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Monsters of the Guild (Fantasy Grounds)
MOD (Virtual Tabletop)

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Monsters of the Guild is a DMs Guild community-driven project which includes 121 incredible monsters for your Dungeons & Dragons 5E game, from 48 of the Guild's most talented and exciting monster creators.

This product is a Fantasy Grounds VTT module.

It is also available as a PDF and/or Hardback Book - click here.

FEATURED FOREWORD by Chris Lindsay (WotC)
Humble Bard Among Wizards and Proud Guildmaster


"It is extremely humbling to see just how many folks are excited to participate in this creative community, and to watch them come together within that community and assemble such products of wonder and imagination is magnificent to behold. Herein are the labors of 40+ creators who’ve come together to provide a plethora of new creatures for your D&D game. I don’t know about you, but as a Dungeon Master, I never seem to have enough monsters to choose from. I personally look forward to jamming as many of these new creatures as I can possibly manage, into my personal D&D games.”

Lead Designers: Glen Cooper, Joshua Parry, Phil Beckwith.

Fantasy Grounds: Rob Twohy.

Monster Creators (click to review their exciting work): Alex Clippinger, Andrew Cawood, Andrew Clissold, Andrew Morley, Beatriz Dias, S. G. Tillings, Benoit de Bernardy, Chris Bissette, Christian Eichhorn, Cindy Moore, Cody Ashby, Dave Coulson, David Adams, David Morris, Elven Tower, Emmet Byrne, Florian Emmerich, Gary Bates, Glen Cooper, Guy Sclanders, James Baxter, James Introcaso, Janek Sielicki, Jeff C Stevens, Jeremy Forbing, John Huser, Joseph Avery, Justin Handlin, JVC Parry, Kelsey Dionne, Ken Carcas, Krishnasaamy Sankar, Luke Monroe, Marc Altfuldisch, Molly Meadows, Olly Gibson, Phil Beckwith, R P Davis, Richard Malena- Webber, Richie Root, Rob Twohy, Robert Adducci, Scott Bean, Shawn Merwin, Tim Bannock, Tony Petrecca, Travis Legge, & Wolfgang Baur.

Cover Artist: Neil Jary (@kirisute)

Internal Artists: Neil Jary, Bryony-Mae Hopkins, Calum Bray, Glen Cooper, Jerry Boucher & Luke Instone-Hall & NeuroToxin.

Please follows us on Twitter @MonstersofGuild for news, and to get in contact with any of your favorite creators from this product.

If you wish to sample some of the work in this incredible product and donate a few dollars to the charity, Doctors Without Borders - then we invite you to check out and download Monsters Without Borders.

Adventure: Unknown Whom The Haunt (Fantasy Grounds) Encounters in the Savage Cities (Fantasy Grounds) Encounters in the Savage Jungles (Fantasy Grounds) Killer Kobolds (Fantasy Grounds)

Just a few of the products which helped to inspire Monsters of the Guild

(Unknown Whom, The Haunt, Encounters in the Savage Cities, Encounters in the Savage Jungles & Killer Kobolds)

Rob Twohy | rob2e






Twitter: @rob2e

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Reviews (13)
Discussions (3)
Customer avatar
Richard R August 27, 2020 11:31 am UTC
Did anyone go ahead and fix this for Unity or we are waiting for Unity release? I understand that unity is changing a lot, so just asking so I can use it. If not, not a big deal, I can wait.
Customer avatar
Rob T August 27, 2020 4:46 pm UTC
Wasn't aware there were Unity issues, but yes it would not be fixed until release.
Customer avatar
Richard R August 28, 2020 9:38 am UTC
There is an error message when you load module, it was stated down below, was just checking. Not a problem, will wait till release.
Customer avatar
Peter S March 16, 2020 6:45 am UTC
Attempting to load this module in Fantasy Grounds Unity produces an error:

Process Data File (Monsters of the Guild): An error occurred while parsing EntityName. Line 12403, position 48.
Customer avatar
Rob T March 16, 2020 8:19 am UTC
No other errors have been reported, if you are having trouble, please come to our Discord (link in the module) so we can help you.
Customer avatar
Brian B April 10, 2020 9:26 pm UTC
Peter. That is the exact same error message I get. Did you manage to get it resolved?
Customer avatar
Rob T April 10, 2020 9:31 pm UTC
Unity is in beta and cannot be supported until the final release.
Customer avatar
Brian B April 10, 2020 9:36 pm UTC
Understood. Thanks Rob.
Customer avatar
Brennan N April 15, 2020 4:19 pm UTC
Rob & Brian,

I discovered this same problem, I heard that in the move from FGC to FGU the XML parser got a lot more strict (only because FGC played loose with the rules). I went ahead and put the "db.xml" file into a parser and it returned a few errors, all of which were & symbols in strings. There's probably a more elegant solution, but I simply removed the ampersands and then re-zipped the .mod file and it appears to be working. I'm so far able to actually load the module, and everything has been working without any errors.
Customer avatar
Rob T April 15, 2020 7:28 pm UTC
Cool. ThanX Brennan. I'm sure when Unity makes FINAL RELEASE, we may have to make some adjustments on things to tweak it, but for now, in beta, it's a waste to fix things when they're just going to change it again tomorrow. lol Glad you found a workaround tho.
Customer avatar
Brennan N April 15, 2020 10:29 pm UTC

The problem so far as I understand it isn't really related to FGU, it's more that they are using a standard XML parser as a part of the unity engine as opposed to their own parser in their own engine. The old xml parser was much more lax on what it would ignore and allow. They were talking about this issue on a dev stream and how they had to fix the XML on all of their official content because of the same problem.

The changes that I made just fix errors that any standard XML parser throws when loading '&' symbols in strings (I assume because it thinks you are trying to execute code in a string). If you ran your .xml files through a standard XML validator/parser you should be able to future proof all of your content. I used but any should work. Also to be clear, I own a bunch of your Fantasy grounds content, and this is the only one I've had any issue with, everything else has been good to go. That said I totally agree that you can't worry...See more
Customer avatar
Timothy N August 07, 2019 3:13 pm UTC
Does each monster have a fully colored image?
Customer avatar
Rob T August 07, 2019 3:33 pm UTC

This book was done in the original Black & White style (purposefully) to give the feeling from 1st edition even though it is 5th edition.
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File Last Updated:
June 20, 2021
This title was added to our catalog on May 03, 2018.