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20th Level Class Features: Revisited


There is no denying that some of the level 20 Capstone abilities for 5e were god-like (C'mon Druids, Paladins, and Clerics. Everyone else is poking things with sticks and you're turning into Beast Boy, Avatars of Gods, or getting your Deity's cell phone number). Perhaps it was just compared to these massive abilities that so many others seemed underwhelming, but a sense of unfairness permiated the community anytime level 20 abilities were discussed. 

Well, through DMing 2-4 times a week and countless hours of pondering, along with community feedback and game developer input, I think i've managed to find a sweet-spot for all the capstones I felt were lacking. My goal here wasn't to make them all uniformally powerful, but for the capstone to offer something that a player would internally struggle to give up in order to Multiclass (for tables that allowed it). 

P6PWAPx.pngSmarter Not Bigger: I did not want to complicate the list. It's hard to add flavor/utility and keep the features relatively short, but I did my best. 

Following the Name: It was important to me to showcase the feature as it was named in the 5e Player's Handbook. A capstone like "Perfect Self" should reflect that - not be about becoming an Iron Golem for 10 minutes. 

Borrowed Mechanics: Some games have very interesting and dynamic mechanics that 5e lacks. Some of those mechanics have made their way into these capstones, particularly the idea of recurring bonuses/effects. I tried to keep these things streamlined to not be so jarring as to feel alien to new and veteran players alike! 

Easily Applied: Like the rest of my Revisited series - i did not want to break away from 5e just for the sake of doing new things - I wanted to shape and tweak the 5e I know and love, and am familiar with, in subtle ways to make it see more "balanced" and fun throughout.

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File Last Updated:
October 31, 2018
This title was added to our catalog on February 04, 2018.