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A Classic Psionic System for 5e
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A Classic Psionic System for 5e

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If you've played AD&D 2e psionicist and are not satisfied with UA Mystic. This handbook is for you!

You have a complete conversion of Psionicist class based on 2e and the revised psionicist.

- You have 5 subclasses based on the 5 disciplines.

- 242 new psionic powers, divided in Devotions (Cantrips) and Sciences (1-9 lvl)

- revamped attack and defenses modes for psionic combat

- Wild Talent rules and tables

This book realy keeps the particular feel of AD&D 2e psionics but making it work in the new 5e rule set!

UPDATE v4.0:

- prerequisite dropped

- editing fixed

- BOOKMARKS

- some talents adjusted after months of playtesting and feedback

 
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Discussions (16)
Customer avatar
Thomas W March 27, 2019 1:53 pm UTC
PURCHASER
Is there a change log of all the things that have changed between editions? I'm trying to see that is different between the current edition (5.0?) and the previous.
Customer avatar
Frederic L March 29, 2019 11:25 am UTC
CREATOR
No change log because so many little details:

New talent: mind hand
PSP cost ajusted to new system of psp cost in every talents
Life draining talent corrected completely
Typos fixed and particularly phrasing of higher level use whih was not completely transitionned from old psp system (I sttill saw typos there to fix in a later one)
Customer avatar
Thomas W January 24, 2019 2:36 pm UTC
PURCHASER
I see that the total number of PSPs and PSP limit has been increased in the most recent version. Has anything else been changed?
Personally, I like the increase in PSPs because it allows characters to use their powers more often (but not enough to be completely overpowered).
Customer avatar
Frederic L January 25, 2019 11:17 pm UTC
CREATOR
Yes, I follow spell points variant rule suggested in DMG; I originally rejected it, but gave it a go and found way to fix some details.

A v5.1 will come soon as I saw more details to be fixed, including higher power limit text that I forgot to insert (only one talent can be used of power 8-9 and 2 from powers 6-7)

Thanks for keeping up
Customer avatar
Thomas W January 05, 2019 1:46 pm UTC
PURCHASER
Did you ever update the book? Although there is a v3.0 file, I just download v2.0 when I click the link.
Customer avatar
Frederic L January 07, 2019 3:58 pm UTC
CREATOR
Yes it has been updated a few times.
You should get v4 actually. I will reverify files uploads
Customer avatar
Frederic L January 07, 2019 4:00 pm UTC
CREATOR
It is proper file; the site's v2 is my personnal v4.
Customer avatar
Arturo F November 08, 2018 2:49 am UTC
PURCHASER
feedback for the new version:

1)Psychokinetic Sciences still have requirements, there is a lot with Telekinesis as requirement with inferior level.
2)Telekinesis is still for level 5, in ad&d 2e this was the "basic" power for Psychokinetics. I still think that should have a system of variable expend of PSP and access from level 1 like ad&d 2e
3)I'm still thinking that Psionicist at level 1 should have PSP limit 1, not 2.
Customer avatar
Frederic L November 11, 2018 12:08 pm UTC
CREATOR
Thanks again for you feedback.
I keep some lvl requirements but there shouldnt be any talents requirement.

Liw lvl telekinesis should be more like mage hand type of thing. I think I have put that, I will recheck if not add this. Spells design for 5e is very different than for 2e, they nerfed and caped a lit of them but also attainned a balance for them instead of having quadratic wizards...

Which bring to psp limit. I think you are right, but i want to re-access psp table since I find that at high lvl a player could elect to just use less talents but all high lvl; this is in accordance to original psionics, but with power balance in 5e this works soso and makes them quite overpowerred...

Stay tune for table change but i have not yet figured out how to fix this without becoming spell slots which would kill the psionic vibe and pool of power of the mind feeling for something that is too close to magic....

Cheers
Customer avatar
Arturo F November 19, 2018 1:20 am UTC
PURCHASER
telekinesis, i think, should be, cost:0 lift 10lb like mage hand, cost:1+ lift 100 lb per PSP expended
Customer avatar
Frederic L November 21, 2018 12:48 pm UTC
CREATOR
Interesting idea.

