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The Witch: 5e Class
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The Witch: 5e Class

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The Witch

A 5th-Edition Homebrew Class by Vesper Burjoski


The Witch is a Charisma- and Wisdom-based spellcasting class that uses Warlock-style spell slots and feature progression. Envisioned as users of 'grassroots' magic rather than of innate, studied, or gifted talent, witches empower their spells using the lines of kinship that run among all creatures, objects, and concepts. 

The class archetypes - the Coven-Keeper, the Medium, and the Transmaugre - are divided according to the type of beings with which a witch forms their magical bonds. The Coven-Keeper forms bonds with other spellcasters, allowing them to communicate telepathically and share a communal pool of magic. The Medium forms bonds with ancestral or fey spirits, gaining knowledge and power from beyond death. The Transmaugre forms bonds with monstrous creatures, allowing them to actually transform ordinary beasts into monstrosities under their command. Eventually, the Transmaugre is able to temporarily transform either themself or their creation into monstrous form.

In addition to Witch Archetypes, characters get to choose up to 8 Kennings, which are equivalent to warlock Invocations and allow the character to be tailored to a particular vision. Overall, the class is designed to be flexible and allow for the creation of any type of witch one desires, but lends itself to a support role a bit better than most warlock subclasses.

Also included in this pdf is the new witch-only spell, enchanted slumber, and 5 ready-made witch NPC stat blocks: the hex-brewer, the grave witch, the mold mage, the sanguinarian, and the witch of the wilds. These NPCs were built as though to be player characters, and serve both to demonstrate possible builds and provide stat blocks for the DM's use.

 
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Customer avatar
Timothy L May 27, 2018 6:05 am UTC
Any chance we could see a couple examples of Kennings? I'm curious what sorts of abilities they grant (passive, active, etc.)?
Customer avatar
Vesper B May 28, 2018 9:10 pm UTC
CREATOR
Sure! Here are a few examples.

Doctrine of Signatures
You maintain a collection of nonmagical herbs that bear superficial resemblances to humanoid body parts. As an action, you touch a bundle of these herbs to an unconscious creature with 0 hit points and cause that creature to regain 1d4 hit points. You can use this feature a number of times equal to your Wisdom modifier, using a new bundle of herbs for each use and regaining all expended uses when you complete a long rest.

Eldritch Kenning Prerequisite: 7th level
Choose one Eldritch Invocation from the warlock's list that has only a level requirement that you equal or exceed in witch levels. You gain that invocation as this kenning.

Fog Hag Prerequisite: 11th level
You can cast gaseous form on yourself at­will without expending a spell slot.

Ghost Grip Prerequisite: 5th level, the Medium witch archetype
You learn the mage hand cantrip if you do not already know it. When you cast...See more
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File Last Updated:
February 20, 2018
This title was added to our catalog on February 20, 2018.