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Crafting Magic Items: A Guide to Artifice
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Crafting Magic Items: A Guide to Artifice


This guide provides alternative rules for magic item creation, for players (and the DMS who agree with them) who think the existing crafting rules are overly restrictive and take too long to be of any use.  The rules within build off of those released in Xanathar's Guide to Everything, and are designed to fit within the new downtime system presented in the same chapter.  At its core, these new rules focus mostly on changing crafting times, with some other tweaks as well.  The many notes scattered throughout the document provide even more options to change the system, and to discuss how I myself run things. 

This new system works with our Artificer class's "Productive Craftsman" feature; simply divide the final crafting time by two to get your artificer's double crafting time.  Note that even artificers need a minimum of 8 hours to craft an item.

We love feedback, even if it's just to point out a spelling or grammatical error (but especially if it's about playability).  Please let us know in the comments how you incorporated these rules into your own game, and we hope you enjoy!

This work is part of the collections of the Arcane Athenæum.  Check out our other works below.

The Artificer class

The Dragon Shaman class

The Ranger (Revised) class

The Sorcerer (Revised) class

The Swordmage class

The Barbarian: Path of the Wild Soul subclass

The Druid: New Druidic subclasses

The Monk: Way of the Mystic Force subclass

The Paladin: Oath of Freedom subclass

The Savage and the Striker: Dual Wielding subclasses

The Sorcerer: Frozen Heart and Phoenix Sorcery subclasses

The Warlock: Great Wyrm subclass

The Wizard: Blue Magic and Sangromancy subclasses

The Sharkfolk player race

The Treant player race

The Draconomicon for 5e

The Explorer's Guide to the Wilderness


Version 1.0 15Feb2018


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File Last Updated:
May 06, 2019
This title was added to our catalog on February 15, 2018.