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Moon over Graymoor
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Moon over Graymoor

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A dark curse settles over the town of Graymoor... 

Moon over Graymoor is a short adventure written for Dungeons and Dragons 5th Edition, for first level player characters. It is intended to be a good first adventure to run; something for new players, or even a new Dungeon Master to try. 

The players are turned loose in a hamlet that has suffered a handful of vicious murders, and it’s up to them to investigate. Players will gather clues, canvass the villagers, and if they’re smart, pick up a few things along the way that might just give them enough bite to face off against the
beast, and survive.

 
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Reviews (37)
Discussions (20)
Customer avatar
Cord M December 14, 2021 1:02 pm UTC
PURCHASER
Hey all! So I have a question for everyone! How long is this campaign? I’m going to be DMing a couple of sessions for my group here soon, as a fill in since our DM will be gone for a couple of weeks, so I’m looking for adventures to do. I absolutely love the “Wild Sheep Chase,” and want to do that one, but how long is this one? Think I could squeeze them both into two weeks, or would it be better to just do this one?
Customer avatar
Brandon K October 08, 2020 8:56 pm UTC
PURCHASER
I am excited to be running this game as my first attempt at DM'ing... Is there anything I should keep in mind or think of from anyone who's run it before?
Customer avatar
Aj T September 17, 2020 7:51 pm UTC
PURCHASER
Such an excellent Level 1 adventure. Cheers to the creator.

I have one question that bothers me though and I can't seem to find the ansewr. Isn't it important for the adventure listing where the Sir was killed? Did I miss something?
Customer avatar
Sam M September 20, 2020 9:49 am UTC
CREATOR
You didn't miss anything! I think it's not mentioned because it was two weeks ago, so the assumption is that it's been cleaned up and wherever it happened, there's nothing to find there anymore.

It is kinda implied that he died while writing the second letter in his house, but i'm not sure if I really thought through all the implications of that at the time :D
Customer avatar
Aj T September 25, 2020 5:48 pm UTC
PURCHASER
Ah. Perfect. I think it's hard for me to have the murder happening within the house, as when the characters enter it, they find it just... abandoned. And no one could enter it as.. it was locked and all! Hm... Alright, thank you dude! I will probaby have it that the knight was lured outside somehow. Cheers!
Customer avatar
Bill S March 25, 2020 4:33 pm UTC
PURCHASER
A good little adventure module, and well suited to new characters. The creepy mystery atmosphere is fun to roleplay, with a simple but effective twist at the end. However it really could do with a few tweeks here and there. Simply put, the final boss fight is not only the only fight in the game, it risks being over too quickly to feel climactic; the players are literally handed the information to them, and get potentially three items that make them a bit OP. With a bit of work, there's more opportunities for small battle encounters to let new players get some kills in, then let them sink their RP chops into the investigation.
Wolves attack the party before they reach Graymoor.
When they travel to the blacksmith's home, bandits or kobolds are looting it.
If the party gets lost in the enchanted woods when trying to get to the witch, magical creatures attack.
The final boss can definitely be beefed up with some extra powers and abilities to balance out the player's magical presents, and a...See more
Customer avatar
Alton H January 02, 2020 7:42 am UTC
PURCHASER
For the sake of an update, the video I posted up of us playing this wonderful story was moved to here: https://www.youtube.com/watch?v=5W0cZqKdWBI

This was absolutely AMAZING! I'm so happy we got to run through this! Thank you for letting us play this amazing adventure!!!
Customer avatar
Keith L December 09, 2019 5:54 pm UTC
PURCHASER
I ran this campaign for a small group of very new players this weekend and they all had a great time with it. The mystery was engaging enough to keep all of thier attention. Took about 4 hours counting bathroom breaks. Everything you need for a 1st level one shot, or an introduction to continued adventures. Note: I had to half the bbeg's HP since they didn't manage to use the "kill the boss" item. Still a great RP.
Customer avatar
Samantha O November 18, 2019 3:23 pm UTC
PURCHASER
Is this supposed to be run as a one-shot?
Customer avatar
Jake S January 14, 2020 4:52 pm UTC
Yes.
Customer avatar
Alton H September 13, 2019 7:15 am UTC
PURCHASER
This module is amazing! My wife DM'd for it and we ended up streaming to some really good results. I actually ended up incorporating some of the NPC's into my personal campaign! You can check it here if you'd like: https://www.youtube.com/watch?v=MJ4JbSDkNCM
Customer avatar
SG Y August 10, 2019 10:49 pm UTC
PURCHASER
great game!! my party is about halfway through, and we ended our session with them casting a persuasion spell on father daragor to get him to tell the truth. he rolled a nat 1 on his save, so needless to say, i'm trying to figure out a workaround right now so the adventure doesn't end anticlimactically.
Customer avatar
Sam M August 11, 2019 2:24 am UTC
CREATOR
Tricky! You could have the evil god daragor serves be one of deception, letting him use something akin to a legendary resistance to choose to succeed instead?

