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Yeryl's Super Happy Fun Murder Dungeon
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Yeryl's Super Happy Fun Murder Dungeon

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Centuries ago, a beholder named Yeryl fled from the place of his birth and wandered the countryside in search for a place to call home. After many sleepless nights spent carving out a safe nook for himself in the wilderness, he at last slipped into slumber. In his dreams, he found an ideal place for his lair: long-abandoned ruins hidden amidst a dull and barren valley. Yeryl spent years transforming the place to suit his paranoid designs. Visitors were rare enough, and the few that made it to Yeryl’s lair were quickly destroyed or forced into the beholder’s service, building the lair ever deeper and more magnificent.

As time went on, Yeryl finally completed his task. Safe at last, but with nothing to occupy his mind, Yeryl was struck by melancholy; was this lonely and empty life truly what he had chosen for himself? On that day, Yeryl made a decision: next time an adventurer came to his lair, he would welcome them in. With this resolution in mind, Yeryl began to dismantle his traps and replace them with ones he considered to be more fun. Unfortunately, for all his good intents, Yeryl has not yet realised that killing people is a bad way of getting them to like him.

Yeryl's Super Happy Fun Murder Dungeon is a highly obnoxious and mildly ridiculous collection of traps, combat and puzzles designed to test your players' wits and patience. It is optimised for a group of four to five 3rd level players, but the text also contains a guide for level adjustments for different sized groups.


Also by Luciella Elisabeth Scarlett:

The Legacy of the White Dragon The Ballad of the Dark Maiden The Golden Apple The Lady of Change Point Rewards System Poop Bird Poop Fight - formerly Shit Bird Shit Fight The Swamp Beast Two Aromantics Spend an Entire Day Doing Everything Except Experiencing Romantic Attraction Bronny the Vampire Love InterestA Band of Adventurers Argue Over Treasure

Collaborations:

Encounters in the Savage Wilderness Dungeon Tales Volume 2 Undermountain - the Lost Chambers Uncaged Volume 1

Stock Art:

RPG Safety Cards

 
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Reviews (6)
Discussions (4)
Customer avatar
James K August 02, 2019 8:51 pm UTC
PURCHASER
My PCs loved this adventure, does anyone have any similar one-shots they would recommend?
Customer avatar
Luciella S August 02, 2019 9:16 pm UTC
CREATOR
Thanks! I'm glad you had a great time with it :) I'd recommend checking out the comedy filter for other silly adventures, or using the DMsGuild hashtag on Twitter. There's plenty of great content out there!

Here's another one that I wrote, which has a shorter run time but plenty of avian tomfoolery: https://www.dmsguild.com/product/254835/Poop-Bird-Poop-Fight

Or here's a different author's work, which is family friendly and benefits Extra Life: https://www.dmsguild.com/product/245793/An-Ogre-and-His-Cake--Digital

Hope that helps!
Customer avatar
lloyd S July 21, 2019 9:28 pm UTC
My partner bought this to run, we didn’t get to befriend Yeryl and rather berated him at the end, I was getting ready to put my own party down when they suggested killing him. Sadly he floated off.

Brilliant adventure though.
Customer avatar
Luciella S July 21, 2019 10:27 pm UTC
CREATOR
Aww, poor little Yeryl! But I'm glad you enjoyed it :)
Customer avatar
Justin F July 16, 2019 10:19 pm UTC
PURCHASER
How difficult would this be to adjust for a group of 6 level 5 PCs?
Customer avatar
Luciella S July 16, 2019 11:19 pm UTC
CREATOR
Hi Justin,

Not super difficult, but you would have to make some changes based on higher attack power, and to recognise that players can use spells (Dispel Magic for example) to breeze through traps that might stygmie lower levels - not necessarily a bad thing as there are only so many spell slots.

The arcane trap on the first floor would be DC13 to dispel if spotted, and the effect on the following door would not require a check to dispel. The room with the shadow demon would be DC15. Fly and Leomund's Tiny Hut are also spells I pay attention to for scaling, but I don't think they make much difference in this case.

Combat is the big one. You can probably leave most of the smaller encounters as is or add an extra monster if you prefer, but I would suggest the following:
- Two ochre oozes instead of one and add an extra quasit to the summoning trap if those two encounters happen.
- For the two big monster fights, ramp up HP by at least 50% and add Legendary Actions...See more
Customer avatar
Thomas S March 27, 2019 7:29 pm UTC
PURCHASER
Hello! Running this tomorrow night for two groups of 4 level 3 players.
Gonna have two DMs and they will fight the clockwork dragon at the same time and encounter reality-warping effects every so often where they trade places with an identical character at another table so parties stay balanced.
*Request: Do you have larger files of the maps provided in the pdf?
Customer avatar
Luciella S March 28, 2019 10:51 am UTC
CREATOR
Hey Thomas, thanks for asking! If you get this in time, I've added a zip file with some larger maps in image form, and have also added these to the PDF. Hopefully these meets your needs.

Best wishes for the game - the multi-table approach sounds like fun :)
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File Last Updated:
March 28, 2019
This title was added to our catalog on April 17, 2018.