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CCC-WWC-04 The Black Hand
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CCC-WWC-04 The Black Hand



A priestess of Torm needs adventurers to travel to Thentia with three platinum discs that once belonged to a trio of Banite fanatics. From there, the items are bound for Elturgard, where they can finally be destroyed. It seems like a simple task, but followers of Bane also seek the discs. Can you see your cargo safely to its destination and rid the Moonsea of its ill influence, or will Bane’s followers successfully reclaim what they believe is their rightful property?

A 4-hour adventure for 1st-4th level characters

Each adventure in the Tenets of Bane series was written for the 2018 Winter War gaming convention in Champaign-Urbana, IL. For more information on Winter War, visit

This adventure includes:

  • Official Adventurers League magic item certificate
  • Printable color battle maps for all encounters in PDF format
  • Color battle maps in JPG format for use with virtual tabletop software
  • An interesting mix of combat, exploration, and roleplaying
  • A secondary PDF that includes revised adventure rewards for the Adventurers League changes implemented with season 8
  • A Fantasy Grounds module file with color maps and custom monster tokens

Note: The first three adventures in the Tenets of Bane series (In the Face of Fear, Dark Waters of Hate, and Tyrant of the Forgotten Forge) may be played in any order. The fourth adventure (The Black Hand) is best played after completing the first three.

Find the rest of the Tenets of Bane series here!

  1. CCC-WWC-01 In the Face of Fear
  2. CCC-WWC-02 Dark Waters of Hate
  3. CCC-WWC-03 Tyrant of the Forgotten Forge
  4. CCC-WWC-04 The Black Hand
  5. CCC-WWC-05 Tyrant of Orcs
  6. CCC-WWC-06 The Fear of Fiends
  7. CCC-WWC-07 The Icy Hand of Hate
  8. CCC-WWC-08 Pool of Annihilation
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Reviews (10)
Discussions (4)
Customer avatar
Patrick B September 12, 2019 3:13 am UTC
The Black Hand is Part 4 of the Tenets of Bane series. Playing the other 3 parts in not necessary and the sidebars at the beginning contain info on the deities Bane and Torm.

Part 1 starts with some brief role play at a temple to Torm. The temple’s overseer, Malana Homwell, asks them to deliver three items known as the Tenets of Bane to a paladin of Torm in Thentia. During the trip, hobgoblins hired by a sect of Bane known as the Black Hand ambush the characters and attempt to steal their cargo. Upon reaching Thentia, the party realizes they were a decoy.

In Part 2, the party must stage a rescue of Malana Homwell. There module lists multiple ways the players can attempt this. The party learns from Malana that the real Tenets are stashed aboard a ship and they must race to the docks to retrieve them.

In Part 3, the players find the Black Hand has taken the ship’s captain hostage and is forcing its crew to set sail. The player characters must fight their way aboard and...See more
Customer avatar
Reid W August 07, 2019 8:24 pm UTC
how come none of these four adventures has an individual synopsis of what happens during it? like "WWC-01 the players go to a cave to fight goblins that may have the plates" or something MORE?
Customer avatar
Dave Z August 07, 2019 8:39 pm UTC
The full-size preview for each adventure contains an Adventure Background and Adventure Overview, which should provide similar information.
Customer avatar
Reid W August 11, 2019 10:47 pm UTC
is it too late to just put in it the description where folks would expect it to be?
Customer avatar
Dave Z August 12, 2019 12:02 pm UTC
I'm not sure what you are asking. The adventures follow the same layout as other AL adventures written at the time. Are you talking about the adventure’s description on the DMs Guild? If so, putting too much information there could create spoilers.
Customer avatar
Ismael A February 21, 2019 7:40 pm UTC
Just chiming in again. I ran this adventure, and enjoyed it immensely. It ended up being the perfect length, and an amazing capstone to the series. I felt a little bit bad about deceiving the group (both in character, and out), but it ended up working out really well. Kudos!!
Customer avatar
Dax H October 20, 2018 3:10 am UTC
Question about running the Fight Club portion as a stand alone AL legal module. Is that fair to do for a 1 hour or 2 hour piece? Some players worry about potion farming and all that.
Customer avatar
Dave Z October 20, 2018 2:08 pm UTC
I’ve never seen any guidance from the AL admins on running just part of a CCC adventure as a legal session, so the answer is probably no. That said, what you are doing sounds like great fun, and if it were happening at my local game store, I would participate, regardless of the rewards!
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File Last Updated:
April 30, 2020
This title was added to our catalog on April 26, 2018.