Because of PSP limit, which basically recreates spell lvl without doing so, it imposes a cap on telkinesis. Also, if removed, it would render the high science of psychokinesis accessible to all which would diminuish it for high lvl psyccikine player...
Customer avatar
Arturo F October 23, 2018 5:25 am UTC
PURCHASER
9)Acceptance is listed as level 2 (page 5), but in description have level 3, and cost of 3 PSP
Customer avatar
Arturo F October 23, 2018 5:09 am UTC
PURCHASER
8) Sensory link: In the list of page 5 are listed as the different efects, but the description of the power have them all. Sensory link should be listed on page 5 and remove Taste link, Sight link, Sound link. Or those counts as different powers?
Customer avatar
Frederic L November 05, 2018 11:56 pm UTC
CREATOR
I bunched powers, but kept list separated; will merge them. I did that also for Reduce/Enlarge power equivalent...
Customer avatar
Arturo F October 23, 2018 4:45 am UTC
PURCHASER
This was the missing part for my Dark Sun Campaign, it's great work.

My feedback:

1) Psionicist at level 1 should have PSP limit 1, or could have access to level 2 sciences.

2) Telekinesis Science: The original power is the cheaper one in PSP points (3/ +1) for Psychokinetic Sciences to have access in level 1, also is prerrequisite for another sciences with a level lower than 5.
Should have cost 1 PSP, not 5. and lift 200 pounds of weight with 1 PSP expended to 5 (max.). (so, you can't lift a semi-giant with this but smaller creatures)

Psychokinetic Discipline, Megakinesys (Level 17): should double the effect of Telekinesis to 400 pounds of weight with 1 PSP expended to 5 (max.) and if you use force to lift 2x the weight of a criature to lift it the saving throw against this is with Disvantage.

*review the costs of the sciences, there can be another one with this kind of problem.

3)Create sound Science doesn't exists or doesn't...See more
Customer avatar
Frederic L November 03, 2018 12:33 am UTC
CREATOR
Thank you Arthuro. I am working on a new version to update, and will add your valuable input. Let me know if you find more suggestion.

After playing with system for a while now, I would suggest forgoing prerequisites completely as it is a mecanic that doesn't transpose well will talent having levels, since main prereq is often too high lvl.

Also, for Dark Sun, I did a full 450 page conversion that I have put on the FB Dark Sun Page to download freely.
Customer avatar
Trampas W September 13, 2018 6:03 am UTC
PURCHASER
Any chance this product will be going on sale soon?
Customer avatar
Frederic L September 15, 2018 2:38 pm UTC
CREATOR
No, this the fixed price. Thank you.
Customer avatar
Ezequiel F July 26, 2018 4:47 pm UTC
PURCHASER
Hi! First of all great work. Loving it so far.
I have some questions.
1) One of my players just created a telepath. It says that the fundamental powers for him should be Contact and Mindlink. But I can't find "Contact". In the original psionic handbook it's a power but here is missing.
2) Some powers mention open and closed minds. What are those? And how do you open or close a mind?
3) What's the difference between the psionics attacks and defences and normal talents?
4) Is MAC the DC for psionics attacks? (I can't find if it is written but I can only guess)
5) Is there anything called psionic combat?
Customer avatar
Frederic L July 31, 2018 8:34 pm UTC
CREATOR
Hello, thank you for patronage. Here's my answers:

1. Contact doesn't exist; I used Psionics 2.5 which were tweaked from original 2e complete handbook in the Dark Sun revised boxset.
2. It refers to a mind that has failed its saving throw against an attack; closed mind would be a mind that just succeeded its saving throw at end of turn to end an effet
3. Att and Def are basic powers which all psionicist develop; they are in addition to others talents. They are also limited in number known as lvl table shows.
4. MAC = Mental Armor Class; it is what is used versus mental attacks; a suit of plate armor won't do you any good versus mental assaults...
5. (not sure I understand your question so I'll extrapolate; please feel free to reformulate if I've missed the point) ; I think you are referering to Constructs and Harbingers; which used to portrait an actual psychic battle between psionicist and another mind. I have used this sense in a more brooder sense, as 5e mechanics are different...See more
Customer avatar
Benjamin W July 20, 2018 10:07 pm UTC
PURCHASER
I see that the Psionic Sciences are arranged by level (1-9), but I don't see a reference to psionic science level usage. Is this meant to be a limiting factor on what options a character can select at a given level? Is this explained somewhere that I'm missing? Thank you
Customer avatar
Frederic L July 21, 2018 6:07 pm UTC
CREATOR
What do you mean by " I don't see a reference to psionic science level usage." ?
Do you mean, what talent the player can select according to which level he is in ?

