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Disabilities, Prosthetics, and Guide Animals
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Disabilities, Prosthetics, and Guide Animals

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People roleplay to see a new world in a new light. These rules are here to add more lights to shine that world. They help to build characters that don’t often get to star in fantasy adventures.

You can create characters who face challenges that make their victories and accomplishments so much greater. These options can also be implemented into existing adventures to create obstacles for characters that, in some ways, are more persistent than death.

Updates for v1.5:

  1. Reformatted and changed the “Challenges & Rewards” segment into “Challenges and Management” to better reflect what earned features are meant to represent.

  2. Added an alternative time requirement for the progression of features: 4 weeks with the disability or 1,000 experience points earned, and 52 weeks with it or 50,000 Experience points earned.

  3. Created a separate set of features for characters who are both blind and deaf.

  4. Blind characters no longer gain blindsight after 50,000 experience points. They instead gain the ability to hear through walls and to target creatures behind total cover.

  5. Characters with both arms amputated now only gain a doubled jump distance instead of a tripled jump distance as their final earned feature.

  6. Characters with both legs amputated now only gain 25 foot normal and climbing speed after they gain 50,000 experience points.

  7. Characters with two basic prosthetic legs have had their speed reduced  from 20 feet to 15 feet. Upgraded prosthetic legs now give a speed of 20 feet.

  8. Added the Slingshot, Swimming Fins, and Tools upgrades to Prosthetics.

  9. The Weapon upgrade now allows you to affix any weapon with the light property to your prosthetic, but you no longer automatically gain proficiency with it.

  10.  Added the Extendable Arm, Extendable Leg, Multi-Arm, and Propelled Hand magic upgrades to prosthetics.

  11.  The Magic Weapon upgrade no longer gives you automatic proficiency with the affixed weapon, and the cost has been reduced from 500 gp to 100 gp.

  12.  Removed the persuasion check from the Guide Animal’s “Get Help” action. The creature they seek must simply be willing to follow the Guide Animal.

  13.  The Crossbow Mount upgrade for Moving chairs now adds 1d4 to the attack roll instead of a flat +1 bonus.

  14.  Added the Paraglider upgrade to Moving Chairs.

  15.  The Coat of Warding upgrade for Moving Chairs now gives 60 temporary hit points to the Chair at dawn instead of 30 temporary hit points.

  16. The Flatten spell has been given the ritual tag.

 
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Discussions (6)
Customer avatar
Nifr4x . August 27, 2020 5:20 am UTC
PURCHASER
really good work .i liked a lot what you did to make the prosthetic more interesting
Customer avatar
GRAN M December 01, 2018 1:39 pm UTC
PURCHASER
Blind condition:
"Attack rolls against a blinded creature have advantage, and the creature’s Attack rolls have disadvantage."

Does this still apply to learned blind creatures?
Customer avatar
Sam H December 07, 2018 12:27 am UTC
CREATOR
Yes, it does. It does not apply to Mastered blind creatures because of their blindsight, the one exception being if a blind creature targets a creature outside of their blindsight with an attack.
Customer avatar
Christian W November 18, 2018 8:30 pm UTC
PURCHASER
I really like this one! Good stuff!
But, a question: Do you get back your proficiency for shields with the upgraded prosthetic or not? Can only see the weapons here, and wondering if it is a deliberate choice or not
Customer avatar
Sam H November 24, 2018 6:36 pm UTC
CREATOR
Thank you!
It is a deliberate choice that you cannot wield shields or tools proficiently with just the upgraded prosthetic. You need a magic prosthetic to be able to use those proficiencies. Upgraded prosthetics are not that difficult to acquire early on, so I wanted to make sure there was still a disadvantage to having a prosthetic at that level.
Customer avatar
Joseph G July 24, 2018 6:10 pm UTC
PURCHASER
Under Moving Chair it is 'There is' not 'Their is'.

Under Armor Class for the chair, you wrote 'You chair'; the same was also written for the Armored section of the chair.

Under magical upgrades, you wrote 'three-eight legs'.
Customer avatar
Ben D March 27, 2018 9:21 pm UTC
PURCHASER
theirs no dowelode
Customer avatar
Rowan M March 24, 2018 2:15 am UTC
PURCHASER
Out of curiosity...are you disabled, or did you consult with anyone who is disabled while you were creating this?
Customer avatar
Sam H March 28, 2018 6:04 pm UTC
CREATOR
I have not consulted with anyone, but I absolutely should.
I approached this from a roleplay/mechanics perspective, but I plan on putting it on Reddit to get more feedback, and as part of that I’ll ask specifically if this is a helpful or hurtful thing for anyone who is disabled.
Customer avatar
David A July 13, 2018 5:05 pm UTC
Shouldn't you have done that first?
Customer avatar
Sam H July 14, 2018 3:32 pm UTC
CREATOR
I didn’t know enough disabled people IRL when I started working on this to get feedback, so I made rules from a place of ignorance, and then I put it on the internet, and I got told what for and adjusted accordingly to make the rules I wanted to make in the first place.

But I did have to write the rules and put them up before I could get feedback
Customer avatar
James J August 19, 2018 4:02 pm UTC
PURCHASER
Thanks for this effort. Just be aware that there is a lot of prejudice against disability, or people who are disabled. I think this is a good piece of work. I will review it in a week.
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Product Information
Electrum seller
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File Last Updated:
February 07, 2020
This title was added to our catalog on March 22, 2018.