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The Mourning Lord
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The Mourning Lord


Tell the greatest story no one ever told...

A tantalizing tale; in which a bold group of heroes braves the depths of Fort Morninglord, a long forgotten ruin. Therein, their mettle is tested by cruelty, suffering, and no small-measure of mischief. Will their courage -and their stomachs- hold steady? Will they banish the wicked presence that holds dominion here? Can they end the misery of Fort Morninglord's Mourning Lord?

Let's find out!

The Mourning Lord is a D&D 5e adventure intended for players of 13th-15th level. There are options to significantly scale the difficulty up or down for higher or lower level PC's.

The players begin by defending an outpost called Omenhale from an army of the undead! Omenhale is situated just outside Ft. Morninglord, a fortress that was sealed up decades ago to seal in the evil that once tainted it. Omenhale is populated by the Dawnwatchers, an elite force of soldiers tasked with standing ready should the fort become active once again.

After defending the outpost, the players delve the tainted depths of Fort Morninglord to find the cause of its corruption. This leads them into terrifying peril and certain doom at the hands of the fort's denizens. Specters, Wraiths, Mummies, Revenants, Death Knights, The Mourning Lord himself and more await them inside! Along with plenty of mind-bending, gut wrenching obstacles that are sure to keep the heroes on their toes!

This module contains twelve pregenerated characters. Players may choose to bring their own characters, or use one of the Dawnwatchers. There are two new magic items awarded during the course of this module. One of these is The Crown of Fort Morninglord, which conveys ownership of the fort to the wearer, giving them the opportunity to use the fort as their personal stronghold!

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Reviews (1)
Discussions (4)
Customer avatar
Alex V February 09, 2022 9:22 pm UTC
The appendix of monsters seems to be missing an entry for 'Death Knight' to be used as a stat block for Sir Michael Scott.
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Armon K March 25, 2020 4:41 am UTC
Is there a suggestion on what amount of gold or magic items the players should start with for this adventure? The module mentions certain magic items for sale, but I'm not sure what would be a good starting suggestion for gold so they can buy some of those items.
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Stefanos M February 03, 2019 12:08 pm UTC
Great adventure. My players loved it. Well written and fun to run. Handouts are great as well. Looking forward to more adventures from this author.
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Robert H February 24, 2019 7:46 pm UTC
Thank you so much for your kind words. I really appreciate you taking the time to stop by and say you enjoyed the game Me and my little crew are working hard on the next project we have to offer. If you want to peek "behind-the-screen", check out our Patreon at:
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Matthew B June 02, 2018 5:07 pm UTC
I ran this story twice at kublacon and my players loved it its very easy to run and the traps and puzzels are great.
I recommend this to any dm or gm that wants to run a 13 to 15 level character game thats fun and 12 to 18 hours.
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File Last Updated:
November 04, 2020
This title was added to our catalog on January 28, 2018.