If you speak of talent level limitations, there is the column "max PSP" which indicates the max PSP one can spend on any talents (indicating also max lvl he can manifest...).
Customer avatar
Benjamin W August 21, 2018 10:52 pm UTC
PURCHASER
All of the psionic powers have "1st level" 2nd level" etc underneath their name before the description.
Customer avatar
Frederic L August 24, 2018 4:31 am UTC
CREATOR
The level of a talent is the number of psp required to activate power, unless you pump more psp in.

This in turn is cap by you current level max psp which indicates the max # of psp you can use to activate one power, unless for few exception which are mentionned in the talents descriptions.
Customer avatar
Thomas W July 01, 2018 11:00 am UTC
PURCHASER
I have a question about the 4th level ability: Power Manipulation. The text states, "First you initiate the power with a normal power check. Then you may use power manipulation by making a skill check." However, I don't see in the text where it says that you have to make a power check to normally use a skill. Did I miss something?
Customer avatar
Frederic L July 02, 2018 6:28 pm UTC
CREATOR
Ii will check that specific instance and get back to you soon about it.
Customer avatar
Frederic L July 03, 2018 1:40 am UTC
CREATOR
The power check refers to individual power and if they require one, not Power Manipulation itself. If your power requires a power check it will mention it.
Customer avatar
GM Lent X June 27, 2018 10:14 am UTC
PURCHASER
Nice work!I love the merging of 2e style mechanics with a tiered/leveled structure - it keeps the general feel of Skills & Powers-era psionics, but no more 1st level wild talent characters disintegrate-ing their way through every encounter.

Cons: This book REALLY needs to be bookmarked. It's shockingly difficult to navigate.
Customer avatar
Frederic L June 29, 2018 7:29 pm UTC
CREATOR
Thanks for feedback, i will recheck bookmarks because they are supposed to be there. Will reexport a bookmark version
Customer avatar
Frederic L July 03, 2018 1:38 am UTC
CREATOR
updated files with bookmarks
Customer avatar
GM Lent X July 03, 2018 8:35 pm UTC
PURCHASER
Awesome! Thank you.
Customer avatar
Thomas W June 03, 2018 4:13 pm UTC
PURCHASER
This really captures the feeling of the 2nd edition psionicist! However, a lot of everything seems to be based on Dark Sun. I assume that the stone weapons mentioned in the starting equipment can be substituted for non-stone weapons in other settings. Also, how would you suggest wild talents work when not playing Dark Sun (where everyone starts with one)? I was thinking about making it feat.
Customer avatar
Frederic L June 04, 2018 2:46 pm UTC
CREATOR
Ya the book was written with 2e Dark sun in mind.
Yes you could replace armor and weapon by something not dark sun equivalent.

I think that using a feat would be how 5e would do it.

Personnaly, I prefer the 2e rolling method with % probability suggested in The complete psionic handbook for 2e.
Customer avatar
Will M June 01, 2018 8:34 pm UTC
PURCHASER
Thank you for your hard work!
Customer avatar
Frederic L June 01, 2018 8:38 pm UTC
CREATOR
Thank you for your support :)
Customer avatar
Lawrence H May 21, 2018 4:14 pm UTC
PURCHASER
I will be purchasing this. I updated much of the CPH myself; but, I wasn't able to be as thorough as I wanted, due to time constraints working 2 jobs. I look forward to seeing your conversion!
Customer avatar
Frederic L June 01, 2018 8:38 pm UTC
CREATOR
Thanks for the interest!
Customer avatar
George L May 20, 2018 11:55 pm UTC
Will a print version be available?
Customer avatar
Frederic L May 21, 2018 3:04 am UTC
CREATOR
You mean a hard copy book, or a print friendly version?
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129
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File Last Updated:
March 24, 2019
This title was added to our catalog on May 18, 2018.