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Arcane Spells Vol. I

Arcane Spells Vol. I

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In this PDF are 6 original playtested and balanced spells for Dungeons and Dragons 5th edition.  Four of them are following suit of being 100% arcane-based.  Each of them is unique and creates an intriguing concept for spellcasters.  There will be more content following this, any and all support is appreciated!

Other Editions:

Arcane Spells Vol. IV

Arcane Spells Vol. III

Arcane Spells Vol. II

Arcane Spells Vol. I

Changelog:

- 12/28/2018

Brand new cover image for the PDF and the product's page on DM's Guild!  I hope you guys like the new look!

- 10/11/2018

Renamed the PDF and Title to Volume 1 to embrace the new Volume 2! Check it out!

Changed the wording on Arcane Charge from "Once per turn" to "Once on your turn" to avoid confusion - even though this damage is a free action, you cannot do it as an opportunity attack, nor as a part of someone else's turn

Changed some more spells' wordings to make the effects a little more clear.

Changed Mordenkainen's Arcane Bore to deal 21d8 instead of 20d8 when cast using a spell slot of 8th or higher.  This follows the algorithm much better as opposed to being a clean number.  (1 + 2 + 3 + 4 + 5 + 6)

Changed Imbue Toxins so it no longer requires you to continuously spend an action to deal the damage, else the spell fails.  This way, after having dealt the initial poison damage, you may let the target remained poisoned, but take no damage.

- 5/24/2018

Reuploaded the PDF so its quality issues are fixed (finally)

Changed some wording in the spells to make them a little more comprehensive.

Buffed Rune of Warding to have the first barrier absorb 4x your spellcasting ability score instead of 3x

Renamed "Streak" to "Mordenkainen's Arcane Bore"

Changed Localized Blizzard to require Strength saving throws, and no longer persists after a failed save, however, grows more rapidly, and gives more debuffs such as disadvantage to both Strength and Dexterity checks and saving throws.  In addition, the range that the flurry can extend out to is now 30 feet, and increases in range by 5 feet every time ANY damage is inflicted, instead of just when the vortex's damage is inflicted.

Changed Nova Burst to reflect its intended purpose- when cast at higher levels, the radius of effect increases instead of damage.  Spellcasting range increased to 90 feet.

 
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Reviews
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June 15th, 2018
An awesome and creative list of spells to spice up your mage or sorcerer loadouts. Imbue Toxins allow enemies to immediatly take damage to black poison concentrated in their veins, allowing enemies to take status effects without the need to use poison [...]
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June 13th, 2018
This spell list is great, the spells inside are amazing and very well balanced for 5e. Spells such as "Rune of Power" give a different way to play a spell caster, whether that be allowing you to cast more spells a turn, give your spells more [...]
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3
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Original electronic
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File Last Updated:
November 01, 2018
This title was added to our catalog on April 13, 2018.