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Angler: A Ranger Path
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Angler: A Ranger Path

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Becoming an Angler means accepting an oath to protect the goodly folk, and the waters they depend on, from creatures who would bring harm to them. The Angler’s trade is luring, capturing, and slaying the threats hidden under the surface, from schools of dire sharks and merrow to swamp trolls and terrifying river monsters.

This supplemental material contains:

Ranger Path: Angler

Combat Rules for Fishing

28 Angler Specific Items

10 Creatures

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Discussions (2)
Customer avatar
Al A February 27, 2018 10:54 pm UTC
PURCHASER
This ranger path looks interesting, but I feel like some of the features are either overtuned or too vague. Being able to impose disadvantage on ALL enemy rolls every turn as a bonus action, plus the DC scales off of Dex? I would understand attack rolls and MAYBE skill checks (if you could justify that), but I don't see how a distraction would affect saving throws. Also, Sight Fishing is too strong. Instead of giving advantage on all perception checks, maybe just all perception checks that rely on sight? Also, being able to add 2d12 to EVERY ranged attack sounds way too powerful; what's to stop someone from going the Angler path but running a longbow or heavy crossbow? Perhaps lower the damage or restrict the feature to just rods?
Customer avatar
Matthew C February 10, 2018 7:19 pm UTC
PURCHASER
The creatures are totally worth the price.
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Pages
19
Format
Original electronic
Scanned image
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File Last Updated:
February 07, 2018
This title was added to our catalog on February 09, 2018.