Or maybe in your game Daragor is just a lieutenant for another villain, and someone else in the town is the werewolf? Maybe Ser Thames isn't dead, and is actually behind the whole thing?
Customer avatar
SG Y August 11, 2019 3:21 am UTC
PURCHASER
oooh, ser thames being behind it all is a really good idea! they haven't visited ser thames' home yet to investigate it so i definitely still have some leeway to spin this a different way. i also considered having oswald play more of a villainous role, so i might end up incorporating that. thanks! i'd love any other helpful ideas if you've got any!
Customer avatar
jeff D June 15, 2019 3:49 pm UTC
PURCHASER
So I think this is a good module, but it does suffer a couple of problems. The problem is for both Eryn and the blacksmith. There isn't any reason to care about Eryn in this module. The ending has the payoff, but not an emotional setup to make it work. I would rework it with the Ser Thames hook, but then have the tinker killed after the players arrive. Have the players get introduced to both Eryn and the blacksmith to establish some rapport with them. Maybe have a bit of tension between the kind a teen and her father would have. Have the blacksmith killed on the second night and have Eryn disappear.
The ending fell a bit flat for the group I ran it for. Also, I any DM that runs this might need to reduce the amount of tools needed to keep some tension in the final fight. The sword, the scroll, the arrowhead are a bit much. In fact I would remove the arrowhead entirely.
Also, if the party doesn't put the clues together and confront the priest before the feast gets underway -- then it turns...See more
Customer avatar
Hubert R June 12, 2019 8:43 am UTC
PURCHASER
A great adventure with almost no combat. You (as a DM) can toss in some wildlife along the way to keep things fresh. There's one IMPORTANT typo in Ser Thames' letter to Ulrich: The item will arrive in 2 weeks, not 2 days.
Customer avatar
Ry S June 06, 2019 7:51 am UTC
PURCHASER
I got this, and plan to run it; however, I have 5 Lvl 1 characters
Any tips on how to scale it to fit?
Or is that not much of a difference?
Customer avatar
Sam M June 06, 2019 11:17 pm UTC
CREATOR
Five players could steamroll the boss, as in fifth edition the biggest decider of a battle tends to be how many allies you have.

If you want to make the fight a little more difficult, give the boss some legendary actions. I am about to run the battle for a party of 8, and i'm planning to give the boss some levels in trickery cleric too, and allow him to summon shadows.

When I have time to edit this, i'll probably suggest it in the updated text. In any case, have fun! Let me know how it goes! :D
Customer avatar
Kyle S May 04, 2019 11:47 pm UTC
PURCHASER
I've run this as an Eberron module 3 times, and loved it every time. My only issue: How do the players find a copy of a letter Sir Thames already sent?

I suppose I could also complain that the barrel maker's home was never described for investigation, but that turned into such an awesome chance to improv I can't complain!
Customer avatar
Sam M May 26, 2019 5:14 am UTC
CREATOR
The adventure mentions that clever players can find that letter by rubbing charcoal from his fireplace over the indents left by the hurried writing on his drafting table! I'm glad you had fun with it!
Customer avatar
Robert S April 26, 2019 1:28 pm UTC
PURCHASER
Looks awesome and can't wait to try it out! If you ever want to do an updated version, I'd recommend a find-and-replace for your usage of its / it's. The wrong ones are used throughout.
Customer avatar
Robert S April 26, 2019 1:28 pm UTC
PURCHASER
Example: page 6, under "The Elf-Arrow." -- "they don't know it's true power" should really be "they don't know its true power"
Customer avatar
Sam M April 28, 2019 2:09 am UTC
CREATOR
Yeah... that sounds about right for me circa last year. Someday this'll get proper editing done
Customer avatar
Theodore B November 18, 2018 1:43 am UTC
PURCHASER
I ran this for my friends a few months back as a one-shot. Well written, and nicely plotted.

The clues were so well managed that the players were full-focus on the intended conclusion. In fact, it was so well done that PCs were so trusting of the priest that they actually *handed* him the note detailing where and when to find the sword, so he had it when he faced them later. They did manage to get the arrow though (with a near-max damage hit when they used it), and the relatively high caster-ratio of the party meant that the fight was a bit more one-sided than I had hoped for. (A party of 5 with 3 casters meant that they could dish out damage without much trouble.)

I had planned, if one more player had been able to make it, to add the girl's brother as a second villain, turned years before, and still in his prime, positioned *upstairs* with the villagers, in order to keep things interesting. It's not a bad idea if you have more than 2 casters. Just use the girl's stats, but make...See more
Customer avatar
Aaron V August 10, 2018 1:15 pm UTC
PURCHASER
Ran this over the weekend for a party of 2 players, one of who was brand new to playing. The adventure definitely leans more towards the role playing aspect (my favorite) with just enough potential for combat opportunities. A must have for any table!
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File Last Updated:
March 10, 2018
This title was added to our catalog on February 28, 2018.