tell you that I love this handbook. As soon as I bought it, I got it(and some other stuff) printed and spiral bound into a real book. My favorite archetypes are the Combat Medic, Apex Predator, and the Apothecary( this one is really interesting). You and Ross did an amazing job making this.

Speaking of the Apex Predator, I have a quick question. Why doesn't Tooth And Nail's damage increase? I feel like, at the very least, it should increase to 1d6 at level 11. Or maybe 2d4, like the wolf has.
Hmm, that would be an interesting progression: first 1d4, then 2d4, then 1d6, then 2d6( like the Dire Wolf).
Customer avatar
Benjamin H December 28, 2018 2:25 am UTC
Thank you so much for the kind words and I'm thrilled you enjoy The Complete Martialist Handbook!

The biggest reason the Apex Predator's unarmed damage die doesn't scale is that it's loaded with good, powerful features that are as important to the theme of feral warrior as fighting with tooth and claw. I don't think you'll notice it wanting for combat power in play!
Customer avatar
Trevor A July 10, 2018 3:34 am UTC
Hi Benjamin,
Have you given any consideration in converting this into a Fantasy Grounds module and listing it on the DMsGuild? If so, I've been converting modules for publishers and independent content creators. If this is something your are interested in, I can complete the conversion. Reach out to me at:
Customer avatar
Benjamin H July 10, 2018 4:00 am UTC
Hi Trevor - thanks for reaching out but we actually already have The Complete Martialist Handbook available for Fantasy Grounds:
Customer avatar
Flemming P June 23, 2018 2:38 pm UTC
Is by design that the Skinchanger's Shape of the Lesser Beast requires Concentration still?
It seems like it makes it very difficult to use.

Was also thinking that the Shapechange spell would be better just limited to Beasts and CR's as this still lets the barbarian rage and use the rest of their kit.
Again this might be by design that you made it so that they do loose all class features while using that feature, it just seems weird to me to have a feature that by use removes all other features.
Customer avatar
Benjamin H June 23, 2018 6:22 pm UTC
Hi Flemming!

Yes, that is by intention. Shape of the Lesser Beast is more of a utility feature - you can use it to gain fly speed, swim speed, or just hide as a mouse or whatever else strikes you. Primal Rage and Shape of the Greater Beast are both features that have more interplay with your normal Barbarian stuff (smashing, hacking, stabbing, etc.).
Customer avatar
Flemming P June 23, 2018 6:29 pm UTC
Greater Beast still removes all of your barbarian features, since it is still just Polymorph? Or do I misunderstand something?
Customer avatar
Christian E June 21, 2018 1:20 pm UTC
First of all, congratulations on Copper Bestseller during the first day! Second, could you please capitalize the T of "the Complete Martialist Handbook". My OCD is acting up. Thanks! ;D
Customer avatar
Benjamin H June 22, 2018 2:54 am UTC
Thank you and corrected!
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File Last Updated:
June 10, 2019
This title was added to our catalog on June 20, 2018.