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A Mission to Thay : Nethwatch Keep
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A Mission to Thay : Nethwatch Keep


The land of Thay is a forbidding place.  Thayan slavers scour Faerun for the unfortunate and dispossessed, returning them to Thay to auction to the highest bidder to keep in motion an economy that rides on their backs.  Factions of Red Wizards, all of them outwardly bearing fealty to the Lich lord, Szass Tam, scheme and plot, constantly seeking to undermine each other and grab as much power as they can for themselves.  Armies of undead and transmuted living creatures are generated off assembly lines under Szass Tam's rule, as he plans to defeat the Lords' Alliance, conquer the Sword Coast, and install himself emperor of Faerun.  His longtime vampire assistant, Esrelda Yeth - Tharcion of the Larpendrar province in Thay - seeks to execute his plans and gain favor in his eyes.

Here is the Episode 8 that Rise of Tiamat should have contained!   Thay in all it's horrid and far-reaching power and might.  A society dark, alien, at odds with itself, and at the boiling point of explosion.

This adventure is meant for characters between 11th and 15th level, and there is material here sufficient for 5 or 6 sessions of about 3 hours each of play.  The material has been playtested once : when I DM'd it for my home campaign with my friends as a replacement for Episode 8 of Rise of Tiamt.  You could also run this as a mini-campaign after Rise of Tiamat as a kind of epilogue - instructions are provided on changes to do that or to run it as stand-alone.

Also provided are over a dozen combat maps, as well as a hex map of the Nethwatch Keep area of Thay.  You can run this as a sandbox, or as a linear adventure - provisions are given for both options.  There are 3 "dungeon delves", a well-developed village, and several wilderness encounters.  Two rumors tables assist with advancing the adventure if it's ran as a sandbox.  NPC's are provided with goals and how to evoke their personalities.  There's also a section with a new monster (Draco Skeletons) and a couple of new NPC types (including Thayan Bladesingers) stat'ed out, as well as a new magic item.  A new presentation for NPC spellcasters is also provided, to allow more easily running them in play.

There are 127 pages of pdf content here, split into 5 pdf files for easier downloading.  The first 34 pages of the first pdf file are available in the full-size preview.

In addition to the core rule books, you will need Volo's Guide to Monsters in order to run this adventure.  Please check it out!   I think you'll like what you find.

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Discussions (3)
Customer avatar
Richard D September 19, 2018 6:31 pm UTC
Still running through it, but so far it has a lot of decent content. Even if you don't run it as-is, the background and information are worth checking out. Well illustrated. Will update in a few weeks once we finish running through it.
Customer avatar
Don B September 01, 2018 6:44 pm UTC
It shows page 20 as the slave compound map but that page does not exist in the PDF and I do not see an image for the slave compound map. Do you have one for that? I'm getting ready to start RoT and looking to add this to the Thay episode. Thanks!
Customer avatar
Jon G September 01, 2018 7:05 pm UTC
Thank you for letting me know, Don - I'm not sure how I missed it. I've uploaded the file Nethwatch_Slave_Compound.png - let me know if you still don't see it. Also, have fun with RoT and A Mission to Thay! Leave a Review of your experience with the episode if you get a chance.
Customer avatar
Don B September 02, 2018 3:05 pm UTC
Thank you, I see it. I'll let you know once the players go through it. It will still be a while as they are finishing up HotDQ
Customer avatar
Jon G March 03, 2018 8:16 pm UTC
Check out the review of my adventure on :
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File Last Updated:
September 01, 2018
This title was added to our catalog on February 17, 2018.