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Alternate Advancement
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Alternate Advancement


Alternate Advancement

You and your players have just started a new campaign. You can still smell the ink from the printer that generated the character sheets. The players are excited and so are you! Off you go into the wonder that is a Dungeons and Dragons game.

After a few hours of play you have completed the first night's adventuring. One of your players asks how many experience points they earned. You calculate it, divide by the number of players and see that after one night each player has earned 395 XP. This is enough for second level.

Do you advance these characters right away? Sure, the numbers say you do, but they are in a dungeon... from where did the Sorcerer get the new spell? How did the fighter learn this new skill of Action Surge? How is it that this has all happened in less than a day of in-game time?

The newer editions of Dungeons and Dragons attempt to ensure that, in about a year, playing a few hours once a week, you can advance to 20th level. And for some, this is all fine and dandy.

For others, this seems a bit rushed, and lacking some narrative-based logic. After all, you have barely gotten to use a new power when even newer powers are available to you.

For that latter group, this supplement has been written.

Addendum. 50 downloads! Yes! Please leave comments/reviews so I can determine what to do next.

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File Last Updated:
June 20, 2018
This title was added to our catalog on June 13, 2018.