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The Witch's Doom
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The Witch's Doom

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The green hag Craven Jenny has seen the future: a group of adventurers is going to murder her in her lair… that is, if she doesn't murder them first. This kicks off a short, side quest that can be inserted into any campaign.

The Witch's Doom is a 23 page side-quest adventure that features…
• 8 encounters
• 4 pages of player handouts and hand drawn maps
• 10 fully-statted NPC opponents and 1 new monster, the Ersatz Cat
• a background fable, Craven Jenny And The Goblin King which features a lot of baby eating. Here's a excerpt:

There once was a boss of a goblin clan who declared himself king of all goblins everywhere. And none would challenge him as long as his warriors brought back meat from their raids and heads from their enemies.

But if the meat and heads ever stopped coming or if other clans started coming for their meat or their heads, skrrkrrrrt, the king knew he’d look down to find a blade sticking out of his belly.

This age of meat and heads lasted for quite some time and the king and his warriors grew fat and happy until, one hot and sticky summer, the goblin wives noticed goblin babies were going missing.

Then, worse, the goblin hunters discovered piles of baby goblin bones scattered around the forest.

The hunters looked close and sniffed the bones. “These have been chewed clean,” they said. “And not by an animal. And not by a goblin. Looks like human teeth ate this meat.”



If you enjoy The Witch's Doom, check out my 50-page DMs Guild adventure, The Zombie Wizards Of Greesly Keep, and send your players into a haunted magic academy where they have to close a portal to a dimension of necromantic horror.

Zombie Wizards Cover


 
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Pages
23
Format
Original electronic
Scanned image
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Original electronic format
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File Last Updated:
June 15, 2018
This title was added to our catalog on June 14, 2018.