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The Dealer (5e Class)
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The Dealer (5e Class)

Suggested Price $3.00

A massive class that puts the dice to the side and uses a real deck of cards front and center. They thrive in the chaotic nature of magic and believe wholeheartedly in letting fate decide itself with what is drawn. With both a standard 52 card deck, or a tarot deck, you too can play as a master of the cards inspired by your (maybe) favorites from other media.

Ever wanted to be gambit? The Cardshark archetype lets you fling cards from your combat deck with precision and deadly power as you channel yourself through them.

Or maybe you're a diviner, wanting to tell the future of others through the cards. But your wild magic changes with each draw, and looking into the greater power of the Major Arcana excites you.

Or maybe you've played Magic the Gathering or watched YuGiOh a lot. Either way, summoning creatures depending on your draw could be just what you had in mind.

Regardless of what you've wanted from the cards, here it is, complete with 30 new spells and 5 new monsters. Shuffle well, players.

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Reviews (2)
Discussions (5)
Customer avatar
co O April 22, 2019 5:08 pm UTC
This is just what I am looking for.
Suggestion: under CardShark, Card Tricks:
At first level, you start accruing Trick Points that you can't use until level 3. This should just be a level 3 ability.

Customer avatar
JayJay T February 06, 2019 10:08 pm UTC
I realy like it, but there are so many typos and grammatical errors and fortuitous shield is overpowered since shiel of faith basicaly does the same thing but is a 1st-level spell and not a free to cast cantrip.
Customer avatar
Stephen C October 16, 2018 4:53 am UTC
Loving the look of this class and very much looking forward to one of my players playing this in our upcoming campaign, I have 2 questions of clarification though. My first question would be, based on how you designed the class could a dealer have 3 enchanted decks each with different effects giving the player all 3 "archetypes" to play with at once? 2nd question, at level 1 the hand size is non existent; is this meant to be that the player draws a card and has to play it immediately and can't hold it into the next round? or they just don't get to draw a card until level 2?
Customer avatar
Stephen C October 16, 2018 5:18 am UTC
Answered my second question about the 'hand' was missing an entire part about the stacked deck! haha oops, my question on the 3 decks still stands though!
Customer avatar
Artem B October 16, 2018 5:50 am UTC
No, you cannot have all three decks at the same time because the rules for 5e do not allow you to multiclass into a class you are already, and you cannot gain a class feature twice because of that.
Customer avatar
kool S August 18, 2018 6:59 pm UTC
It's like the tarrochi class, only better!
Customer avatar
Matthew C March 26, 2018 4:37 pm UTC
A Lot to like in this class. Cover art is A+, mechanics are very flavorful, though I can't yet speak to balance. Minor edits are necessary but nothing confusing, just some spelling errors and a couple places the language could be tightened up.

The only gripe I have are the joker mechanics, its Glitch action should be based on the Summoner's stat, not the duplicated creature unless the intent was to balance it so if you dupe your fighter buddy it can wreck with a sword but the Glitch would be trash. Another issue, if you dupe your Wizard ally, does it have all their spells? It can't possibly because that would be ultra broken, but you may want to give it all their cantrips since Glitch is diminishing returns.

If (when) I use this in my game I'd probably just make the Jokers "Wild" and capable of duplicating the effects of any other card. A copy of a face card in a suit of your choosing seems strong enough to me.
Customer avatar
Artem B March 26, 2018 5:38 pm UTC
I'd need to tighten Joker up against spells to be that of their current spell slots. It still takes your action to perform any actions with the Joker, so another caster appearing is just about as powerful as the Queen showing up - though there needs to be a limit of the Joker's doppleganger ability only targeting allies of equal or lesser level.

Glitch is indeed meant to use the copied stats. And I fully embrace that Joker being a wild card. It's supposed to be the embodiment of chaos within the cards after all!

Thanks for the feedback, will definitely keep it in mind for a v3.
Customer avatar
Matthew C October 17, 2018 3:43 am UTC
Last question (about to intro a Dealer NPC as player ally/pick up PC) how does the Cardshark’s mysterious Joker criticals interact with face value? Does the joker not get a bonus or is it 1 higher than Ace?
Customer avatar
Artem B October 17, 2018 8:35 pm UTC
That is a great question, and something I overlooked. v3 is coming out some time next week and the wording will be there, but I would count it as another higher than king (14.) Ace is actually counted as 1.
Customer avatar
JayJay T February 06, 2019 7:20 pm UTC
I'll add a question to that. Because of the Cardsharks "Face Value"-Feature: Does that mean an ace deals no extra damage?
Customer avatar
co O April 22, 2019 4:30 pm UTC
Correct, an ace deals no extra damage.

>Round Down (PHB p. 7):
>There’s one more general rule you need to know at the outset. Whenever you divide a number in the game, round down if you end up with a fraction, even if the fraction is one-half or greater.
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File Last Updated:
March 26, 2018
This title was added to our catalog on March 25, 2018.